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What is Game Design

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
The process by which a game designer creates a game, to be encountered by a player, from which meaningful play emerges (as defined by the authors).
Published in Chapter:
Unifying Instructional and Game Design
David I. Schwartz (Rochester Institute of Technology, USA) and Jessica D. Bayliss (Rochester Institute of Technology, USA)
DOI: 10.4018/978-1-60960-495-0.ch010
Abstract
Games have impacted education, research, and industry in multiple ways, altering notions of interaction. Traditionally, instructional design and educational research have dominated academic studies of pedagogy, teaching, and training. There are many parallels between the fields of game design and education, as both draw inspiration from the study of engagement, interaction, and motivation. State-of-the-art research and trends show great potential to cross-pollinate and uplift each area. This chapter synthesizes instructional and game design concepts based on current research, comparing and contrasting key elements. Towards the goal of providing a road map for readers, the chapter demonstrates three active case studies that illustrate how both fields greatly influence each other, leading to positive outcomes. These cases demonstrate that many concepts in both fields have direct parallels. The chapter concludes with a discussion of potential future directions and trends.
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More Results
Science Learning Games for Mobile Platforms
refers to the process of specification of a game, including its mechanics and gameplay.
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Gamifying the Refugee Classroom: Challenges and Potential
The process of utilizing specific elements and aesthetics for the purpose of creating a game.
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A Case Study of Developing Educator Digital Competences With Serious Game Design
The process of developing and refining the mechanics, systems, and rules of a game.
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Video Game Making and Modding
Creating goals, actions, rules and other components of a game.
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Digital Game Design Tutorial for Use in the Basic School: A Pedagogical Proposal
Extension of the practice of design whose focus is the creation of games. Conception, creation, and development of a game and its mechanics.
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Motivation, Learning, and Game Design
According to Wikipedia, game design is the process of designing the content and rules of a game. Salen and Zimmerman (2004) define the idea of design as “the process by which a designer creates a context to be encountered by a participant, from which meaning emerges” (p. 41). In relation to game design, the designer is the game designer; the context includes spaces, objects, narratives, and behaviors; the participants are the players; and the meaning is the meaningful play defined by Salen and Zimmerman.
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Learning from Social Collaboration: A Paradigm Shift in Evaluating Game-Based Learning
Game design covers a wide range of activities of designing games, including story, aesthetics, mechanics and technology. Within this chapter game design refers specifically to the design of game mechanics, in other words, interaction design.
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Mobile Game-Based Learning in STEM Subjects
Refers to the art of applying design and aesthetics to create a game to facilitate interaction between players (our learners) for either entertainment or educational purposes. This is not a scientific area of research, so the reader will find most of the information in books and on web portals such as GamaSutra. The information can be Design or Technology oriented (it will be easy to distinguish, even for the uninitiated reader).
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Game Design Frameworks and Reality Guides
The art of creating rules, goals and challenges for a game.
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Educational Serious Games Design
The art and science involved in making all the necessary decisions for creating a game.
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The Fallacies of MDA for Novice Designers: Overusing Mechanics and Underusing Aesthetics
The process of ensuring that a game has a unified core theme, reinforces that theme throughout the act of playing, and delivers that theme intact to the player.
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I’d Rather Be Playing Calculus: Adapting Entertainment Game Structures to Educational Games
The process of defining the idea, concept, structure, rules, and content of a game. Also the iterative process of improving upon those things during game development.
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Instructional Strategies for Game-Based Learning
A strategic process to create a game for entertainment or educational purposes.
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The Design, Play, and Experience Framework
The process of developing a plan for the learning content, pedagogy, game mechanics, and user interface in a serious game.
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An ARM Framework for F2P Mobile Games
Field of design focused on the creation of games.
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Applying Gamification Strategies to Create Training in Lean Methodologies: A Practical Case
The development of the concept of the game system in a multidisciplinary and holistic approach, with close similarity to conventional product development.
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Developing a Serious Game for Police Training
The process of creating level data, game-play, and a graphical user interface.
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