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What is Video Game

Handbook of Research on Resident and Tourist Perspectives on Travel Destinations
Electronic entertainment game where there is player interaction with a visual interface.
Published in Chapter:
Electronic Games as a Touristic Promotional Tool
Fábia Esteves (Faculdade de Economia, Universidade do Porto, Portugal) and Pedro Quelhas Brito (INESC-Tec, Faculdade de Economia, Universidade do Porto, Portugal)
DOI: 10.4018/978-1-7998-3156-3.ch018
Abstract
According to the World Tourism Organization (UNWTO), in 2017 tourism had the greatest international growth in seven years, and in 2018, international tourism grew 5% reaching the mark of 1.4 billion, a figure reached two years earlier than predicted. At the same time, in the last 40 years, the video game industry has grown steadily, with games beginning to be seen as one of the primary sources of entertainment. However, there are still few studies analyzing the impact of advertising tourist destinations on digital platforms such as video games. The use of video games in the tourist context may be an inspirational tool, supporting the development of new advertising strategies for tourism marketing. Although the connection between tourism and cinema is widely documented, little research has demonstrated a credible correlation between video games and tourists' attitude towards destinations.
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Exposure to Video Games and Decision Making
Electronic device that allows to interact with the projected images on an screen. This apparatus allows to simulate real or unreal situations, on which the players intervenes using a keyboard or a joystick.
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Motivation, Learning, and Game Design
According to Wikipedia (The Free Encyclopedia), this is a computer game where a video display such as a monitor or television is the primary feedback device. According to Carlo Fabricatore (2000, cited by Mitchell & Savill-Smith, 2004) there are two key elements that distinguish video games from computer games: (1) video games always have an interactive virtual playing environment; and (2) the player always struggles against some kind of opposition in a video game. Today, the terms computer game and video game are used interchangeably.
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Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills
In computer science, a game is a software that typically include graphical, sound, text and other multimedia combination aiming to simulate a real or unreal world situations to entertain the players in a single or collective way.
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Review of Serious Games for People with Diabetes
Is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. A video device is any type of display device that can produce two- or three-dimensional images, from large mainframe computers to small handheld devices.
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Synechism in the Video Games Design
Is an electronic game that involves human interaction with one or more user/s interface/s to generate audio-visual feedback, for instance, on a video device.
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Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2: A Quantitative Examination of the Casual Player in the Context of Age and Gender
A digitally-based game typically played on a PC or dedicated gaming device, such as a game console (e.g., Xbox ® , PlayStation ® , Wii ® ) or handheld game device (e.g., 3DS ® , Vita ® ; DaCosta, Seok, & Kinsell, 2015 AU28: The citation "DaCosta, Seok, & Kinsell, 2015" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. ).
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Games, Gamification, and eSports Intersections Within Digital and Online Learning
A digital game that may be played on a personal computer, console, or portable handheld device.
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Using Serious Games for Training and Development of Human Resources
A type of game based on the interaction of the player with an electronic machine through the use of a specific human-machine interface. The player has to perform a set of activities in order to achieve de game’s goals.
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Playfulness and Seriousness: The Power of Video Games to Teach and Enhance Cultural Intelligence (CQ)
A game that requires the use of a video game console or an electronic device accompanying the screen, and which may involve some degree of physical action and interaction.
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Phaneroscopy for Video Games
Is an electronic game that involves human interaction with one or more user/s interface/s to generate audio-visual feedback, for instance, on a video device.
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Serious Games: Issues and Challenges for Teaching and Training
a mental contest, played with a computer according to certain rules for amusement, recreation, or winning a stake.
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The Use of Electronic Games in Distance Learning as a Tool for Teaching and Learning
An electronic or computerized game played by manipulating images on a video display or television screen (answers.com, 2007)
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Impact of Kinect Exergame on Mental Computation Speed and Achievement
Video games are electronic, interactive games known for their vibrant colors, sound effects, and complex graphics.
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Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1: A Quantitative Examination of the Characteristics Describing the Casual Player
A digitally-based game typically played on a PC or dedicated gaming device, such as a game console (e.g., Xbox ® , PlayStation ® , Wii ® ) or handheld game device (e.g., 3DS ® , Vita ® ; DaCosta, Seok, & Kinsell, 2015 AU10: The citation "DaCosta, Seok, & Kinsell, 2015" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. ).
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Surveying Games With a Combined Model of Immersion and Flow
Interactive software used for entertainment purposes. Games used for other purposes, such as education, are called serious games.
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Clinical Use of Video Games
Games that are designed for players to actively engage with their systems and for these systems to, in turn, react to players’ agentive behaviors.
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Femininities and Technologies: Gender Identities and Relations in Video Games
Play activity, mediated by a computer, in the context of a pretended reality that the participants choose to engage with, seeking to fulfill a goal in accordance with the established rules.
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The Serious Games Applied for Health
Softwares developed for digital fun. The set of rules that aims to promote exciting challenge between real and virtual gamers, by manifold technologicals resources, usually executed in computers, video games’s consoles, cell phones, and others.
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Mobile Games and Learning
A digitally-based game typically played on a PC or dedicated gaming device, such as a game console (e.g., Xbox®, PlayStation®, Wii®) or handheld game device (e.g., 3DS®, Vita®).
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Digital Games and Violence
The type of game played using a visual user interface with a video that sends an image signal, such as a computer or game console.
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