Journal Contents: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

Volume 9 (2017)
Issue 1
Why Do We Do It – Play the Game?
Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, & Behavior, McMaster University, Hamilton, Canada)
Article 1
An Investigation of the Adoption of Online Game Technologies in Indonesia (pages 1-27)
Bernardinus Harnadi (Vincent Mary School of Science and Technology, Assumption University, Bangkok, Thailand)
Article 2
Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience (pages 28-44)
Panagiotis Zaharias (Open University of Cyprus, Nicosia, Cyprus), Ioanna Chatzeparaskevaidou (Open University of Cyprus, Nicosia, Cyprus), Fani Karaoli (Open University of Cyprus, Nicosia, Cyprus)
Article 3
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults (pages 45-60)
Bob De Schutter (Miami University, Oxford, OH, USA)
Article 4
Educational Games to Support Caring and Compassion Among Youth: A Design Narrative (pages 61-76)
Sinem Siyahhan (California State University, San Marcos, CA, USA), Adam A. Ingram-Goble (Arizona State University, Tempe, AZ, USA), Sasha Barab (Arizona State University, Tempe, AZ, USA), Maria Solomou (Cyprus University of Technology, Lemesos, Cyprus)
Volume 8 (2016)
Issue 1
Science is the New Black in Design
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Canada)
Article 1
Game Design for Older Adults: Lessons from a Life Course Perspective (pages 1-12)
Julie A. Brown (Ohio University, Athens, OH, USA), Bob De Schutter (Miami University, Oxford, OH, USA)
Article 2
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding (pages 13-27)
Yu-Hao Lee (University of Florida, Gainesville, FL, USA), Norah Dunbar (University of California Santa Barbara, Santa Barbara, CA, USA), Keri Kornelson (University of Oklahoma, Norman, OK, USA), Scott N. Wilson (University of Oklahoma, Norman, OK, USA), Ryan Ralston (University of Oklahoma, Norman, OK, USA), Milos Savic (University of Oklahoma, Norman, OK, USA), Sepideh Stewart (University of Oklahoma, Norman, OK, USA), Emily Lennox (University of Oklahoma, Norman, OK, USA), William Thompson (University of Oklahoma, Norman, OK, USA), Javier Elizondo (University of Oklahoma, Norman, OK, USA)
Article 3
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes (pages 28-43)
Edward Downs (Department of Communication, University of Minnesota Duluth, Duluth, MN, USA), Mary Beth Oliver (Pennsylvania State University, University Park, PA, USA)
Article 4
Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games (pages 44-67)
Javier Alejandro Corredor (Universidad Nacional de Colombia, Bogota, Colombia), Leonardo Rojas Benavides (Institución Universitaria Politécnico Grancolombiano, Bogota, Colombia)
Issue 2
Special Issue on Transmedia and Games
Guest Editorial Preface
Karen Schrier (Marist College, Poughkeepsie, NY, USA)
Article 1
Assassin's Creed and Transmedia Storytelling (pages 1-19)
Connie Veugen (Vrije Universiteit Amsterdam, Amsterdam, Netherlands)
Article 2
Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed (pages 20-33)
Sjors Martens (Utrecht University, Utrecht, Netherlands)
Article 3
Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead (pages 34-42)
Charlie Ecenbarger (Ball State University, Muncie, IN, USA)
Article 4
A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries (pages 43-58)
Keith M. Johnston (University of East Anglia, Norwich, U.K.), Tom Phillips (University of East Anglia, Norwich, U.K.)
Issue 3
Video Games as Systems for Content Delivery, Data Collection, Assessment, and Entertainment
Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, and Behavior, McMaster University, Hamilton, Canada)
Article 1
Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training (pages 1-18)
Lawrence Leung (Hong Kong Police College, Hong Kong), Nancy Law (University of Hong Kong, Hong Kong)
Article 2
Identifying Flow in Video Games: Towards a New Observation-Based Method (pages 19-38)
Joceran Borderie (Université Rennes 2, Rennes, France), Nicolas Michinov (Université Rennes 2, Rennes, France)
Article 3
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration (pages 39-58)
Aroutis Foster (Drexel University, Philadelphia, PA, USA), Mamta Shah (Drexel University, Philadelphia, PA, USA)
Article 4
A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How? (pages 59-73)
Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA), Nathaniel Poling (University of Florida, Gainesville, FL, USA), Christopher Frey (University of Florida, Gainesville, FL, USA), Youngju Kang (University of Florida, Gainesville, FL, USA), Margeaux Johnson (University of Florida, Gainesville, FL, USA)
Issue 4
Special Issue on Video Games as Systems for Content Delivery, Data Collection, Assessment, and Entertainment (Part 1)
Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, & Behavior, McMaster University, Hamilton, Canada)
Article 1
Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game (pages 1-24)
Lisa Castaneda (foundry10, Seattle, WA, USA), Manrita Kaur Sidhu (foundry10, Seattle, WA, USA), Jonathan J. Azose (University of Washington, Seattle, WA, USA), Tom Swanson (foundry10, Seattle, WA, USA)
Article 2
(Un)Doing Gender?: Female Tournaments in the E-Sports Scene (pages 25-37)
Maike Groen (University of Applied Science Cologne, Cologne, Germany)
Article 3
Article 4
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports (pages 53-66)
