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What is Virtual Reality

Advancing SMEs Toward E-Commerce Policies for Sustainability
Is a world (objects and subjects) created by technical means, transmitted to a person through his sensations: sight, hearing, smell, touch, etc. Virtual reality imitates both impact and responses to exposure.
Published in Chapter:
Electronic Government
Aizhan Baimukhamedova (Gazi University, Turkey) and Malik Baimukhamedov (Social-Technical University Named After Aldymzharov Z., Kazakhstan)
Copyright: © 2023 |Pages: 20
DOI: 10.4018/978-1-6684-5727-6.ch010
Abstract
Е-government is based on electronic document management systems, state management automation systems, and other information and communication systems. A description of four е-government models—Continental European model, Anglo-American model, Asian model, and Russian model—are reviewed. The basis for the creation of the е-government portal is the Decree of the President of the Republic of Kazakhstan dated November 10, 2004, Nº 1471 “On state program of formation of Е-government in the Republic of Kazakhstan for 2005-2007.” Е-government supports the following goals: creating new forms of interaction between government agencies, optimizing the provision of government services to the public and businesses, supporting and expansion of citizens' self-service capabilities, increasing technological awareness and skills of citizens, and increasing the degree of participation of all voters in the processes of governance and management of the country.
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Characterizing E-Learning Networked Environments
A computer-generated, interactive, three-dimensional environment in which a person is immersed.
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Metaverse and Financial Inclusion Opportunities and Risks for the Banking Ecosystem
A computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way using special equipment such as a headset.
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Effects of Virtual Reality Learning Platforms on Usability and Presence: Immersive vs. Non-Immersive Platform
The use of computer modeling and simulation tools that allow the user to interact in an artificial and three-dimensional environment and appeal to their visual or other senses.
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Eye-Tracking in the Real World: Insights About the Urban Environment
An immersive experience in which an individual may experience a pre-created or recorded environment but be able to visually interact within that environment, for example, by looking around it. A virtual reality environment is often presented using a headset that encompasses the visual field.
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Understanding Big Data and Techniques in Cultural Tourism
Computer model that interacts user with artificial 3D visual environments.
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Beyond Virtual and Augmented Reality: AI-Assisted Mixed Reality and Its Impacts on Society
Simulating the real world using high-performance computers and sensory equipment, like headsets and gloves.
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Art and the Avatar in Virtual and Mixed-Reality Exhibition Space
Virtual reality is defined as that which is not real but which may display qualities of the real. ( Milgram and Kishino, 1994 ; Sherman and Craig, 2003 ) By definition then, reality is a floating term inside virtual environments. As Margaret Wertheim points out, virtual cyberspace may feel like a new concept but its conception has been framed by thousands of years of spiritual and scientific thought. The concept of the virtual world may be compared to historical models such as Plato’s spheres and medieval notions of heaven and hell. ( Wertheim, 1999 )
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Supporting Pre-Service Teachers' Understanding and Use of Mobile Devices
A computer-generated simulation of a three-dimensional environment that can be interacted with by a person using special electronic equipment.
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The Effects of Metaverse and Blockchain-Based Cryptocurrencies on Social Life
A type of virtual world that creates sense of presence in the simulation environment for users.
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Digital Transformation: Impact of 5G Technology in Supply Chain Industry
Is fully immersive computer simulated environment that gives a user, feeling of being in that environment instead of when they are actually in.
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Philosophy of Web-Based Mediation
A notional image or environment generated by computer software, with which a user can interact realistically.
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Emerging Trends in Ultrasound Education and Healthcare Clinical Applications: A Rapid Review
A completely immersive computer-generated environment that can simulate physical presence in places in the real world or imagined worlds, allowing user interaction through specialized equipment.
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Extended Reality Technologies in Physical Fitness for Health Promotion: Insights From Bibliometric Research
VR creates immersive, computer-generated environments, allowing users to interact within a simulated 3D space, used across various fields.
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Second Life: Simplifying and Enhancing the Processes of Teaching and Learning
Computer-simulated environment creating an existence outside of normal life events ( Collins, 2008 ).
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The Significance of STEM Education for National Security
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment and educational purposes
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Experience Design's Impact on Graphic Design
Virtual reality, sometimes known as VR, is an immersive experience within a setting entirely produced by computer technology.
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Current Trends on the Acquisition, Virtual Representation, and Interaction of Cultural Heritage: Exploring Virtual and Augmented Reality and Serious Games
A technology that allows replacing the real world by a synthetic one, making the user believe that she/he is in another realm.
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Digital Mental Health Interventions: Impact and Considerations
Computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Mixing Different Realities in a Single Shared Space: Analysis of Mixed-Platform Collaborative Shared Spaces
The technology by which a user, stimulated with computer-generated perceptual cues, experiences an alternative reality that is different from the one he/she actually lives in.
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State of the Art of Extended Reality Tools and Applications in Business
Virtual reality (VR) can be defined as a technology in which both environment and contents are virtual (artificial). Users are immersed in a virtual world and can’t see the real world around them.
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Elementary School Students, Information Retrieval, and the Web
A digital environment that simulates the visual appearance of three-dimensional reality and allows users to navigate this space in order to undertake tasks of some kind. In the context of information retrieval this would be to locate discrete items of information.
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The Emerging Role of Innovative Teaching Practices in Tourism Education in the Post-COVID-19 Era
Virtual reality enables learners to interact with a virtual environment with the help of equipment and devices. Here the slightest movements of the individual can be tracked, and it enables the users to totally immerse themselves in the virtual environment that is artificially created for them to learn and experience.
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Common Denominators to Learner-Centered Success: Undergraduate STEM, Graduate Teacher Education, and an Educational Technology Doctoral Program
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A New Vision for Distance Learning: Learning to Teach in Second Life
Computer-simulated environment creating an existence outside of normal life events
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Transforming Universities for a More Competent Society: Digitalization and Higher Education
A technology that allows users to have an immersive three-dimensional spatial experience.
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Exploring the Role of Social Media Marketing in the Education Sector
Three-dimensional, computer-generated environment that appear to be real, making the user feel they are immersed in their surroundings.
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Designing Social Learning Analytics for Collaborative Learning Using Virtual Reality, Life Skill, and STEM Approach
Virtual Reality (VR) involves using computer-generated simulations to create immersive, interactive environments, offering unique and often realistic experiences for educational purposes.
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Mixed-Reality Immersive Environment as an Instructional Tool for Building Educational Leadership Capacity: Is This the Future?
A use of technology that allows learners to explore and communicate in computer-generated 3-dimensional multimedia environments which enable learners to transform abstract concepts to accessible learning experiences or to interact among learners in real time. Generally, two types of virtual reality can be considered: 1) Desktop virtual reality which is presented on a computer screen and 2) total immersion virtual reality which is presented on multiple large wall-screens or through a stereoscopic, head-mounted display unit.
