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What is Tactical Shooter Games

Handbook of Research on Effective Electronic Gaming in Education
Generally considered a sub-genre of the first-person and third-person shooter titles. These games stress combat realism; a fidelity to simulating real-world physics, ballistics, and armaments; and the utility of following tested battlefield protocols. These games also commonly emphasize the combat value of deft resource management, stealth, and reconnaissance. Well-known tactical shooter game franchises include: Full Spectrum Warrior, Tom Clancy’s Ghost Recon, and Rainbow Six.
Published in Chapter:
Interpreting Game-Play Through Existential Ludology
Matthew Thomas Payne (University of Texas at Austin, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch036
Abstract
This chapter introduces and operationalizes an innovative interpretive strategy called “existential ludology” to explain how the game-play mechanics of two tactical shooter video games?America’s Army: Rise of a Soldier (Microsoft’s Xbox) and Full Spectrum Warrior (Sony’s PlayStation 2)?educate gamers on how to play militarily. These titles, both produced in part by the U.S. Department of Defense, engender strict, doctrinal learning opportunities by embedding official combat protocols into their game-play structures. By employing existential ludology as an interpretive tool we can understand these military-backed games from an experiential, player-centric perspective, while also recognizing how their seemingly innocuous game-play is located within, and linked to, larger networks of power. Moreover, existential ludology’s flexibility as an interpretive instrument encourages educators to recognize the educational affordances of popular video games so that they might adopt these popular media artifacts for their own pedagogical ends.
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