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What is Digital/Computer Natives

Encyclopedia of Information Science and Technology, Second Edition
Refers to individuals who grew up with direct access to digital media such as computers, cell phones, and electronic games. Electronic media is part of this group’s culture, and they are native speakers of the digital language.
Published in Chapter:
Digital Game-Based Learning in Higher Education
Sauman Chu (University of Minnesota, USA)
DOI: 10.4018/978-1-60566-026-4.ch178
Abstract
Since the 1970s, computer games have become more and more a part of our culture. For the past 20-30 years, some studies have shown that certain aspects of computer games may have potential benefits in a learning environment. For example, games may increase motivation, collaboration and competition, as well as provide an effective inquiry-based framework (Squire, 2002). With the extreme success of the gaming industry in recent years, the potential for using computer games as a teaching tool in higher education is being increasingly explored. Game-based learning has been used in the military, medicine, and physical education quite successfully. However, the rules and guidelines of incorporating digital game-based learning into education are still quite open and exploration of possibilities is greatly encouraged.
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