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What is Massively Multiplayer Online Role-Play Game (MMORPG)

Handbook of Research on Effective Electronic Gaming in Education
Typically represented by large, sophisticated, detailed, and evolving worlds based in different narrative environments. Examples of such games are Everquest (heroic fantasy), Anarchy Online (futurist science fiction), and Motor City Online (classic car racing). The nature of these games is to offer a rich three-dimensional world where typically players have some sort of a mission or goal. For example, in World of WarCraft one of the quests is to battle Ragnoros—a type of fire god. In MMORPGs, all the characters are fictional, rather than actual persons.
Published in Chapter:
Massively Multiplayer Online Role-Play Games for Learning
Sara de Freitas (University of Coventry, UK) and Mark Griffiths (Nottingham Trent University, UK)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch003
Abstract
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used effectively to support learning and training communities. The chapter aims to propose that cross-disciplinary approaches to the study of game-based learning are needed to support better synthesis of our current understanding of the effectiveness of learning with games. The chapter therefore includes a brief literature review of online gaming research to date, taken from psychological and educational research perspectives. The chapter explores the main types of online games and highlights the main themes of research undertaken through a consideration of the use of online gaming in current learning and training contexts where online gaming is being used to support experiential and discovery learning approaches. This chapter indicates future directions for cross-disciplinary research approaches in this field and considers how collaborative learning could best be supported through this approach.
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