Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Design Principles and Guidelines

Handbook of Research on Instructional Systems and Technology
A principle is a very broad statement that is usually based on research about how people learn and work. Each principle is only a goal. Guidelines are more specific goals that HCI and document design specialists distil from the principles for different users, different environments, and different technologies (Dumas & Redish, 1999).
Published in Chapter:
Design Guidelines for Asynchronous E-Learning Applications
Panagiotis Zaharias (Athens University of Economics and Business, Greece) and Angeliki Poulymenakou (Athens University of Economics and Business, Greece)
Copyright: © 2008 |Pages: 11
DOI: 10.4018/978-1-59904-865-9.ch053
Abstract
E-Learning is emerging as one of the fastest organizational uses of the Internet; it is also applicable across all areas of workforce training. However, the quality of e-learning has been questioned. High dropout rates for e-learning courses reflect that learners fail to complete e-learning courses (Ganzel, 2001). The current research, the problem that most of the designers face is that established sets of heuristics for both designing and evaluating e-learning do not exist. Learning is the main goal of all e-learning systems and applications, which is rather abstract in nature and difficult to evaluate. In this chapter, we will explore a set of design guidelines for asynchronous e-learning applications as well as their practical implications.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR