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What is Alternate Reality Game (ARG)

Handbook of Research on Effective Electronic Gaming in Education
Alternate reality games are story driven games with pieces of that story found in many places such as Web sites, e-mail addresses, video, and audio clips.
Published in Chapter:
Designing Games for Learning
Scott J. Warren (University of North Texas, USA) and Mary Jo Dondlinger (University of North Texas, USA)
Copyright: © 2009 |Pages: 21
DOI: 10.4018/978-1-59904-808-6.ch068
Abstract
This chapter discusses two games that were designed to target learning as well as implications for the design of future games intended for this purpose. It illustrates how the ADDIE model of instructional design can be leveraged to produce digital game spaces as well as the limitations that designers face based on the goals of the project, the chosen technology, and the audience chosen for the digital intervention. The goal of this chapter is to use real-world examples of learning game design processes in order to prepare instructional designers for the complexity of using game and instructional design principles as a means of improving student motivation, learning, and other psychological factors that prepare them for engaging meaningfully in the educational experience.
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