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What is Positive Impact Model

Handbook of Research on Effective Electronic Gaming in Education
In a general sense, a positive impact model is one that assesses an event or process for its overall impact on the person engaging in it. In terms of video games, it refers to a model for designing games that have an overall positive impact on players through teaching or inspiring them in their lives.
Published in Chapter:
The Positive Impact Model in Commercial Games
Rusel DeMaria (DeMaria Studio, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch075
Abstract
What is the future of video games? Is it more realism? More violence? Better physics? Artificially intelligent characters? More social networking games? Free to play and advertising supported? Games for non-gamers? More controversy, political scapegoating, and legal challenges? It’s probably all of the above, and more. In fact, while we may expect to see more of the same from the commercial video game industry, there is always the potential for surprises, both pleasant and not-so pleasant. One area of the future of games is less often discussed, but represents one of the most powerful and positive directions the industry could take. I call it the “positive impact model,” and for the rest of this chapter, I will attempt to provide some insight into what that phrase is meant to convey.
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