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Gamification as a Tool for Smart Tourism
Virtual reality is usually a computer-generated virtual world (or computer systems) in which the user has the feeling of being inside this world, and depending on the level of immersion one can interact with this world and its objects in different degrees of interaction (realidadvirtual.com)
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State of the Art of XR Management Training Applications
The VR (virtual reality) is a realistic simulation of a reality that does not exist. It comes from the combination of hardware and software devices that “collaborate” to create a virtual space within which the user can move freely. Access to this digital world is made possible by VR viewers and accessories (not just joypads, but also gloves, shoes and more) developed specifically to interact and “live” within virtual reality. In this way a simulated and three-dimensional world is created which in the eyes (but not only) of the users appears to be real.
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Design of a Web3D Serious Game for Human Anatomy Education: A Web3D Game for Human Anatomy Education
Technology that has the ability to visualize 3D objects and to provide an interactive environment that reinforces the sensation of an immersion into a virtual world.
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Transformation of Entertainment Culture throughout Society and History
Generally, virtual reality has been related to computer based simulation techniques by penetrating into the human mind. It offers a replica of physical reality and brings its own logic to real life.
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Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM)
Refers to an assembly of technologies that provides immersive, interactive, and information-rich virtual experiences through a computerized, simulated, real-time 3D virtual environment.
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Knowledge Transfer and Marketing in Second Life
Credited to Jaron Lanier, defined by Michael Heim (VR) “pertains to convincing the participant that he or she is actually in another place, by substituting the normal sensory input received by the participant with information produced by a computer” ( Heim, 1993 , p. 160).
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Schoolteachers' Perspectives of Augmented Reality in Classroom Teaching
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.
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Libraries on the Global Health Crisis: COVID-19 Pandemic
A specific electronic equipment creates a three-dimensional images using computer simulation program.
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Implications of 5G Technology in Marketing: A Systematic Review of the Bibliometric Literature
Interface between a user and an operating system through 3D graphics or 360º images whose objective is to create the sensation of presence in a virtual environment different from the real one.
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Technology and Design for Inclusion: The Impact of Universal Design
Virtual reality is a computer-created sensory experience that so completely immerses the participants they can hardly distinguish this “virtual” experience from a real one” (Training, 1991 AU24: The in-text citation "Training, 1991" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. , p. 46).
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Virtual Reality Therapy: The Power of Role-Playing Social Skills
An electronic arrangement of tangible and audible signals that duplicates a digital three-dimensional setting can be experienced in a realistic way with the help of certain gadgets. It seeks to produce an immersive impact by offering not just visual and auditory experiences, but also touch and scent sensations, thus making the user feel like they are actually present in a virtual environment.
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Diagnosing Autism Spectrum Disorder in Children: Appropriateness of Classifiers
It is the use of computer modeling and simulation that enables an individual to interact with an artificial three-dimensional visual or other sensory environment.
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As if in Their Shoes: Use of Virtual Reality to Enhance Faculty Intercultural Competence
Virtual scenes, usually in 3D, with virtual objects that appear to be real. This experience is perceived through a head-mounted display known as a virtual reality headset or helmet.
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Cost-Effective 3D Stereo Visualization for Creative Learning
A computer graphics technology that offers a simulated three-dimensional world.
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Incorporating VR, AR, and Related Technologies in the Tourism Industry: State of the Art
A technology that provides an immersive experience that an individual can navigate and possibly interact with, resulting in real-time simulation of one or more of the user’s five senses.
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Relationship Marketing Through Virtual Reality and Augmented Reality
Simulating the real world using high-performance computers and sensory equipment, like headsets and gloves.
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Translation of Skills From Simulation to Clinical Practice: The Role of Academic-Industry-Community Collaboration
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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Digital Technologies in Dementia Care
Computer-generated simulation of a three-dimensional environment that can be interacted with by a person using specific electronic equipment, providing the user with a sense of presence in the environment.
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Learning in Virtual Environments: What About Paradigms and Metamodels? An Illustration Through Enaction and Trinologic
An ensemble of program and devices interposed between an actual person and the Real in which they exist. When used, Virtual Reality is actualized by computer calculation and provides the user with a perceptual experience, here and now, of something that is not actual but virtualized.
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Intelligent Touristic Logistics Model to Optimize Times at Attractions in a Thematic Amusement Park
Situations, conditions, images and sounds produced by technology and that make the situation is real.
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A Big Data Framework for Decision Making in Supply Chain
It is a term used for computer generated three-dimensional (3D) environments that allow the user to enter and interact with synthetic environments. The users can immerse themselves to varying degrees in the computers artificial world which may either be a simulation of some form of reality or the simulation of a complex phenomenon.
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Human-Computer Interaction in Consumer Behaviour
A computer technique which allows reproducing and displaying objects and scenarios, by exploiting computer graphic tools.
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Effects of Quantum Technology on the Metaverse
An immersive technology that creates a simulated environment, allowing users to interact with and experience computer-generated content in a realistic and interactive way.
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Short History of Social Networking and Its Far-Reaching Impact
A technology that can bring close-to-real physical experience for the user.
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Virtual Try-On With Generative Adversarial Networks: A Taxonomical Survey
A simulated experience that could either be realistic or different from the real world. Virtual reality differs from video games or movies in that virtual reality aims to be immersive.
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Are Panoramic Education Lectures a Distraction?
A realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body.
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Advancing Equity in Digital Classrooms: A Personalized Learning Framework for Higher Education Institutions
A mode of personalized learning that engages students in and beyond the classroom using expensive and sophisticated technology.
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Virtual Reality With Horizons Architecture for Educational Innovation
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors (Stevenson & Lindberg, 2015, p. 431).
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Virtual Reality for Fire Safety Engineering
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Nursing Education in the Era of Virtual Reality
An artificial 3D environment in which learner can interact and discover through computer technologies and headsets.
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Anxiety of the Avatar: Relation of Character Design to Reception in Transmediatic Games
Virtual reality is a computer-based medium in which users discover and interact.
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An Effective Pedagogy Toolkit for Learning in an Intelligent Virtual Environment
A computer graphics technology that offers a simulated three-dimensional world.
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Redefining Health Education in the Post-Pandemic World: How to Integrate Digital Technologies into the Curricula?
A computer-generated simulation of immersive experiences using a combination of hardware (such as head-mounted displays) and software.
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AI and AR: A Copacetic Approach in the New Educational Environment
It is the use of computer technology to create a simulated environment. This simulation uses as many senses as possible, such as vision, hearing, touch, and smell. The computer and its algorithms transform this information into the artificial world.
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Virtual Reality in Patient-Physician Relationships
The system lets users carry out real tasks in a virtual environment through immersion in this environment or interaction with the system.
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Digital Transformations and the Importance of Business Models for Organizations: Digital Business Models – The Key for Success in Today's Business World
Represents the digital technology that enables user to be fully immersed in a digital world with the help of a headset. When using this digital technology, the user loses the connection with the real world, in other words this technology provides the customer to dive into the digital world.
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Augmented Reality: Applications and Implications for Tourism
Virtual reality is an artificial environment created with software and presented in a way that makes the user feel that it is in a real environment.
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Pulse!!: Designing Medical Learning in Virtual Reality
Three-dimensional space created by various virtual-world computer technologies that is navigable by users as though they were actually within that space.
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Exposure to Immersive Relaxing Virtual Environments for Hospitalized Patients
Technology, generated by computers, that allows the participants to be immersed in a virtual environment by displaying scenes and objects that look real.