Tuomas Kari (Department of Computer Science and Information Systems, University of Jyvaskyla, Jyvaskyla, Finland), Veli-Matti Karhulahti (University of Turku, Turku, Finland)
Volume 7 (2015)
Issue 1
And This One Was Just Right: In Search of Goldilocks in Player Experience
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Ontario, Canada)
Article 1
Flow Genres: The Varieties of Video Game Experience (pages 1-19)
Ondřej Hrabec (Charles University, Prague, Czech Republic), Vladimír Chrz (Institute of Psychology, Academy of Sciences of the Czech Republic, Prague, Czech Republic)
Article 2
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training (pages 20-37)
David Sharek (North Carolina State Univeristy, Raleigh, NC, USA), Eric Wiebe (North Carolina State Univeristy, Raleigh, NC, USA)
Article 3
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills (pages 38-57)
Elena Novak (School of Teacher Education, Western Kentucky University, Bowling Green, KY, USA), Tristan E. Johnson (Graduate School of Engineering, Northeastern University, Boston, MA, USA)
Article 4
Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy (pages 58-73)
Gabriella M. Harari (The University of Texas at Austin, Austin, TX, USA), Lindsay T. Graham (The University of Texas at Austin, Austin, TX, USA), Samuel D. Gosling (The University of Texas at Austin, Austin, TX, USA & School of Psychological Sciences, University of Melbourne, Parkville, VIC, Australia)
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Book Review
Anna Baralt (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Issue 2
Special Issue on Epistemological Games
Guest Editorial Preface
Jenny Saucerman (University of Wisconsin-Madison, Madison, WI, USA), Golnaz Arastoopour (University of Wisconsin-Madison, Madison, WI, USA)
Article 1
The Right Kind Of Telling: An Analysis of Feedback and Learning in a Journalism Epistemic Game (pages 1-23)
David Hatfield (Kidaptive, Inc., Mountain View, CA, USA)
Article 2
Preservice Teachers Exploring the Nature of Science in Simulated Worlds (pages 24-45)
Jill A. Marshall (University of Texas at Austin, Austin, TX, USA), Tim Erickson (Epistemological Engineering, Oakland, CA, USA), Kumaridevi Sivam (University of Texas at Austin, Austin, TX, USA)
Article 3
Examining Epistemic Practices of the Community of Players of Dwarf Fortress: “For !!SCIENCE!!” (pages 46-67)
Mario M. Martinez-Garza (Vanderbilt University, Nashville, TN, USA)
Article 4
Problematizing Epistemology in Computer Games Research (pages 68-81)
Adam Mechtley (Department of Curriculum and Instruction, University of Wisconsin-Madison, Madison, WI, USA)
Issue 3
Special Issue on Meaningful Play
Guest Editorial Preface
Casey O'Donnell (Michigan State University, East Lansing, MI, USA)
Article 1
Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home (pages 1-21)
Christopher Michael Yap (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan), Youki Kadobayashi (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan), Suguru Yamaguchi (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan)
Article 2
Co-Creating Games with Children: A Case Study (pages 22-43)
Karen Mouws (iMinds-SMIT, Vrije Universiteit Brussel, Brussels, Belgium), Lizzy Bleumers (iMinds-SMIT, Vrije Universiteit Brussel, Brussels, Belgium)
Article 3
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn (pages 44-59)
Menno Deen (Fontys University of Applied Sciences and Eindhoven University of Technology, Eindhoven, Netherlands), Antoine van den Beemt (Eindhoven School of Education, Eindhoven University of Technology, Eindhoven, Netherlands), Ben Schouten (Eindhoven University of Technology and Amsterdam University of Applied Sciences, Eindhoven and Amsterdam, Netherlands)
Issue 4
Special Issue on Assessing Human Capabilities in Video Games and Simulations
Guest Editorial Preface
Richard N. Landers (Old Dominion University, Norfolk, VA, USA)
Article 1
Assessment of Fluid Intelligence Utilizing a Computer Simulated Game (pages 1-17)
Charles Colby Buford (University of Tennessee at Chattanooga, Chattanooga, TN, USA), Brian J. O'Leary (University of Tennessee at Chattanooga, Chattanooga, TN, USA)
Article 2
Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention (pages 18-39)
Karrie E. Godwin (Carnegie Mellon University, Pittsburgh, PA, USA), Derek Lomas (Carnegie Mellon University, Pittsburgh, PA, USA), Ken R. Koedinger (Carnegie Mellon University, Pittsburgh, PA, USA), Anna V. Fisher (Carnegie Mellon University, Pittsburgh, PA, USA)
Article 3
If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments (pages 40-65)
Mina C. Johnson-Glenberg (Arizona State University, Tempe, AZ, USA & Radboud University, Nijmegen, NL), David A. Birchfield (SMALLab Learning, LLC, Los Angeles, CA, USA), Colleen Megowan-Romanowicz (Arizona State University, Sacramento, CA, USA & American Modeling Teachers Association, Sacramento, CA, USA), Erica L. Snow (Arizona State University, Tempe, AZ, USA)
Article 4
Lessons Learned and Best Practices of Stealth Assessment (pages 66-87)
Lubin Wang (Florida State University, Tallahassee, FL, USA), Valerie Shute (Florida State University, Tallahassee, FL, USA), Gregory R. Moore (Florida State University, Tallahassee, FL, USA)
Volume 6 (2014)
Issue 1
The Disappearing Act
Editorial Preface
Brock R. Dubbels (G-ScalE Game Development and Testing Lab, McMaster University, Rochester, MN, USA)
Article 1
