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What is Endogenous Educational Games

Handbook of Research on Effective Electronic Gaming in Education
Games where the game play is informed by the learning content and pedagogical theory.
Published in Chapter:
The Design, Play, and Experience Framework
Brian M. Winn (Michigan State University, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch058
Abstract
This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the learning, storytelling, game play, user experience, and technology components of a serious game. The author concludes by detailing how the framework provides a common language to discuss serious game design, a methodology to analyze a design, and a process to design a serious game for learning.
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