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Thirty Years of Digital Technologies in the Field of Cultural Heritage
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Explorative Analyses and Discussions to Compose Design Principles of Building and Spaces: Facts of the Universe and Possibilities of Metaverse
A computer-generated simulation of a three-dimensional environment that can be interacted with using specialized equipment such as a headset or gloves, giving the user a sense of immersion and presence.
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Virtual World in Learning Disability
An environment is created through computer to feel the objects are surrounded and appear to be real.
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Emerging Technologies in Radiotherapy: Advances in Health Literacy and Healthcare Practice
The use of computer modeling and simulation allowing interaction with a synthetic three-dimensional visual or other sensory environments. It enables immersive experiences for various applications, including in healthcare and entertainment.
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Exploring Antecedents to Adopt Mobile Augmented Reality Applications: A Uses and Gratifications Approach
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Using Digital Technology to Enhance Medical Education and Improve the Quality of Patient Care in a Changing Global Healthcare System
A term scientists use to define an artificial environment produced by computer generation that individuals experience through sensory stimulation created by the device (Merriam-Webster.com, 2022).
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Information and Communication Technology Ethics and Social Responsibility
Created and accessed by ICTs. It usually overlaps with “reality” but the overlapping is changing and fuzzy. Extremes of Virtual Reality are Virtual Worlds, in which “avatars” of humans can live parallel lives.
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Human Fragilities Supported by the Digital Social World
Virtual reality is a technology that aims to immerse users in computer-generated environments using head-mounted displays (HMDs), wired gloves, cybert suits or other devices.
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Digital Transformation-Oriented Innovation in Museum Settings via Digital Engagement: Virtual Reality
It is an interaction with the Artificial of Things through computer-generated images and visuals.
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Educational Technology Based on Virtual and Augmented Reality for Students With Learning Disabilities: Specific Projects and Applications
It is an environment of scenes and objects of real appearance that creates in the user the sensation of being immersed in it.
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Theory of Simulation and Gaming for Health Professional Education
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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Neo-Orientalist Approaches in XR (Extended Reality) Applications
All of the digital and physical elements that make the user feel as if they are actually in a virtual world.
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Metaverse Librarians: A New Profession for Intelligent Libraries
Often also written as VR, virtual reality is an immersive experience in an environment generated entirely through computer technology.
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Implications of Digital Transformation on the Strategy Development Process for Business Leaders
Virtual reality (VR), is a distinct, yet complimentary technology used in gaming and entertainment applications creates an artificial environment but can be used for training purposes to replicate physical situations. Holograms of the equipment are used to train technicians by immersing them in a virtual environment using VR which adds a fourth capability of simulation to AR’s visualise, instruct, and interact.
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Immersive Storytelling: Virtual Reality as a Cross-Disciplinary Digital Storytelling Tool
Virtual reality (VR) is a technology application which immerses an audience using manipulations of and interactions with virtual objects within an entirely virtual, 360-degree, environment (Educause 2020).
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Understanding Modern Learners, Technology, and Medical Education
A technology-based simulated experience that can be similar to or completely different from the real world.
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Virtual Reality Technology: A New Perceptional Array in E-Business
It refers to a cyberspace in which users can effectively immersed into responsive virtual world and permits for interactive control over their perspectives.
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Data Analytics in the Global Product Development Supply Chain
It is a term used for computer-generated three-dimension (3D) environments that allow the user to enter and interact with synthetic environments. The users can immerse themselves to varying degrees in the artificial computer world, which may either be a simulation of some form of reality or a complex phenomenon.
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Improved Interaction for Mid-Air Projection Screen Technology
Computer-generated 3D environment that can be interacted with in real time. It tries to replace reality with a synthetic one.
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Using Virtual Reality for Assessment and Rehabilitation of AD and MCI Patients: A Selective Overview
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Learning With Immersive Technology: A Cognitive Perspective
VR is generally associated with devices that provides immersive, virtual experience of corresponding real-world environments. There are considerable benefits for VR application in educational settings. The early aviation pilot training simulator is an example of a VR technology application in education. Recent applications of VR in education have aimed to develop learners’ critical thinking in science learning, teach complex learning content, and provide motivational support for engaged learning.
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The Digital Cultural Identity on the Space Drawed in Virtual Games and Representatıve
It is all of the software and hardware tools designed to make perception of a virtual universe perceived by the individual as real.
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Emerging Technologies and Educational Requirements in Engineering Education for the Fourth Industrial Revolution
Is “an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment” ( https://whatis.techtarget.com/definition/virtual-reality ).
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Immersive Virtual Reality as a Tool for Education: A Case Study
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Virtual Reality Interventions to Improve Function After Stroke
Technology, generated by computers, that allows the participants to be immersed in a virtual environment by displaying scenes and objects that look real.
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Ecological Validity in Virtual Reality-Based Neuropsychological Assessment
An advanced form of human–computer interaction, in which users are immersed in an interactive and ecologically valid virtual environment.
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Using Simulators for Training
A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system.
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Edutainment With Flipped IDEAS
Interactive computer-generated experience that occurs in a simulated environment.
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Simulated Work-Based Learning in Technical and Vocational Education and Training: An Innovative Pedagogy
The user’s perception of reality is completely based on virtual information. For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building.
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Web 2.0 Technology and Educational Leadership Communication
A computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world
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Pandemic and Post-Pandemic Use of Immersive Learning Technology
Computer-generated simulation in which a person can interact with 3D objects.
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Design the Technological Society for an Aging Population
An experience of auditory and visual information, and sometimes other sensory modalities, presented in such a way to immerse the user in a virtual environment.
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Impact of Virtual Learning Environments on the Future of Adult Education and Training
A simulated synchronous environment created through a computer system which allows for the utilization of multiple senses. Virtual reality environments are designed to allow educators, trainers, facilitators and learners to interact within a common space.
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Virtual Reality Simulations in Science Education: Learning Science by Writing
Virtual reality is a system consisting of a computer and headset with user interfaces which create a 360-degree three-dimensional environment to supply the effect of immersion and interaction.
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Flipping the Classroom in STEM Education
A three-dimensional image/video simulation that allow real-time interaction in vison, motion, and emotion by electronic sensors.
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Smart Hotels and Technological Applications
is an imaginary 3D environment which immerses users via the use of a VR headset. Hotel guests can “experience” an artificial hotel, move around in it and even interact with virtual features and services of a hotel ( Smart Hotel Technology Guide, 2018 ).
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Kinect Applications in Healthcare
It refers to a computer-facilitated environment that simulates physical presence and allows the user to interact with the virtual world.
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The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
technology that provides computer-generated content, in which a user can engage directly with the VE or with avatars within the VE.
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Digital Citizens as Writers: New Literacies and New Responsibilities
a computer simulated environment experienced through the senses (particularly sight and sounds) in which individual’s may interact, often through special electronic equipment, such as a helmet or gloves.
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Multimedia Distance Learning Solutions for Surgery
A technology that enables the user to interact with a computer-simulated environment implemented in the form of visual, haptic, sensory, and audio experiences.
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Virtual Reality in Medical Education
Virtual reality is computer-generated simulations of three or more dimensions created by modelling of real objects or environments. Users can interact with these computer-generated simulations through their senses such as vision, hearing and touch and experience realistic objects by controlling them ( Karaoglan Yilmaz & Yilmaz, 2019 ).