The Effects of Avatar-Based Customization on Player Identification (pages 1-25)
Selen Turkay (Harvard Initiative for Learning and Teaching, Harvard University, Cambridge, MA, USA), Charles K. Kinzer (Teachers College, Columbia University, New York, NY, USA)
Article 2
Quantifying “Magic”: Learnings from User Research for Creating Good Player Experiences on Xbox Kinect (pages 26-40)
Kristie J. Fisher (Microsoft Studios, Redmond, WA, USA), Tim Nichols (Microsoft Studios, Redmond, WA, USA), Katherine Isbister (School of Engineering Game Innovation Lab, New York University, New York, NY, USA), Tom Fuller (Microsoft Studios, Redmond, WA, USA)
Article 3
Beyond Gaming: The Utility of Video Games for Sports Performance (pages 41-49)
Roma P. Patel (Duke Eye Center, Duke University, Durham, NC, USA), Jerry Lin (Computer Science Department, University of Southern California, Los Angeles, CA, USA), S. Khizer Khaderi (University of California Davis Eye Center, Sacramento, CA, USA)
Article 4
Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving (pages 50-63)
Edward Downs (Department of Communication, University of Minnesota Duluth, Duluth, MN, USA)
Article 5
Measuring User Experience in Board Games (pages 64-79)
Jonathan Barbara (Saint Martin's Institute of Higher Education, Hamrun, Malta)
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
Book Review
Rebecca Pleasant (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Issue 2
Special Issue on Exploring Identity, Emotions, and Learning in Virtual Environments: An Introduction
Guest Editorial Preface
Jason M. Harley (Department of Educational and Counselling Psychology, McGill University, Montréal, Canada), Sharon Y. Tettegah (University of Illinois, Urbana-Champaign, IL, USA), Michael P. McCreery (University of Nevada, Las Vegas, NV, USA)
Article 1
Avatar Personalization: Towards the Enhancement of Competence Beliefs (pages 1-14)
Cecile M. Foshee (Cleveland Clinic, Cleveland, OH, USA), Brian C. Nelson (Arizona State University, Tempe, AZ, USA)
Article 2
Preparing Future Teachers: Taking the Perspective of Diverse Learners through Virtual World Role-Play (pages 15-29)
Danielle Mirliss (Seton Hall University, South Orange, NJ, USA)
Article 3
The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation (pages 30-37)
Michael P. McCreery (University of Nevada, Las Vegas, NV, USA), S. Kathleen Krach (Florida State University, Tallahassee, FL, USA), Amanda Nolen (University of Arkansas, Little Rock, AR, USA)
Article 4
Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy (pages 38-52)
Heather A. Holbrook (Virginia Tech, Blacksburg, VA, USA), Katherine S. Cennamo (Virginia Tech, Blacksburg, VA, USA)
Article 5
An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion (pages 53-64)
Richard N. Landers (Old Dominion University, Norfolk, VA, USA), Rachel C. Callan (Old Dominion University, Norfolk, VA, USA)
Issue 3
An Introduction: Exploring Identity, Emotions, and Social Behaviors with Virtual Environments
Guest Editorial Preface
Sharon Y. Tettegah (University of Illinois, at Urbana-Champaign, Champaign, IL, USA), Michael P. McCreery (University of Nevada Las Vegas, Las Vegas, NV, USA), Jason M. Harley (University of Montréal and McGill University, Montréal, QC, Canada)
Article 1
Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents (pages 1-16)
Brendesha M. Tynes (University of Southern California, Los Angeles, CA, USA), Chad A. Rose (University of Missouri, Columbia, MO, USA), Sophia Hiss (University of Southern California, Los Angeles, CA, USA), Adriana J. Umaña-Taylor (Arizona State University, Tempe, AZ, USA), Kimberly Mitchell (University of New Hampshire, Durham, NH, USA), David Williams (Harvard University, Cambridge, MA, USA)
Article 2
Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments: A Selective Review (pages 17-34)
Jason M. Harley (Computer Science and Operations, University of Montréal, Montréal, Canada & McGill University, Department of Educational and Counseling Psychology, Montréal, Canada), Roger Azevedo (Department of Psychology, North Carolina State University, Raleigh, NC, USA)
Article 3
Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape (pages 35-49)
Concetta Bommarito (University of Central Florida, Orlando, FL, USA), Kathryn Dunlap (University of Central Florida, Orlando, FL, USA)
Article 4
Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging (pages 50-67)
Juan F. Mancilla-Caceres (Department of Computer Science, University of Illinois at Urbana-Champaign, Champaign, IL, USA), Dorothy Espelage (Department of Educational Psychology, University of Illinois at Urbana-Champaign, Champaign, IL, USA), Eyal Amir (Department of Computer Science, University of Illinois at Urbana-Champaign, Champaign, IL, USA)
Issue 4
The Dancing Bear is Gaining Endangered Status: Games User Research for Developement
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Ontario, Canada)
Article 1
Adolescent Coping Strategies in the Face Of Their “Worst Online Experience” (pages 1-16)
Minas Michikyan (California State University, Los Angeles, CA, USA), Fantasy T. Lozada (University of Michigan, Ann Arbor, MI, USA), Jennifer V. Weidenbenner (Master's Theological Research Institute, Evansville, IN, USA), Brendesha M. Tynes (University of Southern California, Los Angeles, CA, USA)
Article 2
Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments (pages 17-33)
