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Journal Contents: International Journal of Virtual and Personal Learning Environments (IJVPLE)

Volume 3 (2012)
Issue 1
2.
The Development of E-Portfolio Evaluation Criteria and Application to the Blackboard LMS E-Portfolio (pages 19-36)
Gary F. McKenna (University of the West of Scotland, UK) and Mark Stansfield (University of the West of Scotland, UK)
3.
A Virtual World Workshop Environment for Learning Agile Software Development Techniques (pages 37-54)
David Parsons (Massey University - Auckland, New Zealand) and Rosemary Stockdale (Swinburne University, Australia)
4.
Utilization of Intelligent Software Agent Features for Improving E-Learning Efforts: A Comprehensive Investigation (pages 55-68)
Mandana Farzaneh (University of Tehran, Iran), Iman Raeesi Vanani (University of Tehran, Iran) and Babak Sohrabi (University of Tehran, Iran)
Issue 2
1.
The Usefulness of Learning Objects in Industry Oriented Learning Environments (pages 1-20)
Shantha Fernando (University of Moratuwa, Sri Lanka), Henk G. Sol (University of Groningen, The Netherlands) and Ajantha Dahanayake (Georgia State University, USA)
2.
Learning-by-Doing Teamwork KSA: The Role of Strategic Management Simulation (pages 21-34)
Víctor Martín-Pérez (University of Valladolid, Spain), Natalia Martín-Cruz (University of Valladolid, Spain) and Pilar Pérez-Santana (University of Valladolid, Spain)
3.
Designing Distance Learning Tasks to Help Maximize Vocabulary Development (pages 35-58)
John Paul Loucky (Seinan Jogakuin University, Japan)
4.
Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business? (pages 59-76)
Jean-Eric Pelet (Nantes University, France) and Benoît Lecat (Burgundy School of Business, France)
Volume 2 (2011)
Issue 1
1.
Learning Molecular Structures in a Tangible Augmented Reality Environment (pages 1-18)
Kikuo Asai (The Open University of Japan, Japan) and Norio Takase (FiatLux Co. Ltd., Japan)
2.
Exploring Task-Based Curriculum Development in a Blended-Learning Conversational Chinese Program (pages 19-36)
Yao Zhang Hill (Kapi‘olani Community College, USA) and Stephen L. Tschudi (University of Hawai‘i at Manoa, USA)
3.
Creative Networks of Practice Using Web 2.0 Tools (pages 37-53)
Jukka Orava (Media Centre, Finland) and Pete Worrall (Media Consultant, UK)
4.
Using Learning Platforms to Support Communication and Effective Learning (pages 54-64)
Johanna M. Armitage (London Borough of Hounslow, UK)
5.
Connected Learning in an Australian Technology Program: A Case Study (pages 65-73)
Jane Louise Hunter (University of Western Sydney, Australia)
Issue 2
1.
Motivation, Engagement and Learning through Digital Games (pages 1-16)
Ioanna Iacovides (The Open University, UK), James Aczel (The Open University, UK), Eileen Scanlon (The Open University, UK), Josie Taylor (The Open University, UK) and Will Woods (The Open University, UK)
2.
An Evaluation of Neurogames®: A Collection of Computer Games Designed to Improve Literacy and Numeracy (pages 17-29)
Misbah Mahmood Khan (University of Hertfordshire, UK) and Jonathan Reed (Neurogames, UK)
3.
Game-Like Technology Innovation Education (pages 30-39)
Rikke Magnussen (Aarhus University, Denmark)
4.
“World of Uncertainty” Game for Decision-Makers (pages 40-45)
Jyldyz Tabyldy Kyzy (Queens University, Belfast, UK)
5.
The Siren Song of Digital Simulation: Games, Procedural Rhetoric, and the Process of Historical Education (pages 46-58)
Jerremie Clyde (University of Calgary, Canada) and Glenn Wilkinson (University of Calgary, Canada)
6.
Not Just Playing Around: The MoLeNET Experience of Using Games Technologies to Support Teaching and Learning (pages 59-72)
Rebecca Petley (LSN, UK), Jill Attewell (LSN, UK) and Carol Savill-Smith (LSN, UK)
7.
From the Games Industry: Ten Lessons for Game-Based Learning (pages 73-82)
Paul Hollins (University of Bolton, UK) and Nicola Whitton (Manchester Metropolitan University, UK)
Issue 3
1.
Organisational Blogging: The Problem of Engagement (pages 1-17)
Gavin J. Baxter (University of the West of Scotland, UK), Thomas Connolly (University of the West of Scotland, UK) and Mark Stansfield (University of the West of Scotland, UK)
2.
Social Networking Sites and Language Learning (pages 18-31)
Billy Brick (Coventry University, UK)
3.
