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What is M-Learning

Applying Data Science and Learning Analytics Throughout a Learner’s Lifespan
Also known as mobile learning, is a type of distance education that allows students to study in numerous situations through social and content exchanges on personal electronic devices such as smartphones.
Published in Chapter:
User Sentiment Analysis and Review Rating Prediction for the Blended Learning Platform App
Md Shamim Hossain (Hajee Mohammad Danesh Science and Technology University, Bangladesh), Md. Kutub Uddin (Hajee Mohammad Danesh Science and Technology University, Bangladesh), Md. Kamal Hossain (Széchenyi István University, Hungary), and Mst Farjana Rahman (Hajee Mohammad Danesh Science and Technology University, Bangladesh)
DOI: 10.4018/978-1-7998-9644-9.ch006
Abstract
Understanding how to assess the learners' evaluation has become an essential topic for both academics and practitioners as blended mobile learning applications have proliferated. This study examines users' sentiment and predicts the review rating of the blended learning platform app using machine learning (ML) techniques. The data for this study came from Google Play Store reviews of the Google Classroom app. The VADER and AFINN sentiment algorithms were used to determine if the filtered summary sentences were positive, neutral, or negative. In addition, five supervised machine learning algorithms were used to differentiate user evaluations of the Google Classroom app into three sentiment categories in the current study. According to the results of this investigation, the majority of reviews for this app were negative. While all five machine learning algorithms are capable of correctly categorizing review text into sentiment ratings, the random logistic regression outperforms in terms of accuracy.
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Impact of Information and Communication Technology in the Indian Education System During COVID-19
It is a learning process with the help of electronic devices such as mobiles, palmtop, tablets, etc.
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U-Learning: Educational Models and System Architectures
Mobile learning, which takes place with the assistance of electronic media, typically sourced through the Internet, using mobile devices such as networked PDAs, pocket computers or WAP 2 phones.
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Stay Tuned for Podcast U and the Data on M-Learning
Abbreviation for “mobile learning” using devices that play mp3 and other files.
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Digital Storytelling and Augmented Reality-Based Scenarios for Foreign Language Teaching
A form of education in which learners are using mobile devices, such as smartphones and tablets, to access educational content.
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E-Learning and M-Learning Problems
The use of mobile technology to provide “anyone—anytime—anywhere” learning.
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The Impact of Technology on School Leadership
Mobile learning is any learning process that involves the use of a wireless enabled mobile digital device.
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Evaluating Quality in the Online Classroom
Any form of learning and teaching that occurs through a mobile device, such as cellular phones, PDAs, smart phones, tablet PCs, and similar devices (Andronico et al., 2003).
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Motivation on Problem Based Learning
Is the education and training over the mobile phone or other mobile device. This type of online education is a particular case of e-learning.
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Use of Apps and Devices for Fostering Mobile Learning of Literacy Practices
Mobile learning that takes place when using apps or a mobile device.
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Developing Augmented Reality Multi-Platform Mobile Applications
A mode of learning that arises from the mediation of mobile technologies in the learning process.
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Theoretical Foundations for Educational Multimedia
Concept of mobile learning whereby students are typically not in a fixed location and are using mobile electronic devices such as phones, iPod, MP3 players, PDAs, and laptops to assist in their education. Course content is delivered targeted to these devices and other measures, such as SMS texts, may also be used.
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Ambient Intelligence
Means “mobile learning” and it refers to an increasingly adopted approach to learning that assumes the learner to be distant and mobile with respect to the teaching source and its resources. The supporting technologies comprise wireless communications and handheld, portable devices. The issues and challenges of m-learning are quite different from conventional e-learning, because of the special profile and requirements of the mobile user and his devices (interruptible connections, small screen estate, backward input facilities, etc.).
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Multimodal Narrative Texts, Creativity, and English Teaching as a Foreign Language
Learning done using portable electronic devices such as tablets, smart phones, laptop computers, etc.
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Role of the Social Constructivist Theory, Andragogy, and Computer-Mediated Instruction (CMI) in Adult ESL Learning and Teaching Environments: How Students Transform Into Self-Directed Learners Through Mobile Technologies
An acronym for mobile learning. M-learning is defined as learning across multiple contexts, through social and content interactions, using personal electronic devices, or mobile technologies. As a form of e-learning and distance education under the umbrella of educational technologies, m-Learning offers learners a variety of mobile devices they can utilize in many locations and at their time convenience.
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The Integration of Educational Technology for Classroom-Based Formative Assessment to Empower Teaching and Learning
“Any educational provision where the sole or dominant technology is a handheld or palmtop device” ( Traxler, 2005 , p. 265).
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E-Learning Platforms in Heritage Education: A Strategy to Preserve Traditional Craftsmanship
It means mobile learning and it is a way to access learning content using mobile devices.
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Experiential Learning for Telehealth in Sports Science and Allied Health
Learning offered via mobile devices and/or learning happening for a mobile learner.
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Culture and Context Impact on Mobile Tech Application in Organizational Learning: Case Study of UK Higher Education Institution and Chinese State-Owned Enterprise
Abbreviation of “mobile learning.” It refers to the learning across various online platforms using personal electronic devices.
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Mobile Devices in the Classroom
M-Learning across multiple contexts, through social and content interactions, using personal electronic devices.
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Implications for E-Learning in Adult Education Curriculum
M-Learning across multiple contexts, through social and content interactions, using personal electronic devices.
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Evaluation of a Mobile Platform to Support Collaborative Learning: Case Study
Mobile learning, using a mobile device to access for learning and study materials, sometimes in a collaborative way.
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M-English – Podcast: A Tool for Mobile Devices
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Distance Education Initiatives Apart from the PC
M-learning is a distance learning approach based on delivering interactive and possibly contextualized educational material to mobile devices.
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Evaluation Methods for E-Learning Applications in Terms of User Satisfaction and Interface Usability
Is defined as the portable and lightweight learning process where the learner can engage in learning or training activity without having any geographical constraint via the use of their mobile machine in a portable and mobile fashion.
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Anywhere, Anytime Learning Using Highly Mobile Devices
“The processes of coming to know through conversations across multiple contexts amongst people and personal interactive technologies” ( Sharples, Taylor, & Vavoula, 2007 ).
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Stay Tuned for Podcast U and the Data on M-Learning
Abbreviation for “mobile learning” using devices that play mp3 and other files.
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Interactive Television Research Opportunities
Refers to the delivery of teaching through mobile devices as for instance, mobile telephones, personal digital assistants (PDA), digital audio recorders, digital cameras, and so forth.
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Anywhere Anytime Learning with Wireless Mobile Devices
“The processes of coming to know through conversations across multiple contexts amongst people and personal interactive technologies” (Sharples et al., 2007).
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Mobile Learning
A term that refers to the delivery of learning content via mobile devices including PDAs, cell phones, or other handheld devices. It allows users to learn what they want, where they want, and when they want.
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Using Artmaking Generative AIs to Support Augmented Reality Learning Designs With Adobe Aero App
Mobile Learning, the use of smartphones and laptops and other mobile computational devices for learning (including wearables).
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