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What is Architecture of Participation

Handbook of Research on Social Software and Developing Community Ontologies
A term that describes the nature of innovation in the open source movement, whereby individuals can share, create, and amend software, thereby participating in the creation of improved forms of software. This can help turn a good idea, tool, or application into a best-quality product as many users and developers can adapt, change, and improve it.
Published in Chapter:
Pedagogical Responses to Social Software in Universities
Catherine McLoughlin (Australian Catholic University, Australia) and Mark J.W. Lee (Charles Sturt University, Australia)
DOI: 10.4018/978-1-60566-208-4.ch023
Abstract
Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socio-experiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.
Full Text Chapter Download: US $37.50 Add to Cart
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Participatory and Appreciative Adult Learning and Reflection in Virtual Environments: Towards the Development of an Appreciative Stewardship
A way to consider and build virtual environments underlying the importance of rules and tools that encourage user participation.
Full Text Chapter Download: US $37.50 Add to Cart
Applying Web 2.0 Tools in Hybrid Learning Designs
A term used to describe the nature of innovation in the open source movement, whereby individuals can share, create, and amend software, thereby participating in the creation of improved forms of software. This can help turn a good idea or piece of software into a best-quality product as many users and developers can adapt, change, and improve it.
Full Text Chapter Download: US $37.50 Add to Cart
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