A trait is an individual characteristic of avatar that describes a habitual behavior. Therefore, a personality trait is a relatively consistent characteristic of a virtual creature exhibited in various situations.
Published in Chapter:
Artificial Emotional Intelligence in Virtual Creatures
Félix Francisco Ramos Corchado (Instituto Politécnico Nacional, Guadalajara, Mexico), Héctor Rafael Orozco Aguirre (Instituto Politécnico Nacional, Guadalajara, Mexico), and Luis Alfonso Razo Ruvalcaba (Instituto Politécnico Nacional, Guadalajara, Mexico)
Copyright: © 2009
|Pages: 29
DOI: 10.4018/978-1-60566-354-8.ch018
Abstract
Emotions play an essential role in the cognitive processes of an avatar and are a crucial element for modeling its perception, learning, decision process, behavior and other cognitive functions. Intense emotions can affect significantly the behavior of an avatar in a virtual environment, for instance, driving its behavior unstable as the consequence of deep emotional influence. The response of an avatar to such influence is the development of the capacity to recognize and manage emotions. In this work we describe a new faculty called Artificial Emotional Intelligence (AEI), and we propose a model based on Emotional Intelligence (EI) to develop a new approach to the problem of mood and emotion control. This approach applies the concept of EI and provides the needed tools to make avatars have AEI. In addition, we use the Emotional Competence Framework (ECF) to define and apply the personal and social competencies of an avatar.