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What is Object-Centered Sociality

Handbook of Research on Social Software and Developing Community Ontologies
A term coined by the Finnish sociologist Jyri Engeström to describe the phenomenon whereby shared objects are the means by which people connect to each other to form social relationships and networks. According to this concept, links are created not just between people, but between people and objects, or around objects. Engeström claims that the problem with some social networking services is that they focus solely on people and links, ignoring the objects of affinity that those linked people share. He invokes the concept of “object-centered sociality” to explain how the inclusion of shared objects including but not limited to photos, URLs, and events can enhance online social networking.
Published in Chapter:
Pedagogical Responses to Social Software in Universities
Catherine McLoughlin (Australian Catholic University, Australia) and Mark J.W. Lee (Charles Sturt University, Australia)
DOI: 10.4018/978-1-60566-208-4.ch023
Abstract
Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socio-experiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.
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