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Innovative Digital Marketing in Business
An interface technology between a user and an operating system through graphic resources that create the sensation of presence in an environment created by computational techniques that is different from the real one.
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Changes in Tourism Sales and Marketing Post COVID-19
It is a publicity application that offers the potential to create a sensory experience about a tourism destination and can be used in the sense of sales to complement or replace traditional printed publicity tools.
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Employing Digital Reality Technologies in Art Exhibitions and Museums: A Global Survey of Best Practices and Implications
Commonly abbreviated as VR is the most well-known digital reality technologies and was studied as early as in the 1980s. VR is able to produce an interactive and computer-generated experience by engrossing users within an artificial environment where interacting with the virtual articles are accomplished through auditory, visual, and haptic inputs.
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Distance Learning From Itinerant Teachers to Cloud-Based Technologies
Completely covers or replaces the user’s vision taking him or her somewhere else.
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Research and Data Collection Strategies for Simulation Educators
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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A SWOT Analysis of Virtual Reality for Seniors
An interactive computer generate experience within a simulate environment and involves different types of sensory feedbacks.
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Engaging Students in a Computer Diversity Course Through Virtual Worlds
A term that can refer to a virtual representation of a scene or reality simulation in 3D. Virtual Reality can be viewed on a traditional display or using immersive VR goggles.
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The Role of Augmented Reality on Public Relations and Advertising: Augmented Reality and Public Relations and Advertising
Reality is a kind of applications. In order to experience the created reality, a technological device is needed to be included in this reality.
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Instagram as a Learning Space to Introduce Virtual Technology Tools Into Post-COVID Higher Education
Computer-generated 3D environment – called a ‘virtual environment’ – that one can navigate within and, possibly, interact with, resulting in real-time stimulation of one or more of the user’s five senses ( Guttentag, 2010 , p. 638).
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Case Experiences With Immigrants on Workforce Training Using Virtual Reality
The use of modeling and simulation to enable interaction in an artificial sensory environment.
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Creating Active Learning Spaces in Virtual Worlds
A computer-simulated recreation of a real-world environment that allows users to more fully immerse themselves in the simulation.
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Digitally-Enabled Design Management
VR is best defined as “experience of presence in an environment by means of a communications medium” (Steuer, 1995 AU228: The in-text citation "Steuer, 1995" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. cited in Boton, 2018 , p. 2). VR is further understood in terms of usability and presence-based variables immersion and interactivity ( Boton, 2018 ).
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The Potential of 5G Technology Applied to Tourism Marketing
Laboratory experiment, simulated, that can be identical to reality or completely different and that allows the user to get involved and act as if it were the reality.
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Expressive Avatars in Psychological Intervention and Therapy
Virtual reality is a technology that enables the creation of lifelike scenarios and characters in a computer and the simulation of presence for a user that feels as if he/she is interacting with real people in a real place.
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Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age
A simulated experience that resembles or is completely different from the world in which we live.
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Non-Invasive Technologies in Neurorehabilitation: Novel Neurorehabilitative Treatments for Motor and Cognitive Disorders
Is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (e.g., video games), education (e.g., medical or military training) and business (e.g., virtual meetings).
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Challenges, Issues, and Trends in Adult Education
Virtual Reality is realistic, happen in real time, and three-dimensional computer simulation of physical objects and space. It represents an extraordinary experience to users by interacting with the avatars, images, and sounds to bring the experience.
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Future Methods of Adult Education
A computer driven system, often including special glasses or headgear, that gives the impression that the user is in another world.
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Scalable Start-Up Business Models in the Innovative Development Process
Is a simulated environment using human-computer hardware and software that allows users to explore and interact with a virtual environment. An example is the use of digital technology and AI business in enterprise innovation. Synonyms are artificial reality, virtual presence, telepresence, and computer-generated environment.
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The Layered Virtual Reality Commerce System (LaVRCS): Proposing an Immersive Web X.0 Framework for E-Commerce
A complete simulation of reality. Virtual Reality (VR) can be an exact replica of the real world, a reality that is very different from that which is considered real, or perhaps an intense simulation or a situation (e.g., high cliff used to treat acrophobia).
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Immersive Technologies: Benefits, Challenges, and Predicted Trends
Is a technology that uses computer-generated imagery, sounds and touch-feel to create a simulated virtual environment, which can be experienced and interacted with by people in a way that makes them feel they are actually a part of the virtual setup. VR causes the brain to suspend belief, so that it does not distinguish between simulation and reality. This change in brain reaction helps to shape the sense of fantasy and excitement which are integral components of VR in video gaming and in certain types of mindset training. The experience is enabled by hardware such as Head Mounted Display Devices, probes, and haptic gloves.
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Organizing Simulations for Interprofessional Learners
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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The Use of Augmented Reality as a Teaching Tool
Technology that provide virtual immersive environment for the user to interact using special devices.
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Riding the Digital Wave of Change in Academia
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors ( Merriam-webster, 2022 AU22: The citation "Merriam-webster, 2022" matches the reference "Merriam-Webster, 2022", but the capitalization is different. ).
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Improvements of Virtual and Augmented Reality for Advanced Treatments in Urology
A computational simulation process in which person can interact within an artificial 3D environment by applying modern electronics devices, like special spectacles with a display or gloves fixed with sensors.
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The Effect of List-Liner-Based Interaction Technique in a 3D Interactive Virtual Biological Learning Environment
an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.
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Corporate Elderly Entrepreneurship in the Digital World
A simulated experience for consumers in entertainment and education enterprises.
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Bridging the Language Gap With Emergent Technologies
An experience that takes place fully online and simulated. It is 100% digital.
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Impact of Machine Learning and Deep Learning Techniques in Autism
It is an innovation that generates an artificially-generated setting with realistic-looking scenes and objects, giving the user the impression that they are immersed in the environment around them.
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A Virtual Reality System for Learning Science in a Science Center
A technology for creating interactive and immersive experiences in cyberspace.
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Virtual Reality Applications in Tourism
A device that presents the user or users virtually created scenes that is both real or unreal with additional components for input and output of senses.
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Technical Details and Educational Applications for Virtual Reality Technologies
Virtual reality (VR) is an artificial environment that is created based on two main subsystems, namely hardware and software, and presented to the user in such a way that the user suspends belief and accepts it as a real environment.
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Serious Games and Virtual Reality for Education, Training and Health
3D computer environments that simulate real-time scenes with realistic and immersive aspects.
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Application of Virtual and Augmented Reality for Training and Mentoring of Higher Education Instructors
VR is a multi-dimensional human experience, which is totally or partially computer-generated and can be accepted by those experiencing the environment as consistent. An immersive simulation that involves relatively high verisimilitude and an immersive, interactive experience based on real-time 3D graphic images generated by a computer.
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Virtual Environments in Materials Science and Engineering: The Students' Opinion
A computer-simulated environment that simulates the real world (or imagined worlds) including additional sensory information.
