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Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training
Mutual or reciprocal action or influence upon each other.
Published in Chapter:
The Dynamic of a Living Lecture in Career and Technical Education
John A. Henschke (University of Missouri, St Louis, USA)
DOI: 10.4018/978-1-60566-739-3.ch051
Abstract
This chapter introduces the lecture as a long standard learning technique. The background is provided with the extensive value and scope, including the elements of good lectures. Weakness of the lecture centers around its being overused and/or misused. Strengths of the lecture include its familiarity, well accepted, and provides much information in a short period of time. A theoretical context is provided for maximizing the benefit of a lecture, which includes: guiding questions for use; a foundational learning theory; stressing engagement and interaction as integral; and, a large group theory to heighten engagement and interaction. Actually coupling listening teams (clarification, rebuttal, elaboration, application) with the lecture will make the lecture dynamic and vibrant. Fifteen additional groupings with varying purposes may be used to enhance the lecture with further engagement and interaction. Future trends will see stronger emphasis on including other supportive learning techniques in conjunction with the lecture to enhance its value and benefit.
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Mangement of a 3D Visualization Program From Radiological Images in Neuroradiology
That allows an interaction, by way of dialogue, between the machine and the user.
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Using Expert Reviews to Enhance Learning Designs
Students receive quite comprehensive pre-installed feedback from the computer system. This can be adaptive to students’ input. Alternatively, students may receive feedback from their peers and/or teachers.
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Innovating in the Teaching of Perspective Drawing: From the Physical Model to the Virtual Environment
Allowing interaction, especially between a computer or a computer program and its user.
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Design and Build a Wizard of Oz (WOZ) Telemedicine Simulator Platform
A live dialogue between two or more subjects: humans or computers and all possible combinations of the two.
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A Math E-Learning Course to Improve Pupils’ Performances
Typical feature of a non-defined system, it varies depending on the user’s input.
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Impacts of Learning Styles on Hypermedia Projects
Features that allow a level of user-choice (e.g., branching in a linear fashion or non-linear fashion) as well as providing textual input.
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Animations in Science Education
Refers to computer software which responds to input from humans
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