Mark Thomas McMahon (Edith Cowan University, Mt. Lawley, WA, Australia), Michael Garrett (Edith Cowan University, Mt. Lawley, WA, Australia)
Article 3
Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: A Post-Mortem Analysis (pages 34-44)
Daniel Katz (Icahn School of Medicine at Mount Sinai, New York City, NY, USA), Andrew Goldberg (Icahn School of Medicine at Mount Sinai, New York City, NY, USA), Prabal Khanal (Arizona State University, Phoenix, AZ, USA), Kanav Kahol (Arizona State University, Phoenix, AZ, USA), Samuel DeMaria (Icahn School of Medicine at Mount Sinai, New York City, NY, USA)
Article 4
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata (pages 45-58)
Björn Strååt (Stockholm University, Stockholm, Sweden), Fredrik Rutz (Stockholm University, Stockholm, Sweden), Magnus Johansson (Stockholm University, Stockholm, Sweden)
Article 5
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews (pages 59-77)
Tuomas Kari (Department of Computer Science and Information Systems, University of Jyvaskyla, Jyvaskyla, Finland)
Volume 5 (2013)
Issue 1
Article 1
The Simulation-Game Controversy: What is a Ludic Simulation? (pages 1-12)
J. R. Parker (MinkHollow Media Ltd., Cochrane, AL, Canada), Katrin Becker (MinkHollow Media Ltd., Cochrane, AL, Canada)
Article 2
From Fiction to Reality and Back: Ontology of Ludic Simulations (pages 13-31)
Ivan Mosca (Labont Research Center, University of Turin, Turin, Italy)
Article 3
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria (pages 32-49)
Gabriele Ferri (Università di Bologna, Bologna, Italy)
Article 4
An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training (pages 50-65)
Vincent F. Mancuso (Oak Ridge Institute for Science and Education, Oak Ridge, TN, USA), Katherine Hamilton (College of Information Sciences and Technology, Pennsylvania State University, University Park, PA, USA), Rachel Tesler (Department of Psychology, Pennsylvania State University, University Park, PA, USA), Susan Mohammed (Department of Psychology, Pennsylvania State University, University Park, PA, USA), Michael McNeese (College of Information Sciences and Technology, Pennsylvania State University, University Park, PA, USA)
Article 5
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun (pages 66-86)
M. Liu (The University of Texas at Austin, Austin, TX, USA), L. Horton (The University of Texas at Austin, Austin, TX, USA), J. Kang (The University of Texas at Austin, Austin, TX, USA), R. Kimmons (University of Idaho, Moscow, ID, USA), J. Lee (The University of Texas at Austin, Austin, TX, USA)
Issue 2
Article 1
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories (pages 1-19)
Brock Dubbels (G-Scale Game Development and Testing Laboratory, Department of Computing and Software Engineering, McMaster University, Hamilton, ON, Canada)
Article 2
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training (pages 20-33)
Aleshia T. Hayes (University of Central Florida, Orlando, FL, USA), Carrie L. Straub (University of Central Florida, Orlando, FL, USA), Lisa A. Dieker (University of Central Florida, Orlando, FL, USA), Charlie E. Hughes (University of Central Florida, Orlando, FL, USA), Michael C. Hynes (University of Central Florida, Orlando, FL, USA)
Article 3
Digital Play: Mathematical Simulations Transforming Curiosity into Play (pages 34-59)
Julie K. McLeod (Good Shepherd Episcopal School, Dallas, TX, USA), Mary Jo Dondlinger (Texas A&M University Commerce, Commerce, TX, USA), Sheri Vasinda (Oklahoma State University, Stillwater, OK, USA), Leslie Haas (Dallas Christian College, Dallas, TX, USA)
Article 4
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents (pages 60-72)
Robert M. Waddington (SimQuest Inc., Annapolis, MD, USA), Thomas C. Reeves (The University of Georgia, USA), Ellen J. Kalin (SimQuest Inc., Annapolis, MD, USA), William D. Aggen (Prison Fellowship, Lansdowne, VA, USA), Marjorie A. Moreau (SimQuest Inc., Annapolis, MD, USA), Harald Scheirich (SimQuest Inc., Annapolis, MD, USA), Jerry Heneghan (Virtual Heroes Division, Applied Research Associates, Inc., Raleigh, NC, USA), Steven Cattrell (Virtual Heroes Division, Applied Research Associates, Inc., Raleigh, NC, USA)
Issue 3
Special Issue on Ludica Medica
Guest Editorial Preface
Brock R. Dubbels (G-Scale Game Development and Testing Laboratory, Department of Computing and Software, McMaster University, Hamilton, ON, Canada)
Article 1
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions (pages 1-9)
Geoff F. Kaufman (Tiltfactor Laboratory, Dartmouth College, Hanover, NH, USA), Mary Flanagan (Tiltfactor Laboratory, Dartmouth College, Hanover, NH, USA)
Article 2
Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function (pages 10-26)
Bruce E. Wexler (Yale University, New Haven, CT, USA)
Article 3
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care (pages 27-42)
Jacquelyn Ford Morie (All These Worlds, LLC, Los Angeles, CA, USA), Eric Chance (All These Worlds, LLC, Los Angeles, CA, USA)
Article 4
Better Birth through Games: The Design of the Prepared Partner and Digital Birth (pages 43-71)
Alexandra Holloway (University of California, Santa Cruz, Santa Cruz, CA, USA)
Article 5
How Interventions Might Improve Cognition in Healthy Older Adults (pages 72-82)
Elizabeth M. Zelinski (Davis School of Gerontology, University of Southern California, Los Angeles, CA, USA)
Article 6
Playing with Biology: Making Medical Games that Appear Lifelike (pages 83-96)
