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What is Mode

Exploring Comics and Graphic Novels in the Classroom
A way of communicating information.
Published in Chapter:
Making Meaning of Maturity Ratings in Manga: A Multimodal Analysis
Alexandria B. Perez (Texas A&M University, Corpus Christi, USA)
Copyright: © 2023 |Pages: 20
DOI: 10.4018/978-1-6684-4313-2.ch012
Abstract
The researcher completed a qualitative multimodal content analysis of teen manga that examines how adolescents are portrayed within manga and as the intended audience. An analytical tool was developed using multimodal, semiotic, social semiotic, and youth lenses to understand representations of adolescents in teen manga for the publishing company Viz Media. The rating system Viz Media uses to label its manga is used to identify what is in the contents of the stories. The researcher discovered that some manga are not rated correctly based on how Viz Media defines teen manga. Further, depictions of adolescents are potentially problematic due to various factors including the mistreatment of adolescents by adults, toxic masculinity, and sexism.
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Media Literacy in a Digital Age: Multimodal Social Semiotics and Reading Media
A mode is an entity which is created as a result of social and cultural influences. Modes are used in meaning making processes of human beings.
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Design and Evaluation for the Future of m-Interaction
The style or nature of the interaction between the user and the computer.
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Preparing Teachers to Implement Technology: The CCMS Experience
A type of teacher knowledge that includes discernment (i.e., teachers’ ability to orchestrate mathematical conversations and to make in-the-moment decisions about instruction based upon the feedback they received from their students) and orientation (i.e., an individual’s views and actions toward learning and teaching) ( Ronau et al., 2010 ; Ronau, Rakes, Wagener, & Dougherty, 2009 ; Ronau, Wagener, & Rakes, 2009 ).
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Talking Through the Design: Supporting Students' Digital Video Composing Processes Through Dialogic Engagement
Any of the different semiotic sign systems that may be used to convey meaning. This includes image, sound, color, font, gesture, layout, etc.
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Multimodal Narrative Texts, Creativity, and English Teaching as a Foreign Language
Resources to make meaning material. These include linguistic, visual, audio, gestural, and spatial.
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Designing for Purpose-Driven Technology Use Among Preservice English Teachers
A mode is defined as a socially recognized resource for meaning making (e.g., writing, gesture, gaze, images, video, colors). Different modes have different affordances and constraints, as they have potential to facilitate and limit meaning making in different ways.
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Practical and Case-Based Methods in Teaching and Learning
Refers to socially organized sets of semiotic resources for meaning-making, such as image, writing, layout, and speech. Modes are established and maintained within a community as meaning-making, necessitating semiotic resources and organizing principles.
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From an Empire to Brexit: Globalization and Glocalization in British Advertising
Material resources used in order to create meaning, e.g., language, images, music, etc.
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What Does Digital Media Allow Us to “Do” to One Another?: Economic Significance of Content and Connection
A resource through which people communicate that are socially and culturally determined.
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Mining Multimodal Big Data: Tensor Methods and Applications
The number of types of indices required to refer an element of an array.
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Development Specifics of the Tower Controller Intelligent Training System
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Traveling Across Media: Comics and Adaptations
A particular/specific space for storytelling in a medium (e.g., visuals, gestures, etc.)
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Reflecting on the Hive: Digital Literacy Trends
A particular/specific space for storytelling in a medium (e.g., visuals, gestures, etc.)
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Transmedial and Transformational Practices in Comics Work
A site of communication within a text (for example, movement or sound).
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Multimodal Communication and Meta-Modal Discourse
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