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What is English As a Second Language (ESL) Students

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies
Non-native English speakers who are learning English.
Published in Chapter:
A Systematic Review of Video Games for Second Language Acquisition
Juan Li (Clemson University, USA)
DOI: 10.4018/978-1-7998-0246-4.ch021
Abstract
This study overviews contemporary studies on the use of video games for second language acquisition within the past ten years spanning the development of computer-assisted language learning (CALL) and its connections to SLA, definitions of video games, empirical studies on the facilitative roles played by video games for second language (L2) learning and utilizing massively multiplayer online role-playing games (MMORPGs) for language learning. The purpose of this chapter is to help the readers obtain a systematic understanding of the development and application of video games in second language education. Findings of this study suggests that players are able to acquire L2 knowledge while playing video games. It also suggests that future research should focus more on the actual integration of video games into language instruction.
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Modification of Learning Objects for NESB Students
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