Thomas B. Talbot (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA)
Article 7
Successful Game Development Partnerships between Academics and Physicians: Two Case Studies (pages 97-107)
Elena Bertozzi (Quinnipiac University, Hamden, CT, USA), Leonard R. Krilov (Department of Pediatrics and Children’s Medical Center, Winthrop-University Hospital, Mineola, NY, USA & Department of Pediatrics, Stony Brook School of Medicine, Stony Brook, NY, USA), Dilys Walker (Department of Obstetrics and Gynecology and Global Health, University of Washington, Seattle, WA, USA)
Article 8
Games for Health: Building the Case (pages 108-115)
Veronika Litinski (MaRS Discovery District, MaRS Centre, Cogniciti, Toronto, Canada)
Chess is Child’s Play: Teaching Techniques that Work
Book Review
William Bart (Department of Educational Psychology, University of Minnesota, Minneapolis, MN, USA)
Issue 4
Leading and Leaving with the Right Questions about the Impact of Games and Simulations
Editorial Preface
Richard E. Ferdig (Research Center for Educational Technology, Kent State University, Kent, OH, USA)
Article 1
Advances in Assessment of Students’ Intuitive Understanding of Physics through Gameplay Data (pages 1-16)
Mario M. Martinez-Garza (Vanderbilt University, Nashville, TN, USA), Douglas Clark (Vanderbilt University, Nashville, TN, USA), Brian Nelson (School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Temple, AZ, USA)
Article 2
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students’ Sense-Making of Charged Particle Dynamics in a 3D Game World (pages 17-47)
Lai Har Judy Lee (National Institute of Education, Singapore), Yam San Chee (National Institute of Education, Singapore)
Article 3
The Metaphor-Simulation Paradox in the Study of Computer Games (pages 48-74)
Sebastian Möring (School of Creative Media, City University of Hong Kong, Hong Kong)
Article 4
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society (pages 75-85)
Dana Ruggiero (School of Education, Bath Spa University, Bath, UK)
Article 5
Acceptability of Video Games Technology for Medical Emergency Training (pages 86-99)
James F. Knight (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK)
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
Book Review
Rebecca Pleasant (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Volume 4 (2012)
Issue 1
Article 1
Article 2
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds (pages 25-54)
Constance Steinkuehler (University of Wisconsin-Madison, USA), Esra Alagoz (University of Wisconsin-Madison, USA), Elizabeth King (University of Wisconsin-Madison, USA), Crystle Martin (University of Wisconsin-Madison, USA)
Article 3
MMORPG Roles, Civic Participation and Leadership Among Generation Y (pages 55-67)
Richard Hartshorne (University of Central Florida, USA), Phillip J. VanFossen (Purdue University, USA), Adam Friedman (Wake Forest University, USA)
Article 4
Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment (pages 68-85)
Yuxin Ma (University of Louisiana at Lafayette, USA), Douglas Williams (University of Louisiana at Lafayette, USA), Louise Prejean (University of Louisiana at Lafayette, USA)
Article 5
Women and Gaming (pages 86-89)
Deborah F. Deale (University of North Carolina Wilmington, USA), Sarah Simkins Key (University of North Carolina Wilmington, USA), Michael Regina (University of North Carolina Wilmington, USA), Ray Pastore (University of North Carolina Wilmington, USA)
Issue 2
Article 1
Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming (pages 1-18)
Carrie Heeter (Michigan State University, USA), Chandan (Dan) Sarkar (Michigan State University, USA), Becky Palmer-Scott (Michigan State University, USA), Shasha Zhang (Michigan State University, USA)
Article 2
America’s Army: “Playful Hatred” in the Social Studies Classroom (pages 19-36)
Mark Pearcy (Rider University, USA)
Article 3
Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives (pages 37-59)
Iskander Umarov (TruSoft International Inc., USA), Maxim Mozgovoy (University of Aizu, Japan)
Article 4
Making Games for Environmental Design Education: Revealing Landscape Architecture (pages 60-83)
Christopher M. Marlow (Ball State University, USA)
Article 5
Playing Games in School: Video Games and Simulations for Primary and Secondary Education (pages 84-88)
Albert D. Ritzhaupt (University of Florida, USA), Chris Frey (University of Florida, USA), Nate Poling (University of Florida, USA), Margeaux C. Johnson (University of Florida, USA)
Issue 3
Article 1
Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations (pages 1-19)
Thomas B. Talbot (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, & Telemedicine and Advanced Technology Research Center, Fort Detrick, MD, USA), Kenji Sagae (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA), Bruce John (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA), Albert A. Rizzo (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA)
Article 2
Assessing Past, Present, and Future Interactions with Virtual Patients (pages 20-37)
Richard E. Ferdig (Research Center for Educational Technology, Kent State University, Kent, OH, USA), Katherine Schottke (Research Center for Educational Technology, Kent State University, Kent, OH, USA), Diego Rivera-Gutierrez (Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, USA), Benjamin Lok (Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, USA)
Article 3