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Transiting between Representation Technologies and Teaching/Learning Descriptive Geometry: Reflections in an Architectural Context
It is an advanced interface technology between a user and a computer system. The goal of this technology is to recreate the most of the sense of reality for an individual, leading him to adopt this interaction as one of its temporal realities. For this, this interaction takes place in real time, using computational techniques and equipment to assist in expanding the user presence feeling.
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Technological Developments: Industry 4.0 and Its Effect on the Tourism Sector
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.
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Instructional Design for Simulations in Special Education Virtual Learning Spaces
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Metaverse: Interdependent Architecture and Applications
Virtual Reality is the computer-generated simulation of the physical environment. This is accomplished with the use of IoT sensors which send and receive data from the real world in real-time. The use of special equipment like smart glasses or screens, makes the user perceive virtual scenes as real ones.
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Introduction to Simulation in the Healthcare Professions
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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The Affordances of 3D Mixed Reality in Cultivating Secondary Students' Non-Cognitive Skills Use and Development in the Engineering Design Process
Virtual reality (VR) is a technology that generates a computer environment that is contained within a virtual world or environment. Often visual, VR can also include auditory, haptic, and sensory information to enhance apparent realism that improves immersion for the user and uses hardware-based controls (e.g., motion controllers, button, stylus) to allow the user to manipulate objects in the virtual world to enhance interaction.
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Revisit Planning Effective Multimedia Instructions
An interactive computer-based technology that allows the user to execute/perform actions in Multi-dimensional setting.
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Digital Transformation of Small and Medium Businesses
Is a world (objects and subjects) created by technical means, transmitted to a person through his sensations: sight, hearing, smell, touch, etc. Virtual reality imitates both impact and responses to exposure.
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Designing Virtual Agents for Simulation-Based Learning in Virtual Reality
A computer-generated 3D representation of real-life environment that enables immersion, interaction, and imagination.
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Application of Virtual/Augmented Reality in Surgical Procedures: Bibliographical Review in Recent Developments
Realistic scenes and objects environments that are generated using computer technology and generate a sense of immersion in the user. Between their main uses are entertainment, medicine, and education.
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Strategies for Sustainability and Global Dissemination of Simulation Education
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences
A “medium composed of highly interactive computer simulations that sense the user’s position and replace or augment the feedback of one or more senses – giving the feeling of being immersed, or being present in the simulation” (Sherman & Craig, 1995 AU15: The in-text citation "Sherman & Craig, 1995" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. , p. 37).
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Tech That, Bully!: Defeating Cyberbullying With Its Own Weapons
A virtual environment that simulates reality in which human being can be immersed through tools like glasses and visors. Depending upon different tools, the user can receive and respond to different stimuli.
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Negative Impacts of Technology and Digital Diseases
Combining real world and fictional world through technological tools.
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Virtual Reality and Forensic Mental Health
A computer-generated environment with a three-dimensional image that allows the person to interact with this environment through electronic devices.
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Ubiquitous, Wearable, Mobile: Paradigm Shifts in E-Learning and Diffusion of Knowledge
It is an artificial and immersive 3D simulation of a real environment where users interact with virtual objects and information. Virtual reality is designed to serve different purposes especially in the gaming and learning sector.
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User Interface Issues in Multimedia
An interactive artificially created environment primarily involving the senses of vision, hearing, and touch but which may include all five senses. The artificial computer-generated environment may be manipulated and feedback given, allowing numerous scenarios to be enacted.
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Virtual Reality: Learning by Seeing in 3D
The use of technology to generate simulated and immersive environments which can be similar or completely different from real world applications.
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Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction
It is the name of environments created with three-dimensional computer technologies that individuals can explore and interact with. Most of the definitions of virtual reality express the experiences gained with interactive computer technologies.
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Evaluation of Simulation Performance
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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Virtual Reality and Point-Based Rendering in Architecture and Heritage
Which can be referred to as immersive multimedia or computer-simulated life, imitates an environment that simulates physical presence in places in the real or imagined worlds. Virtual reality can recreate sensory experiences, which encompass virtual taste, sight, smell, sound, and touch.
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Neural Network-Based Visual Data Mining for Cancer Data
Technology which allows the user to interact with a computer-simulated environment. Most current virtual reality environments are mainly visual experiences, displayed either on a computer screen or through special stereoscopic displays. Some advanced haptic systems include tactile information
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Telesimulation: Remote Learning, Facilitation, and Debriefing
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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Virtual Reality Systems for Industrial Design Application
Technology which allows a user to interact with a computer-simulated environment.
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From Chat Therapy to Virtual Reality (VR): The Case of Idego – Digital Psychology
A web-generated tridimensional environment, which is immersive, interactive, and experienced through the use of special technological devices.
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Uses, Applications, and Benefits of Virtual Reality Technologies in E-Business
A simulated and immersive artificial experience that can based off real world scenarios or from an alternative perspective .
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Microcredentials: Empowering Learners for Career Advancement
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The Reality of Augmented Reality in the Classroom
Created though computer generated simulation that allows the participant to be fully emerged into the environment.
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Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators
An interactive technology that creates an interactive and immersive experience, which enables users to explore segments of the virtual or simulated environments.
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HyperReality
Simulation of a real environment where they can have feelings of seeing, touch, hearing, and smell.
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Staying Ahead in Business Through Innovation
A system in which images that look like real three dimensional objects are created by a computer system.
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Lookable User Interfaces and 3D
Is a computer-simulated environment that can simulate physical presence in places in the real world or imagined world
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Understanding the Human-Machine Interface in a Time of Change
The tricking of the mind into truly believing it is somewhere else, doing something else.
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Planning Effective Multimedia Instruction
An interactive computer-based technology that allows the user to execute/perform actions in multi-dimensional setting.
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Virtual Reality Exposure Therapy for Anxiety and Specific Phobias
An advanced form of human–computer interaction, in which users are immersed in an interactive and ecologically valid virtual environment.
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E-Learning and Augmented Reality (AR) for Chronic Wound Assessment: Promoting Learning and Quality of Care
A technology that creates a simulated environment to replace the existing real world.
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Virtual Environments for Geospatial Applications
A three-dimensional visual immersive setting that facilitates user to navigate within the scene and perform operations in real time.
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Design Models for Developing Educational Virtual Reality Environments: A Systematic Review
The concept of virtual reality can be broadly defined as the ability of a user to perceive and interact with a real-world environment in a three-dimensional simulation on the computer with particular technologies that the user wears on his body.
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Pedagogical Considerations for Successful Implementation of Virtual Reality in the Language Classroom
The replacement of one’s physical environment with an immersive digital world via a computer screen or head mounted display (HMD). However, since the advent of modern VR headsets in 2012, the term now commonly refers only to the use of HMDs.
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Building an Instructional Design Model for Immersive Virtual Reality Learning Environments
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Staying Ahead in Business Through Innovation
A system in which images that look like real three dimensional objects are created by a computer system.
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Augmented Reality as an Innovative Tool for the Training of Bilingual Education Teachers in Primary Schools
It is an environment of scenes and objects of real appearance that is generated by computer technology and serves to create in the user the sensation of being immersed in it.
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Rethinking Education System for the Fourth Industrial Revolution
A learning experience via simulation bringing interactive and similar real-world experience in an artificial platform.
