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What is Affordances of Instructional Media

Handbook of Research on Effective Electronic Gaming in Education
The potential and possibilities that instructional media offer to enable effective learning
Published in Chapter:
Leveraging the Affordances of an Electronic Game to Meet Instructional Goals
Yuxin Ma (University of Louisiana at Lafayette, USA), Douglas Williams (University of Louisiana at Lafayette, USA), Charles Richard (University of Louisiana at Lafayette, USA), and Louise Prejean (University of Louisiana at Lafayette, USA)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch065
Abstract
Electronic games have the potential to support learning by doing and enhance student motivation. However, there is little guidance in the literature on how to leverage the affordances of electronic games to design effective instruction. This chapter is our effort to start to accumulate knowledge to guide the design of electronic educational games. We present a case study describing how the unique components of electronic games enabled the design of Conquest of Coastlands, a learning environment delivered as an electronic game. We describe how our team synthesized two sets of design principles from the literature on electronic games, instructional design, and intrinsic motivation and how these principles informed the design of Conquest of Coastlands. The principles and the related case study may inform the design of future electronic educational games and generate research questions to be investigated in empirical research.
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