Literature Synthesis on Evaluative Measures in Healthcare Simulation (pages 38-48)
Timothy W. Meyers (College of Nursing, Kent State University, Kent, OH, USA)
Article 4
Serious Assessments in Serious Games (pages 49-64)
Robert Hubal (RTI International, Research Triangle Park, NC, USA), Jamie Pina (RTI International, Research Triangle Park, NC, USA)
Article 5
Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment (pages 65-72)
Patricia Abshier (Cicatelli Associates, Inc., New York, NY, USA)
Article 6
Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell (pages 73-91)
James F. Knight (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK), Robert J. Stone (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK), Cheng Qian (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK)
Article 7
Moves in Mind: The Psychology of Board Games (pages 92-94)
William Bart (Department of Educational Psychology, College of Education and Human Development, University of Minnesota, Minneapolis, MN, USA)
Issue 4
Article 1
Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language (pages 1-18)
Scott J. Warren (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Greg Jones (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Beth Dolliver (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Richard A. Stein (GP Strategies Corporation/Option Six, Bloomington, IN, USA)
Article 2
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness (pages 19-32)
Panagiotis Zaharias (Open University of Cyprus, Information Systems, Faculty of Pure and Applied Sciences, Nicosia, Cyprus), Christos Gatzoulis (Department of ICT, Bahrain Polytechnic, Isa Town, Bahrain), Yiorgos Chrysanthou (Department of Computer Science, University of Cyprus, Nicosia, Cyprus)
Article 3
World of Race War: Race and Learning in World of Warcraft (pages 33-44)
Alfred Weiss (Center for Educational Technology and Curricular Innovation, Pacific University Libraries, Pacific University, Forest Grove, OR, USA), Sharon Tettegah (Department of Curriculum and Instruction, & the Beckman Institute of Advanced Science & Technology, University of Illinois at Urbana Champaign, Champaign, IL, USA)
Article 4
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers (pages 45-63)
Fengfeng Ke (Educational Psychology and Learning Systems, Florida State University, Tallahassee, FL, USA), Nilay Yildirim (Instructional Design, Development and Evaluation, Syracuse University, Syracuse, NY, USA), Jacob Enfield (Department of Cinema and Television Arts, California State University at Northridge, Northridge, CA, USA)
Article 5
The Gameplay Enjoyment Model (pages 64-80)
John M. Quick (Mary Lou Fulton Teachers College, Arizona State University, Tempe, AZ, USA), Robert K. Atkinson (School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA), Lijia Lin (School of Psychology and Cognitive Science, East China Normal University, Shanghai, China)
Article 6
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (pages 81-83)
John W. Rice (Department of Learning Technologies, University of North Texas, Denton, TX, USA)
Volume 3 (2011)
Issue 1
Article 1
Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings (pages 1-12)
Greg Jones (University of North Texas, USA), Scott J. Warren (University of North Texas, USA)
Article 2
Article 3
Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences (pages 33-50)
Adriana D’Alba (University of North Texas, USA), Anjum Najmi (University of North Texas, USA), Jonathan Gratch (University of North Texas, USA), Chris Bigenho (University of North Texas, USA)
Article 4
Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment (pages 51-67)
Lee L. Mason (Utah State University, USA), Tae Jeon (Utah State University, USA), Peter Blair (Utah State University, USA), Nancy Glomb (Utah State University, USA)
Article 5
Article 6
Presence Pedagogy as Framework for Research in Virtual Environments (pages 79-85)
Amelia W. Cheney (Appalachian State University, USA), Stephen C. Bronack (Clemson University, USA)
Article 7
Ecosystem Science Learning via Multi-User Virtual Environments (pages 86-90)
Shari Metcalf (Harvard University, USA), Amy Kamarainen (Harvard University, USA), M. Shane Tutwiler (Harvard University, USA), Tina Grotzer (Harvard University, USA), Chris Dede (Harvard University, USA)
Article 8
Augmented Reality in Education: Current Trends (pages 91-93)
Patrick M. O’Shea (Appalachian State University, USA)
Article 9
Issue 2
Article 1
Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes (pages 1-27)
Yam San Chee (Nanyang Technological University, Singapore), Susan Gwee (Nanyang Technological University, Singapore), Ek Ming Tan (Nanyang Technological University, Singapore)
Article 2
Strategies to Teach Game Development Across Age Groups (pages 28-43)
Lakshmi Prayaga (University of West Florida, USA), James W. Coffey (University of West Florida, USA), Karen Rasmussen (University of West Florida, USA)
Article 3
Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in School (pages 44-56)
Karla R. Hamlen (Cleveland State University, USA), Holly E. Gage (Cleveland State University, USA)
Article 4
Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles (pages 57-66)
Patrick M. O’Shea (Appalachian State University, USA), Christopher Dede (Harvard University, USA), Matthew Cherian (Massachusetts Institute of Technology, USA)
Article 5
Research Note: Narration vs. Simulation: (pages 67-77)
Kostas Anagnostou (Ionian University, Greece)