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Continuity in the Development of Technical Thinking
The environment created by respective software, in which it is possible to simulate phenomena and objects that do not exist in reality or cannot be created or procured for various reasons.
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The Use of Virtual Reality in Education for Sustainable Development
Virtual Reality is a computer-generated simulation of a three-dimensional environment or scenario that users can interact with and explore using specialized equipment such as headsets, gloves, or controllers.
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Learning to Follow Directions in English Through a Virtual Reality Environment: An Eye Tracking Study and Evaluation of Usability
A technology that uses a head-mounted display (HMD) in which the user is immersed in a completely virtual environment. Everything the user sees is generated by computer.
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Optimizing Augmented Reality and Virtual Reality for Customer Engagement
The use of computer modelling and simulation to facilitate customers to engage with an artificial 3D visual or other sensory environment is known as virtual reality (VR).
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Visualizing Cancer Databases Using Hybrid Spaces
(often called VR for short) Is an attempt to provide more natural, human interfaces to software. It can be as simple as a pseudo 3D interface or as elaborate as an isolated room in which the computer can control the user’s senses of vision, hearing, and even smell and touch. http://www.saugus.net/Computer/Terms/
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Using New Tools to Attract Visitors to Museums and Heritage Sites
Using digital tools to simulate reality or to create experiences that are more fantastical than reality.
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Digital Cultural Heritage
Environments structured on a virtual environment produced with various graphics, animations, and special sound effects, combined with human senses, and perceiving oneself as if one is a part of that environment.
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Improving the Key Competences in K12 by Collaborating in an Active Learning Environment Online
(VR) Pose tracking and 3D near-eye displays are used in virtual reality (VR) to provide users an immersive sense of a virtual world.
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Addressing the Business Issues Through Open Innovation Initiatives
Virtual reality provides an opportunity to simulate the tasks for the creation of their real-world counterparts.
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Embedding Virtual Reality and Artificial Intelligence in Integrated Marketing Communications
VR elicits a sense of presence or “the feeling of actually being in another place” above and beyond what was made available in 2D and simpler 3D platforms.
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Insight About the Use of AR and VR for Trainees: The Case of Bosch Company
Simulate experience that can be similar to or completely different from the real world. It is connected to telepresence and immersion.
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Altered Realities: How Virtual and Augmented Realities Are Supporting Learning
An artificial environment created through the use of technology that simulates the real environment.
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Virtual Reality in Libraries
Immersive technology that requires the use of a headset to view 360-degree images, videos, experiences, and games.
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Virtual and Augmented Reality in Medical Education and Training: Innovative Ways for Transforming Medical Education in the 21st Century
An artificial, computer-generated, immersive simulation or recreation of a real-life environment or situation.
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Virtual Reality: The Groundbreaking Smart Technology for the Tourism and Service Industry
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Modelling and Simulation Platform for Chemical Plume Tracking and Source Localization
Refers to a computer-simulated environment that can simulate physical presences in imagined worlds through the recreation of sensory experiences which include virtual taste, sight, smell, sound, touch, and so on by wearing peripherals such as wearing speakers, headphone and gloves.
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An Integration of Virtual Reality Into the Design of Authentic Assessments for STEM Learning
Virtual reality (VR) is a computer simulation that provides virtual immersive learning experiences for students.
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Virtual Tourism as a Pedagogical Practice: Adaptation of Curricular Content During and After a Pandemic
A computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Augmented Reality Based E-Learning Applications
An environment in which some kind of digital world simulating the dynamics of the real world is included.
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Customizing Multimedia and Collaborative Virtual Environments
Advanced human-computer interface where is possible to create an artificial three-dimensional world in which the user can have the impression of being in that world. It is able to navigate through the world and manipulate objects on it.
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Mobile Learning: Content Format and Packaging for Effective Teaching and Learning in a Learner-Centered Pedagogy
Also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates a real or imagined environment to simulates a user's physical presence and environment and allows interactions by creating sensory experience, which can include sight, touch and hearing.
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Surfing Between Disciplines: Interdisciplinarity of Architectural Digital Heritage
It bases on a total-body immersion in a computer-generated environment. Perceptions derives from digital information and, although the synthetic environment often follows laws different from real word ones, the user has a psychological involvement and lives it like a real experience.
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Future Opportunities in Imagineering Management
Virtual reality is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education, and business.
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Digital Citizenship in Virtual Environments
A 3D computer simulated environment situating the user in an altered reality usually with a head mounted display or other haptics, such as gloves to enhance the experience.
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New Event Trends as a Tool of Digital Marketing Communication
Combining fictions created using technology with reality and imagination.
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Augmented Reality Gamifies the Library: A Ride Through the Technological Frontier
An entirely immersive digital experience, wherein the user is placed in a seemingly 3-dimensional environment that is not physically present.
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Knowledge Harvesting Concept Paves Way for Open Innovation Initiatives
A system in which images that look like real three-dimensional objects are created by a computer system.
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Simulation and Modelling in Fire Safety: Virtual Reality for Smart Firefighting
VR is a simulated experience that can be similar to or completely different from the real world, a mediated environment which creates the sensation in a user of being present in a (physical) surrounding.
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Andragogical Leaders Immersing Into the Metaverse
A computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
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Internet Field Trip: Conception and Development
It refers to a simulated multidimensional environment by computer technology that feeds the user’s senses with stimuli that model real-world conditions and thereby, give the impression of moving within a virtual world.
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Visualisation and Auralisation for Perception-Driven Decision Supports in Planning: A Comparative Review
A user-computer interface that generates a real or imaginary environment and simulates in real time the user’s presence in this environment through multiple sensorial channels.
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Augmented Reality in Healthcare
A reality where the user is totally immersed in a computer generated environment which can be a reproduction of the real world or be quite different from reality.
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Wonders of the World: Metaverse for Education Delivery
A virtual experience that might resemble the real world or be wholly unrelated to it. Virtual reality has applications in business, education, and entertainment.
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Enter the Virtual Forest: Exploring the Benefits of Forest Therapy in a Digital World
An electronic arrangement of tangible and audible signals that duplicates a digital three-dimensional setting can be experienced in a realistic way with the help of certain gadgets. It seeks to produce an immersive impact by offering not just visual and auditory experiences, but also touch and scent sensations, thus making the user feel like they are actually present in a virtual environment.
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ChatGPT and the Education System: Challenges and Risks in Teaching Learning Systems
Virtual reality involves a computer-generated simulation of a three-dimensional image or environment that individuals can engage with in a manner that appears real or physical.
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Reality-Creating Technologies as a Global Phenomenon
Commonly abbreviated as VR is the most well-known digital reality technologies. VR is able to create an interactive and computer-generated experience by immersing users within an artificial environment where interacting with the virtual objects are accomplished through auditory, visual, and haptic inputs.
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Immersive Technology: Past, Present, and Future in Education
VR is generally associated with devices that provides immersive, virtual experience of corresponding real-world environments. There are considerable benefits for VR application in educational settings. The early aviation pilot training simulator is an example of a VR technology application in education. Recent applications of VR in education have aimed to develop learners’ critical thinking in science learning, teach complex learning content, and provide motivational support for engaged learning.
