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What is Achievement Orientation

Handbook of Research on Effective Electronic Gaming in Education
Achievement or goal orientation describes how individuals perceive and respond to achievement situations such as learning, classroom performance, or game play. Individuals may be intrinsically motivated by the pleasure of mastering a new topic or content being learned, curiosity about the subject matter, or the sense of expertise as knowledge grows. Or they can be extrinsically motivated by grades, teacher approval, earning points or money, finishing first, or being recognized as the best.
Published in Chapter:
Play Styles and Learning
Carrie Heeter (Michigan State University, USA)
Copyright: © 2009 |Pages: 21
DOI: 10.4018/978-1-59904-808-6.ch047
Abstract
This chapter reviews player types found in commercial MMOs and educational games and a palette of play styles and learning is proposed from which game designers and educators can more easily imagine (or perhaps “paint”) their target audience. Two studies show how the palette might be applied. Study 1 examines the impact of different in-game reward schemas on player types. Study 2 compares classroom play with one child per computer versus paired play of the same educational game. Educational game design and the way a teacher structures in-class educational game play both influence emergent play and learning. Player archetypes (more commonly called player types) help game designers imagine the needs and interests of potential players. Considering learner types would be similarly useful. Learning styles relevant to educational game design and classroom use are described, including intrinsic and extrinsic achievement orientation, motivation, individual traits, and competition and other social factors.
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