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What is Multi-User Virtual Environments (MUVEs)

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
online communities that serve as virtual gathering spaces, Second Life is a frequently-referenced example in this article.
Published in Chapter:
Librarianship Presence in Virtual Worlds
Jenny Baum (New York Public Library, USA) and Kate Lyons (Hostos Community College Library, USA)
DOI: 10.4018/978-1-60960-762-3.ch020
Abstract
Librarianship has stereotypically been about books, communities, and the connection between the two. With the emergence of new media and technology, the concept of books has expanded to include information of all types and in multiple formats: eBooks, DVDs, videogames, electronic databases, et cetera. Meanwhile, the idea of community has stayed the same. For example, public libraries primarily serve communities defined by geographic lines; academic libraries serve their campus communities. In non-profit, medical or corporate libraries, communities are defined by their organization’s particular mission. However, now that virtual worlds are becoming mainstream, librarians are redefining community, just as they redefined books. With the emergence of virtual worlds, librarians are encountering virtual patrons, and communities defined by virtual lines that defy physical boundaries. This chapter discusses the librarians and organizations that are moving librarianship into virtual communities, as well as the first library initiatives in online worlds.
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