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Utilizing Online Innovative Technology for Student Success in Higher Education Learning Environments
A realistic and immersive computer simulation of a three-dimensional environment, created using interactive software and hardware and experienced or controlled by the movement of the body.
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Approach to Scenario Development for Virtual Simulation
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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A Study on Visual Perturbations Effect on Balance in a VR Environment
A computer-generated digital environment that can be experienced and interacted with as if that environment was a real.
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The Surveying and Representation Process Applied to Architecture: Non-Contact Methods for the Documentation of Cultural Heritage
Tool which allows to view - three-dimensionally with high-resolution - the environments and objects and interact with them in real time by providing a sense of immersion and presence in the built environment. Intended to replace the real world with a completely synthetic one, isolated from reality, in which the user is immersed and with which he can interact.
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De Facto Ethics Principles and Applications
A computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
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How the Metaverse Can Leverage the Business World
Virtual reality (VR) is an interface technology between a user and an operating system through 3D graphics resources or 360º images whose objective is to create the sensation of presence in an environment created by computational techniques in real time. This interaction is carried out through equipment that increases the feeling of presence of the individual in the virtual environment, designated as immersion.
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Expansion of Technology Utilization Through Tourism 4.0 in Slovenia
Computer technology that uses realistic images, sounds and other sensory experiences, created with specific software in order to mimic a real or imaginary environment and to simulate the user's physical presence.
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Intelligent Librarians in the Metaverse: Concept, Competencies, and Career Pathways
Often also written as VR, virtual reality is an immersive experience in an environment generated entirely through computer technology.
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Managerial Challenges in VR and AR in Asia
A simulated and immersive experience that can be similar to or completely different from the real world.
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Implications of Gamification and Virtual Reality in Higher Education
Is a simulated experience that can be similar to or completely different from the real world. We may also call as an immersive experience.
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Learning About E-Safety Rules While Playing: Creation of an Interactive Test With CoSpaces Edu
A set of immersive technologies that allow the user to enjoy a computer-simulated virtual environment.
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Augmented Reality in Language and STEM Education: Implications and Potentials for ELLs
Technology that enables a simulated experience of the virtual world, which can be the same as, similar to, or completely different than the real world.
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Digital Art Events and Digital Art Museums
Represents three-dimensional (3D), interactive, computer-generated environments are represented by virtual reality applications. These environments will either be models of real or imagined worlds and that they aim at representing data through a synthetic experience.
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Tourism in Virtual Worlds: Means, Goals and Needs
Virtual reality refers to all the environments which are created and displayed by computer programs and which intend to represent and recreate reality. It is different from the virtual worlds. However, virtual reality and virtual worlds may overlap.
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Enabling Accessibility Features in Enhanced VR Environments for Supporting Spatial Abilities and Social Interaction in Elderly and MCI Patients
This term refers to the family of technologies used to deliver computer-mediated simulated environments which can offer to its visitors (users) immersive experiences. Although there are different implementations, each one with its own unique characteristics, most of VR systems simulate physical presence in imaginable or existing places. Sensory experiences include virtual haptic, sight, sound and even smell and taste in some cases.
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Determining Consensus on the Acceptance and Actions of Metaverse Marketing in the Portuguese Market
immersion of an individual in a virtual world using specific hardware (e.g. glasses) and software.
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Interactive Virtual Participation for Opera and Theatre Using New Digitization Information Systems
Is the reproduction of a real object within computerized environments where visors and devices connect the user in virtual environments with personalized interaction systems.
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Progress and Development of Virtual Reality and Augmented Reality Technologies in Tourism: A Review of Publications From 2000 to 2018
Represents three-dimensional (3D), interactive, computer-generated environments are represented by virtual reality application. These environments will either be models of real or imagined worlds, and that they aim at representing data through a synthetic experience.
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Innovation Gaming: An Immersive Experience Environment Enabling Co-creation
Games can be considered like alternative realities with their own models, organizations and rules in which the player can compound ( Caillois, 1992 ). It seems easier for players to immerge themselves in the virtual reality proposed by a game than doing it cognitively from outside the context of a game. Virtual Reality refers to computer created environments that simulate physical presence in places in the real world or in imaginary worlds, by using computational techniques and devices. The user has the real sensation of being inside of the virtual world (immersion) and that is able to manipulate the objects (interactivity) of the virtual environment just like they were real.
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Building Blocks, Opportunities, and Challenges of Metaverse in Web 3.0
Virtual reality refers to the use of computer technology to create a simulated environment that can be experienced by a user. Virtual reality typically involves the use of a headset or other display device that allows the user to see and interact with a virtual environment in a more immersive way.
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Three-Dimensional Modelling for Cultural Heritage
Computer generated, interactive, three-dimensional environment in which a person is immersed. Alternative reality (illusionary and represented) that seems to possess all the attributes of reality, truly and objective.
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The Place of Virtual Reality in E-Retail: Viable Shopping Environment or Just a Game
In virtual reality, one or more human users can perceive and act in an immersive, pseudonatural way and in real time in a digital environment, called a virtual environment. This virtual environment can be a copy of reality but also a simulation of some of its aspects, a symbolic representation.
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Cognitive Performance in Immersive Environments After Acquired Brain Injury
Category of immersive environments in which a complete environment is fully computer-generated.
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Privacy Concerns in the VR and AR Applications in Creative Cultural Industries: A Text Mining Study
Commonly abbreviated as VR is the most recognized digital reality technologies and was studied as early as in the 1980s. VR is able to produce an interactive and computer-generated experience by captivating users within an artificial environment where interacting with the virtual articles are accomplished through auditory, visual, and haptic inputs.
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Virtual Reality for Better Event Planning and Management
The mimicking of a real world setting in technology, which provides opportunities to immerse and/or interact in a virtual world in a realistic way.
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A SWOT Analysis of Gender Creations From Digital Games to Metaverse
It is an expression that can be used to express all the developments such as the metaverse resulting from digitalization. This expression in general can be expressed as an abstract and concrete reality as a result of the virtualization of the existing reality.
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Applications of Second Life
A simulated online realm that incorporate practices that often mirror those of the material world.
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Mental Health Treatment: Exploring the Potential of Augmented Reality and Virtual Reality
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The Future of Digital Tourism Alternatives in Virtual Reality
Virtual reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.
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Digital Inclusion in Education Using Cloud Computing and Augmented and Virtual Reality
A computer-simulated environment that is identical to the physical environment.
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Leveraging Ethical Standards in Artificial Intelligence Technologies: A Guideline for Responsible Teaching and Learning Applications
A technology that creates a computer-generated simulation of a three-dimensional environment that can be experienced through a VR headset or other devices.
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Mixed Reality in Confronting Consumer Security and Privacy Issues in Digital Marketing: Integrating the Best of Both Worlds for Better Interaction With Users
Is a computer-generated environment allowing users to navigate and interact triggering real time simulation of senses.
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The Human Resource Implications of Computers
Computer programs that create an immersive alternative reality.
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New Technologies to Support Adaptive Responding in Children and Adolescents With Neurodevelopmental Disorders
Simulated experience that can be similar or totally different from real world. It is mediated by artificial intelligence.
