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What is Virtual Theatres

Encyclopedia of Artificial Intelligence
The concept of “Virtual Theatre” is vague and there seems to be no commonly accepted definition of the term. It can be defined as a virtual world inhabited by autonomous agents that are acting and interacting in an independent way. These agents may follow a predetermined manuscript, or act completely on their own initiative.
Published in Chapter:
Emerging Applications in Immersive Technologies
Darryl N. Davis (University of Hull, UK) and Paul M. Chapman (University of Hull, UK)
Copyright: © 2009 |Pages: 5
DOI: 10.4018/978-1-59904-849-9.ch082
Abstract
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) are evolving quite rapidly. As the range and complexity of applications increases, so does the requirement for intelligent interaction. The now relatively simple environments of the OZ project (Bates, Loyall & Reilly, 1992) have been superseded by Virtual Theatres (Doyle & Hayes-Roth, 1997) (Giannachi, 2004), Tactical Combat Air (Jones, Tambe, Laird & Rosenbloom, 1993) training prototypes and Air Flight Control Simulators (Wangermann & Stengel, 1998). This article presents a brief summary of present and future technologies and emerging applications that require the use of AI expertise in the area of immersive technologies and virtual environments. The applications are placed within a context of prior research projects.
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