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What is Persistent Games

Handbook of Research on Effective Electronic Gaming in Education
Online worlds continue even when players are not logged in; the presence of characters and character interaction drives the action, runs the economy, and directs the content of the virtual world.
Published in Chapter:
Visual Analysis of Avatars in Gaming Environments
Joseph C. DiPietro (University of Florida, USA) and Erik W. Black (University of Florida, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch035
Abstract
A better understanding of virtual character avatars is needed in order to explore the underlying psychology that the avatar represents to the user. In addition to providing an overview and introduction to massively multiplayer online role-playing games (MMORPGs), this chapter provides an introduction to visual ethnographic analysis of character avatars in video game environments. The chapter details an example of mixed methodology for conducting visual analysis research specific to Linden Lab’s Second Life and details some of the methodological challenges that researchers will encounter when engaged in this type of investigation.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
An Investigation of Current Online Educational Games
A persistent online world that supports hundreds or thousands of players simultaneously; gaming continues to develop even when some of the players are not playing their characters. Persistent virtual worlds are focused on social and participatory skills.
Full Text Chapter Download: US $37.50 Add to Cart
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