Issue 3
Article 1
Television, Games, and Mathematics: Effects of Children’s Interactions with Multiple Media (pages 1-18)
Sandra Crespo (Michigan State University, USA), Vincent Melfi (Michigan State University, USA), Shalom M. Fisch (MediaKidz Research & Consulting, USA), Richard A. Lesh (Indiana University, USA), Elizabeth Motoki (Indiana University, USA)
Article 2
Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments (pages 19-33)
James J. Cummings (Stanford University, USA), Travis L. Ross (Indiana University, USA)
Article 3
Impacts of Forced Serious Game Play on Vulnerable Subgroups (pages 34-53)
Carrie Heeter (Michigan State University, USA), Yu-Hao Lee (Michigan State University, USA), Brian Magerko (Georgia Institute of Technology, USA), Ben Medler (Georgia Institute of Technology, USA)
Article 4
Playful Learning Experiences: Meaningful Learning Patterns in Players’ Biographies (pages 54-68)
Konstantin Mitgutsch (Singapore - MIT GAMBIT Game Lab, Massachusetts Institute of Technology, USA)
Article 5
Videogames and the Ethics of Care (pages 69-81)
John Murphy (DePaul University, USA), José Zagal (DePaul University, USA)
Article 6
Research Essay: What Will Serious Games of the Future Look Like? (pages 82-90)
Ben Sawyer (DigitalMill, USA)
Issue 4
Article 1
Investigating Youth’s Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities (pages 1-18)
Azilawati Jamaludin (National Institute of Education, Singapore), Yam San Chee (National Institute of Education, Singapore)
Article 2
Behind the MASK: Motivation through Avatar Skills and Knowledge (pages 19-32)
Yadi Ziaeehezarjeribi (Indiana State University, USA), Ingrid Graves (Indiana State University, USA)
Article 3
Relations Between Videogame Play and 8th-Graders’ Mathematics Achievement (pages 33-53)
Scott Tobias (Kent State University at Stark, USA), Duane Rudy (University of Missouri, USA), Jean Ispa (University of Missouri, USA)
Article 4
Levels of Failure and Learning in Games (pages 54-69)
Matthew Sharritt (Situated Research, LLC, USA), Daniel D. Suthers (University of Hawaii at Manoa, USA)
Article 5
Procedural Ethos: Confirming the Persuasive in Serious Games (pages 70-80)
Michael A. Evans (Virginia Tech, USA)
Volume 2 (2010)
Issue 1
Article 1
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing (pages 1-16)
Idit Harel Caperton (World Wide Workshop Foundation1, USA)
Article 2
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum (pages 17-30)
Sasha A. Barab (Indiana University, USA), Melissa Gresalfi (Indiana University, USA), Tyler Dodge (Indiana University, USA), Adam Ingram-Goble (Indiana University, USA)
Article 3
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project (pages 31-39)
Brian C. Nelson (Arizona State University, USA), Diane Jass Ketelhut (Temple University, USA), Catherine Schifter (Temple University, USA)
Article 4
Multi-Modal Investigations of Relationship Play in Virtual Worlds (pages 40-48)
Yasmin B. Kafai (University of Pennsylvania, USA), Deborah Fields (University of California, Los Angeles, USA), Kristin A. Searle (University of Pennsylvania, USA)
Article 5
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake (pages 49-58)
David Birchfield (Arizona State University, USA), Mina Johnson-Glenberg (Arizona State University, USA)
Article 6
Living Virtually: Researching New Worlds (pages 59-61)
David Gibson (Arizona State University, USA)
Issue 2
Article 1
Wee Wii: Preschoolers and Motion-Based Game Play (pages 1-17)
J. Alison Bryant (PlayScience, USA), Anna Akerman (Adelphi University, USA), Jordana Drell (Nickelodeon/MTV Networks, USA)
Article 2
Decoupling Aspects in Board Game Modeling (pages 18-35)
Fulvio Frapolli (University of Fribourg, Switzerland), Amos Brocco (University of Fribourg, Switzerland), Apostolos Malatras (University of Fribourg, Switzerland), Béat Hirsbrunner (University of Fribourg, Switzerland)
Article 3
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms (pages 36-56)
Shiang-Kwei Wang (New York Institute of Technology, USA)
Article 4
The Design of Virtual Space: Lessons from Videogame Travel (pages 57-76)
Steve Guynup (Art Institute of Pittsburgh, USA)
Issue 3
Article 1
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game (pages 1-23)
Siu-Lan Tan (Kalamazoo College, USA), John Baxa (Kalamazoo College, USA), Matthew P. Spackman (Brigham Young University, USA)
Article 2
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software (pages 24-42)
Leonard A. Annetta (North Carolina State University, USA), Shawn Holmes (North Carolina State University, USA), Meng-Tzu Cheng (North Carolina State University, USA), Elizabeth Folta (North Carolina State University, USA)
Article 3
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach (pages 43-60)
Michael Garrett (Edith Cowan University, Australia), Mark McMahon (Edith Cowan University, Australia)
Article 4
Friendship, Closeness and Disclosure in Second Life (pages 61-74)
Don Heider (Loyola University Chicago, USA), Adrienne L. Massanari (Loyola University Chicago, USA)
Article 5
Computer Gaming Scenarios for Product Development Teams (pages 75-92)
Andrew J. Wodehouse (University of Strathclyde, UK), William J. Ion (University of Strathclyde, UK)
Issue 4
Article 1
Adaptive Interactive Narrative Model to Teach Ethics (pages 1-15)
Rania Hodhod (University of York, UK), Daniel Kudenko (University of York, UK), Paul Cairns (University of York, UK)
