Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Gaming Culture

Handbook of Research on Effective Electronic Gaming in Education
The social processes shaping how games are made, distributed, sold?and played, including the conventions by which games are interpreted.
Published in Chapter:
Gamers, Gender, and Representation
Diane Carr (University of London, UK) and Caroline Pelletier (University of London, UK)
Copyright: © 2009 |Pages: 11
DOI: 10.4018/978-1-59904-808-6.ch052
Abstract
The issue of gender reoccurs in debates about the introduction of computer games into formal learning contexts. There is a fear that girls will be alienated rather than engaged by games in the classroom. There is also concern over sexist imagery, and thus about representational aspects of computer games. In this chapter, particular aspects of these issues are addressed in turn. The authors explore the issue of gender and gendered game preferences, in relation to the cultural framing of the gaming audience. Attention is then directed at the issue of representation, with a consideration of the tensions between representation, meaning, and playability. These issues are considered primarily through perspectives drawn from media studies, and with reference to recent work from the emerging field of computer game studies.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
A Window on Digital Games Interactions in Home Settings
A blend of actions, attitudes, and implicit rules that all gamers accept and enjoy. The “gaming culture” is not congruent to the culture and the rules that govern the formal educational system.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR