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What is Big-5

Handbook of Research on Effective Electronic Gaming in Education
The Big-5 is an instrument used in psychology to measures subjects’ personality traits in a 5-D space.
Published in Chapter:
Harnessing the Emotional Potential of Video Games
Patrick Felicia (University College Cork, Ireland) and Ian Pitt (University College Cork, Ireland)
Copyright: © 2009 |Pages: 18
DOI: 10.4018/978-1-59904-808-6.ch051
Abstract
This chapter explains the importance of acknowledging users’ personalities, learning styles, and emotions in the design of educational games. It argues that the application of educational theories combined with knowledge of subjects’ personality traits and an increased emotional depth offer a substantive approach to understand and improve the nature of learning in educational games. The authors hope that understanding the underlying motivation and behaviors of learners through the use of personality profiles will not only inform researchers of a better design of educational games, but also assist in understanding the intricate relationship between game design, instructional design, and users’ personality at both cognitive and emotional levels.
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