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What is Generative Learning Objects (GLOs)

Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies
The traditional approach to reusable learning objects is to separate content from the context in order to make the content reusable. GLOs invert this approach by focusing on the pedagogical form (or pattern) as the fundamental basis for reuse. Specific learning objects are generated from this underlying form.
Published in Chapter:
The Design of Learning Objects for Pedagogical Impact
Tom Boyle (London Metropolitan University, UK)
DOI: 10.4018/978-1-59904-861-1.ch019
Abstract
This chapter argues that good design has to be at the heart of developing effective learning objects. It briefly outlines the “knowledge engineering” approach to learning objects based on metadata and packaging. The knowledge engineering approach, however, ignores the issue of how to design and develop pedagogically effective learning objects. The chapter concentrates on the central issue of the design and development of learning objects. The first part of the chapter outlines and illustrates key design principles. The middle part of the chapter examines how these can be embedded in an “agile” development methodology for developing learning objects. The following section shows how effective designs can be captured and made available in a tool to support the authoring and repurposing of learning objects. Finally, the chapter examines the wider picture linking learning objects and learning designs and points to the challenge of “layered learning design.”
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