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Virtual Tourism and Its Potential for Tourism Development in Sub-Saharan Africa
Computer-generated simulations of real-world objects and locations (and sometimes imaginary ones) that provide stimulation to the senses of the user and lead to a sensation of being present in a replicated environment almost as if it were the original.
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Moral, Social, and Political Responsibility in the Information Age
Created and accessed by ICTs. It usually overlaps with “reality,” but the overlapping is changing and fuzzy. Extremes of Virtual Reality are Virtual Worlds, in which “avatars” of humans can live parallel lives.
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Virtualization of Laboratories: Student and Professor Opinions
A set of computer tools that enable the design of simulated environments that allow user interaction by means of appropriate digital devices.
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Health Information Communication in Rural Settings During Crises
is a technology that immerses users in a computer-generated, three-dimensional environment, simulating a realistic experience that can engage multiple senses, including vision, hearing, and sometimes touch or motion.
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Technical Measurement, Control, and Forecasting of Climate Change
Entails presenting our senses with a computer-generated virtual environment that we can explore in some fashion. This could, of course, mean anything but it usually refers to a specific type of reality emulation.
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Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator
A computer-generated artificial environment that is displayed to users in such a way that user can be interacted with the seemingly real environment and develop a sense of being there.
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The Past, Present, and Future of Virtual Reality in Higher Education
An artificial environment or a technology that allows a user to interact with a computer-simulated environment.
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Learning in Second Life: Developmental Theory of Avatar Growth and Change
Computer-simulated environment creating an existence outside of normal life events.
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Approach to Scenario Development for Manikin-Based Simulation
Computer generated 3D images viewed by a learner in a virtual environment using a low-cost or high-end head mounted display.
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To Think Future of Journalism With Virtual Reality
Applications that heavily rely on visuality, creating the perception for a person to be at a time and space other than his/her current time-space, using computer-aided applications, providing the experience of “being there.”
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From Electronic Word of Mouth to Virtual and Augmented Reality: A Case Study of the Restaurant Sector in Pune, Maharashtra, India
Refers to a simulated or replicated experience that may be similar or vastly different from the real world.
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The Intersection of Digital Humanities and Artistic Augmented/Virtual Reality Research in Hong Kong
A computer-simulated audio-visual environment that a user can interact with by means of electronic controls.
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Augmented Reality and Virtual Reality: New Frontiers in Technology-Enhanced Language Learning
Virtual reality is an advanced computer-generated simulation that creates a sensory-rich interactive environment, often utilizing head-mounted displays and hand controllers, to induce a profound sense of presence and immersion for users, enabling them to explore and interact with a synthetic world as if it were the physical reality.
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Theoretical and Methodological Implications in the Information Modelling of Architectural Heritage
Environment simulated through hardware and software technologies where the user has no perception of reality that surrounds him.
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Connected BIM Models Towards Industry 4.0
It is a virtual environment reproduced on the computer or inside viewers in which the observer is totally immersed and can interact with the surrounding environment.
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“All the World's a Stage” and Sociologists Its Storytellers: Contemporary Sociology and the Art of Telling a Good Story
The computer-generated simulation of a three-dimensional image or environment that can be experienced by a person using special electronic equipment providing sensory stimuli (e.g., sights and sounds). Broadly, the term is used when referring to an artificial environment or experience that does not exist physically or in the “real world.”
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Online Learning's Future in the Workplace with Augmented Reality
An artificial 3-D sensory immersive environment created with computer software. The user typically wears headgear with an internal viewing screen, earphones, special gloves, and/or full-body wiring.
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An Augmented Reality (AR) Experience for Lorenzo Lotto
It is the one in which the user finds himself in a world completely simulated by the stranger from physical Reality, completely immersing him in a simulated environment that replaces the senses of sight and hearing with the real ones created in an exclusive interaction with cyberspace.
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Interpersonal Emotion Regulation: Insights From the Virtual Reality Field
A technology which allows to place a user into a simulated 3-D environment as well as navigate and interact in real time.
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Gamification: To Engage Is to Learn
It is the one in which the user finds himself in a world completely simulated by the stranger from physical Reality, completely immersing him in a simulated environment that replaces the senses of sight and hearing with the real ones created in an exclusive interaction with cyberspace.
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Tourism in the Metaverse: Opportunities and Challenges
Is an interface technology between a user and an operating system through 3D graphic resources or 360º images whose objective is to create the sensation of presence in an environment created by computational techniques different from the real one.
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Virtual Commerce
An interactive, simulated, computer-generated environment.
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Augmented Reality Applications and Usage Examples in the Metaverse Age
3D technology that allows people to interact with computer-generated three-dimensional objects as well as giving the feeling of being in a virtual environment that is not real in their minds by using head mounted displays, wearable technologies, glasses surrounding the eyes or smart contact lenses.
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Ontology Development Methodology for Virtual Reality-Based Training (VRT) in Ophthalmology Domain: Phaco Cataract Surgery Case Study
It is an artificial environment that is used to simulate reality. Humans can be immersed in this environment by using some devices like Head Mounted Displays (HMDs), gloves, 3D mouse, etc.
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Computer-Based Neuropsychological Rehabilitation: Virtual Reality and Serious Games
Also referred to as virtual environments, is a human-computer interface that allows the users interact with, be immersed and involved in the synthetic environments.
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Using Extended Reality to Support Cyber Security
The VR ( virtual reality) is a realistic simulation of a reality that does not exist. It comes from the combination of hardware and software devices that “collaborate” to create a virtual space within which the user can move freely. Access to this digital world is made possible by VR viewers and accessories (not just joypads, but also gloves, shoes and more) developed specifically to interact and “live” within virtual reality. In this way a simulated and three-dimensional world is created which in the eyes (but not only) of the users appears to be real.
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Unleashing AI's Potential for Optimal Student Learning in Education: Ethical Implications
The computer-generated three-dimensional image of a virtual environment that can facilitate user interaction with the help of special equipment.
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Multi-User Virtual Environments for Physical Education and Sport Training
Interactive computer generated experienced that take place in simulated environments and incorporates audiovisual and sensory feedback.
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The Metaverse and Mathematics Education: A Literature Review
It is the use of computer modeling and simulation that allows a person to interact with an artificial 3D visual or another sensory environment.
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Virtual Learning: A Study of Virtual Reality for Distance Education
A simulation of a three-dimensional environment that places a user in the simulated space by the use of a mask or headset that projects a virtual scene around them and carefully follows the movements of the user. This is separate from augmented reality where an image is anchored on top of the real world and the user views the mix of both the real world and the simulated world (sometimes called mixed reality). In the virtual reality, the user cannot see any of the real world.
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Integrating Virtual Reality Tools Into Classroom Instruction
A 3-D computer system used to create an artificial world in which the user has the impression of being in that world with the ability to navigate through the world and manipulate objects in the world.
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An Ambient Intelligence System for the Monitoring, Empowerment, and Disease Evolution Prediction for Patients with Mild Cognitive Impairment
This term refers to the family of technologies used to deliver computer-mediated simulated environments which can offer to its visitors (users) immersive experiences. Although there are different implementations, each one with its own unique characteristics, most of VR systems simulate physical presence in imaginable or existing places. Sensory experiences include virtual haptic, sight, sound and even smell and taste in some cases.
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