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What is Co-Design

Handbook of Research on Urban Tourism, Viral Society, and the Impact of the COVID-19 Pandemic
A participatory approach to designing solutions, in which all members are treated as equal collaborators in the design process.
Published in Chapter:
Redefining and Reframing a City: Co-Designing a New City Model in Venice – Universities and Society to Envision a Resident-Friendly Future
Cinzia Colapinto (Ca' Foscari University of Venice, Italy), Vladi Finotto (Ca' Foscari University of Venice, Italy), Daniela Pavan (Ca' Foscari University of Venice, Italy), and Fabio Pranovi (Ca' Foscari University of Venice, Italy)
DOI: 10.4018/978-1-6684-3369-0.ch013
Abstract
The Venetian landscape is as much a product of its economic activities, past and present, as of its physical environment. Tourism is the main source of income for the city, and also a challenge: the enormous pressure exerted by visitors is creating distorted incentives for inhabitants to abandon the city to the point that depopulation and environmental harm are the most relevant issues in the city's political agenda. The chapter delves into the case of Venice to explore the themes of urban revitalization as a process of framing and social mobilization. In particular, the authors focus on the role of higher education institutions in triggering urban change and on the nature of actors engaged in the transformation of the social fabric of a city. Based on the experience developed within a European project aimed at revitalizing and rethinking cities, the chapter explores the potential of HEIs in transforming cities, the hurdles and critical factors that might inhibit their contribution, and the strategies that can facilitate their engagement in processes of social and economic transformations.
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Smart Cities and the Internet: From Mode 2 to Triple Helix Accounts of their Evolution
Here there is an understanding that all human artifacts are designed and with a purpose. In the process of co-design, communities try to include the views and opinions of others when designing products, because it is recognized the quality of the goods and services developed increases if the stakeholder’s collective interests are accounted for.
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Challenges of Design Thinking in the Innovation of Individuals and Organizations
Is a design approach that attempts to actively involve all stakeholders (e.g., employees, partners, customers, citizens, end users) in the design process to help ensure that the outcome meets their needs.
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The Challenges of Co-Design and the Case of e-Me
A method for system development that takes into account the multiple viewpoints of different stakeholders and tries to create a system that balances these partially conflicting views by enhancing mutual understanding and facilitating consensus achievement.
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Do It Fluid: Innovation in Smart Conversational Services Through the Flow Design Approach
A design process, where deliverables are produced, throughout the project lifecycle, by the collaborative efforts of designers and stakeholders. This work is facilitated and, usually occurs via workshops.
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Virtual Laboratory to Face New Challenges in the Industry: Virtual Laboratory as Part of the New Education Age
The belief that the participation user in the design process of a project increases the creativity and promote their preferences, necessities, and ideology in order to find a better solution.
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Learning Design Based on Personal Paths and Learning Sequences for Activation, Development, and Closure in Teaching
A methodology that favours learning through the active participation of those involved. It involves collaborating with others to achieve a common goal, designing a specific product (resource, object, sequence, process, itinerary, etc.) based on constant exchange, communication and agreement.
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Current Inclusive Design Projects for Social Innovation
A design process where the work evolves with different people in a workflow, which increases the quality of the result through collaboration.
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Classrooms Built for Belonging: Three Keys to Building Reciprocal Relationships in Middle School Classrooms
Inviting students to join teachers in the co-designing of both curricular experiences and the accompanying assessment methods by which learning will be measured.
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Supporting Meaningful and Equitable Early Learning Through Science and Engineering
A process through which all members (end users, designers, developers, facilitators, educators, among others) collaboratively design and develop innovations to ensure they are meaningful, feasible and lead to expected outcomes.
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