Article 2
Bio-Affective Computer Interface for Game Interaction (pages 16-32)
Jorge Arroyo-Palacios (University of Sheffield, United Kingdom), Daniela M. Romano (University of Sheffield, United Kingdom)
Article 3
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming (pages 33-47)
Bram van de Laar (University of Twente, The Netherlands), Boris Reuderink (University of Twente, The Netherlands), Danny Plass-Oude Bos (University of Twente, The Netherlands), Dirk Heylen (University of Twente, The Netherlands)
Article 4
Towards Games for Knowledge Acquisition and Modeling (pages 48-66)
Stijn Hoppenbrouwers (Radboud University Nijmegen, The Netherlands), Bart Schotten (Radboud University Nijmegen, The Netherlands), Peter Lucas (Radboud University Nijmegen, The Netherlands)
Article 5
Automated Event Recognition for Football Commentary Generation (pages 67-84)
Maliang Zheng (University of York, UK), Daniel Kudenko (University of York, UK)
Volume 1 (2009)
Issue 1
Article 1
Lessons Learned about Designing Augmented Realities (pages 1-15)
Patrick O’Shea (Harvard University, USA), Rebecca Mitchell (Harvard University, USA), Catherine Johnston (Harvard University, USA), Chris Dede (Harvard University, USA)
Article 2
Design Factors for Effective Science Simulations: Representation of Information (pages 16-35)
Jan L. Plass (New York University, USA), Bruce D. Homer (CUNY, USA), Catherine Milne (New York University, USA), Trace Jordan (New York University, USA), Slava Kalyuga (University of New South Wales, Australia), Minchi Kim (Purdue University, USA), Hyunjeong Lee (University of Seoul, Korea)
Article 3
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay (pages 36-52)
Elizabeth Bagley (University of Wisconsin-Madison, USA), David Williamson Shaffer (University of Wisconsin-Madison, USA)
Article 4
Computational Literacy in Online Games: The Social Life of Mods (pages 53-65)
Constance Constance Steinkuehler (University of Wisconsin-Madison, USA), Barbara Z. Johnson (University of Minnesota-Duluth, USA)
Article 5
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing (pages 66-89)
René Weber (University of California Santa Barbara, USA), Patrick Shaw (Michigan State University, USA)
Article 6
Visual Analyses of the Creation of Avatars (pages 90-107)
Erik W. Black (University of Florida, USA), Richard E. Ferdig (University of Florida, USA), Joseph C. DiPietro (University of Florida, USA), Feng Liu (University of Florida, USA), Baird Whalen (University of Florida, USA)
Issue 2
Article 1
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science (pages 1-16)
Edward Castronova (Indiana University, USA), Mark W. Bell (Indiana University, USA), Robert Cornell (Indiana University, USA), James J. Cummings (Indiana University, USA), Will Emigh (Studio Cypher LLC, USA), Matthew Falk (Indiana University, USA), Michael Fatten (Indiana University, USA), Paul LaFourest (Indiana University, USA), Nathan Mishler (Studio Cypher, LLC, USA)
Article 2
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom (pages 17-31)
Catherine Norton-Barker (Cornell University, USA), Margaret Corbit (Cornell University, USA), Richard Bernstein (Cornell University, USA), Ebonie Greene (Cornell University, USA)
Article 3
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education (pages 32-51)
Yam San Chee (Nanyang Technological University, Singapore), Swee Kin Loke (Nanyang Technological University, Singapore), Ek Ming Tan (Nanyang Technological University, Singapore)
Article 4
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex (pages 52-76)
Sabine Trepte (Hamburg Media School, Germany), Leonard Reinecke (Hamburg Media School, Germany), Katharina-Maria Behr (Hamburg Media School, Germany)
Issue 3
Article 1
Beyond Choices: A Typology of Ethical Computer Game Designs (pages 1-13)
Miguel Sicart (IT University of Copenhagen, Germany)
Article 2
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (pages 14-27)
B. J. Gajadhar (Eindhoven University of Technology, The Netherlands), Y. A.W. de Kort (Eindhoven University of Technology, The Netherlands), W. A. IJsselsteijn (Eindhoven University of Technology, The Netherlands)
Article 3
Video Game Representations as Cues for Collaboration and Learning (pages 28-52)
Matthew J. Sharritt (Situated Research LLC, USA), Daniel D. Suthers (University of Hawaii at Manoa, USA)
Article 4
Game Design and the Challenge-Avoiding, Self-Validator Player Type (pages 53-67)
Carrie Heeter (Michigan State University, USA), Brian Magerko (Georgia Tech University, USA), Ben Medler (Georgia Tech University, USA), Joe Fitzgerald (Michigan State University, USA)
Article 5
Using Recommendation Systems to Adapt Gameplay (pages 68-80)
Ben Medler (Georgia Institute of Technology, USA)
Article 6
Issue 4
Article 1
Researching and Developing Serious Games as Interactive Learning Instructions (pages 1-19)
Christian Sebastian Loh (Southern Illinois University-Carbondale, USA)
Article 2
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine (pages 20-49)
Tim Stowell (Utah State University, USA), Jon Scoresby (Utah State University, USA), Michael R. Capell (Utah State University, USA), Brett E. Shelton (Utah State University, USA)
Article 3
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs (pages 50-62)
Joseph DiPietro (University of Florida, USA)
Article 4
Dance Dance Education and Rites of Passage (pages 63-89)
Brock Dubbels (University of Minnesota, USA)