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What is Web 2.0 Technologies

Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training
Communication and information technologies, hosted by web-based interfaces, which allow users to contribute, share, and collaborate with others via the Internet. The content generated by Web 2.0 technologies is always based on collaborative effort from their users, as opposed to the first generation Web applications that creates the content by individual sources.
Published in Chapter:
An Integrated Evaluation Approach for E-Learning Systems in Career and Technical Education
Wenhao David Huang (University of Illinois at Urbana-Champaign, USA) and Steven R. Aragon (University of Illinois at Urbana-Champaign, USA)
DOI: 10.4018/978-1-60566-739-3.ch031
Abstract
As E-learning is gaining popularity in higher education, its evaluation becomes more critical than ever, to ensure the achievement of intended learning outcome. The effectiveness of E-learning system evaluation under current practices, however, remains questionable. One reason for such uncertainty is the lack of direct measurement while learning occurs since most evaluation data is collected after the learning process. Thus this chapter proposes an integrated evaluation approach for E-learning systems based on Cognitive Load Theory and grounded in the 4C/ID-model. Both direct and indirect measurements will be deployed in the integrated approach in the context of cognitive load. Furthermore all evaluation data can be translated into practical E-learning design solutions by triangulating with the 4C/ID-model. This chapter also suggests that future evaluation framework on E-learning should include factors from attitudinal and social aspects of learning process.
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More Results
Wired for Learning—Web 2.0 for Teaching and Learning: Trends, Challenges, and Opportunities for Education
A variety of new technologies, such as blogs, wikis, and media sharing sites and social network sites that provide user –centered opportunities to create and share content.
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Web 2.0 Technologies and Science Education
Web-based services or products that allow individuals to share digital resources, communicate, collaborate and co-construct knowledge with one another.
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The Effect of User Location and Time of Access on Ecommerce: A Long Tail Study of Website Requests
Web traffic that primarily consists of user generated content such as video and social networking and collaboration.
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Education Research with Electronic Focus Groups
Refers to second generation web-based services which tend to have an emphasis on collaboration tools embedded into their interfaces.
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Mobile Tourist Applications: Design Criteria, Status, and Trends
Web 2.0 technologies are commonly associated with web development and web design that facilitates interactive information sharing, interoperability, user-centered design and collaboration on the World Wide Web. Examples of Web 2.0 services include web-based communities, social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies.
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Speeding Up the Internet in Big Data Era: Exploiting Historical User Request Patterns for Web Caching to Reduce User Delays
Web traffic that primarily consists of user generated content such as video and social networking and collaboration.
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Educational Personalized Contents in a Web Environment: The Virtual Museum Net of Magna Graecia
these technologies allow end-users to participate actively in the promotion ad diffusion of a digital contents globally. In particular, they offer virtual spaces and tools in order to share knowledge among users and create communities oriented to a specific topic. Meaningful examples are MySpace, YouTube and Facebook.
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Factors Affecting the Adoption of Web 2.0 Technologies by University Students: Evidence from Australia
Refer to Internet applications that depend heavily on user-generated content and allow people to dynamically alter and/or refine content of web pages.
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Facebook Page as a Digital Pedagogical Tool in the Business Studies Class
Are online-networked technologies like social media. Facebook, Twitter, WhatsApp, blogs are some of the most popular social media tools that students are using either for socialization or for learning. These Web 2.0 technologies or social network tools are characterized by greater user interactivity, sharing, collaboration, more pervasive network connectivity, and enhanced communication channels.
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Speeding up the Internet: Exploiting Historical User Request Patterns for Web Caching
Web traffic that primarily consists of user generated content such as video and social networking and collaboration.
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Mobility, Games, and Education
A suite of Web- and client-based technologies and services that specify contribution of users to generate and reuse information; examples include wikis, blogs, and personal broadcasting.
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