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What is Technology Enhanced Learning

Encyclopedia of Information Science and Technology, Fourth Edition
The adoption of technology in order to promote a better classroom experience for students or increase e-learning pedagogic activities.
Published in Chapter:
Serious Games in Entrepreneurship Education
Fernando Almeida (Polytechnic Institute of Gaya, Portugal) and Jorge Simões (ISPGaya, Portugal)
DOI: 10.4018/978-1-5225-2255-3.ch069
Abstract
One of the main strategies for fostering the entrepreneurial mindset in students has been the development of training activities inside and outside classrooms using serious games. Our study makes a brief description regarding five serious games initiatives that intend to promote and facilitate entrepreneurship education for different educational stages. Furthermore, we discuss the main key benefits and challenges by the introduction of serious games in the learning process. We concluded by identifying that serious games have the potentiality of improving the learning process by providing an immersive experience for students that increases their motivation and potentiates the acquisition of multidisciplinary competencies. However, there are some challenges that should be properly considered and mitigated, namely in terms of assessing learning goals, integration with didactical systems and support for different styles of learning.
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More Results
Adaptable Learning Theory Framework for Technology-Enhanced Learning
The application of information and communication technologies to teaching and learning for the purpose of motivating and engaging the learner.
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Aligning Technology with Workforce and Organizational Development
A learning process (or environment) that is supported by the use of educational, virtual and online communication technologies.
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Toward Diversity in Researching Teaching and Technology Philosophies-in-Practice in e-Learning Communities
An approach to the provision of distance, blended, and classroom-based learning experiences through the use of a full range of information and communications technologies undertaken by communities of educational researchers, designers, information and communications technologists, and media specialists.
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Tips Towards Tackling Distance Education Modules: The Case of the Doctoral Program on Multimedia in Education
Is a teaching and learning strategy where technology facilitates the efficiency of learning for individuals and groups, providing the transfer and sharing of knowledge in organizations, and understanding of the learning process by exploring connections among human learning, cognition, collective intelligence and technologies, and even artifacts.
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Game4Manager: More Than Virtual Managers
States the support of an education and training learning activity or system that is enhanced by technology.
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Technology-Enabled Learning Environments
A learning process that is supported by technology.
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A New Trend in Education: Technoself Enhanced Social Learning
This refers to the support of any learning activity through technology.
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