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What is Sociotechnical Design

Handbook of Research on Socio-Technical Design and Social Networking Systems
A set of principles put forward by in the 1970’s, intended to help with organisational change projects involving computers in the workplace. It was a reflection of practitoners experience in the light of the original Sociotechnical Systems Theory.
Published in Chapter:
Pattern Languages for CMC Design
Dan Dixon (University of the West of England, UK)
DOI: 10.4018/978-1-60566-264-0.ch027
Abstract
Three decades ago the concept of pattern languages were introduced in the field of architecture and they have since become widely used in object-oriented programming and HCI. However their use in computing is divergent from Alexander’s original goals on two main points. Firstly, they were largely intended to describe the spaces formed by or for human activities and events. Secondly, they were intended as a way for professionals and lay people to communicate whilst designing buildings. This chapter suggests that the socio-technical design of social software should rediscover both these principles, firstly in a fuller appreciation of the wider human angle, and secondly in the participative design approach. Indeed, a pattern language approach within a socio-technical framework seems the ideal way to design the next generation of computer-mediated communication applications, as it will do so in a social context and in partnership with end users.
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