Developing New Literacies through Blended Learning: Challenges and Lessons Learned in Ontario, Canada (pages 32-49)
Deborah Kitchener (York University, Canada), Janet Murphy (York University, Canada) and Robert Lebans (Castlewood Consultants, Canada)
4.
Issue 4
1.
Personal Learning Environments: Concept or Technology? (pages 1-11)
Sebastian H. D. Fiedler (Centre for Social Innovation, Austria and University of Turku, Finland) and Terje Väljataga (Tallinn University, Estonia)
2.
Factors Affecting the Design and Development of a Personal Learning Environment: Research on Super-users (pages 12-22)
Helene Fournier (National Research Council of Canada, Canada) and Rita Kop (National Research Council of Canada, Canada)
3.
Making it Rich and Personal: Crafting an Institutional Personal Learning Environment (pages 23-39)
Su White (University of Southampton, UK) and Hugh C. Davis (University of Southampton, UK)
4.
Personal Smartphones in Primary School: Devices for a PLE? (pages 40-48)
Beat Döbeli Honegger (University of Teacher Education Central Switzerland, Switzerland) and Christian Neff (Primary School Goldau, Switzerland)
5.
My Personal Mobile Language Learning Environment: An Exploration and Classification of Language Learning Possibilities Using the iPhone (pages 49-62)
Maria A. Perifanou (National and Kapodistrian University of Athens, Greece)
Volume 1 (2010)
Issue 1
1.
The Centralisation Dilemma in Educational IT (pages 1-9)
Martin Weller (The Open University, UK)
2.
eLearning in the Cloud (pages 10-19)
Niall Sclater (The Open University, UK)
3.
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots (pages 20-37)
Michael Vallance (Future University Hakodate, Japan), Stewart Martin (Teesside University, UK), Charles Wiz (Yokohama National University, Japan) and Paul van Schaik (Teesside University, UK)
4.
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction (pages 38-56)
Leslie Jarmon (The University of Texas at Austin, USA)
5.
Evaluating Games-Based Learning (pages 57-71)
Thomas Hainey (University of the West of Scotland, UK) and Thomas Connolly (University of the West of Scotland, UK)
Issue 2
1.
Second Life as a Surrogate for Experiential Learning (pages 16-30)
Michael N. DeMers (New Mexico State University, USA)
3.
Mechanics Simulations in Second Life (pages 31-44)
Kelly Black (Clarkson University, USA)
4.
5.
Virtual Speed Mentoring in the Workplace - Current Approaches to Personal Informal Learning in the Workplace: A Case Study (pages 59-66)
Chuck Hamilton (IBM Center for Advanced Learning IBM, Canada), Kristen Langlois (IBM Canada Ltd., Canada) and Henry Watson (IBM Canada Ltd., Canada)
Issue 3
2.
An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment (pages 17-35)
Riley Triggs (University of Texas at Austin, USA), Leslie Jarmon (University of Texas at Austin, USA) and Tracy A. Villareal (University of Texas Marine Science Institute, USA)
3.
The Development of a Personal Learning Environment in Second Life (pages 36-54)
Sandra Sutton Andrews (Arizona State University, USA), Mary Stokrocki (Arizona State University, USA), Angel Jannasch-Pennell (Arizona State University, USA) and Samuel A. DiGangi (Arizona State University, USA)
4.
Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach (pages 55-70)
Sheila Webber (University of Sheffield, UK)
5.
A Framework for the Assessment of Wiki-Based Collaborative Learning Activities (pages 71-82)
Hagit Meishar-Tal (Open University of Israel, Israel) and Mat Schencks (Open University, UK)
Issue 4
1.
Low-Cost Virtual Laboratory Workbench for Electronic Engineering (pages 1-17)
Ifeyinwa E. Achumba (University of Portsmouth, UK), Djamel Azzi (University of Portsmouth, UK) and James Stocker (University of Portsmouth, UK)
3.
Comparing Foreign Language Learners’ Use of Online Glossing Programs (pages 31-51)
John Paul Loucky (Seinan Jogakuin University, Japan) and Frank Tuzi (Nyack College, USA)
4.
Promoting Teacher Professional Development through Online Task-Based Instruction (pages 52-65)
María Elena Solares-Altamirano (Universidad Nacional Autónoma de México, Centro de Enseñanza de Lenguas Extranjeras, Departamento de Lingüística Aplicada)
5.
Toward a Personal Learning Environment Framework (pages 66-85)
Mohamed Amine Chatti (RWTH Aachen University, Germany), Mohammad Ridwan Agustiawan (RWTH Aachen University, Germany), Matthias Jarke (RWTH Aachen University, Germany) and Marcus Specht (Open University, Netherlands)