Journal Contents: International Journal of Virtual and Personal Learning Environments (IJVPLE)

Volume 5 (2014)
Issue 1
Article 1
Authoring Adaptive 3D Virtual Learning Environments (pages 1-19)
Ahmed Ewais (Vrije Universiteit Brussel, Brussels, Belgium), Olga De Troyer (Vrije Universiteit Brussel, Brussels, Belgium)
Article 2
Are You an Online Team Player?: A Pilot Study (pages 20-33)
Melody Rawlings (Northern Kentucky University, Highland Heights, KY, USA)
Article 3
Who Owns the Floor?: Examining Participation in a Collaborative Learning Scenario Between Student Teachers and Active Professionals in Second Life (pages 34-53)
Airong Wang (Department of Humanities, Mid Sweden University, Härnösand, Sweden), Anders Steinvall (Department of Language Studies, Umeå University, Umeå, Sweden), Mats Deutschmann (Department of Language Studies, Umeå University, Umeå, Sweden)
Article 4
Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments (pages 54-72)
Chang Liu (Ohio University, Athens, OH, USA), Ying Zhong (Ohio University, Athens, OH, USA)
Article 5
Providing Students with an Easystart to Higher Education: The Emerging Role of Digital Technologies to Facilitate Students' Transitions (pages 73-87)
Claire Hamshire (Manchester Metropolitan University, Manchester, UK), W. Rod Cullen (Manchester Metropolitan University, Manchester, UK)
Issue 2
Special Issue on Education and Poverty: Theory, Research, Policy and Praxis
Guest Editorial Preface
Dennis Beck (ARiEL SIG, University of Arkansas, Fayetteville, AR, USA)
Article 1
The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games (pages 1-14)
Mamta Shah (Drexel University, Philadelphia, PA, USA), Aroutis Foster (Drexel University, Philadelphia, PA, USA)
Article 2
Distance Learning for Students with Special Needs through 3D Virtual Learning (pages 15-27)
James M. Laffey (School of Information Science & Learning Technologies, University of Missouri, Columbia, MO, USA), Janine Stichter (Department of Special Education, University of Missouri, Columbia, MO, USA), Krista Galyen (Mizzou K-12 Online, University of Missouri, Columbia, MO, USA)
Article 3
Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning (pages 28-39)
Bodi Anderson (Indian River State College, St. Pierce, FL, USA)
Article 4
Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation (pages 40-56)
Konrad J. Schönborn (Department of Science and Technology, Linköping University, Norrköping, Sweden), Gunnar E. Höst (Department of Science and Technology, Linköping University, Norrköping, Sweden), Karljohan E. Lundin Palmerius (Department of Science and Technology, Linköping University, Norrköping, Sweden), Jennifer Flint (Department of Science and Technology, Linköping University, Norrköping, Sweden)
Article 5
Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation (pages 57-68)
Aubree M. Webb (The Pennsylvania State University, University Park, PA, USA), Stephanie L. Knight (The Pennsylvania State University, University Park, PA, USA), X. Ben Wu (Texas A&M University, College Station, TX, USA), Jane F. Schielack (College of Science, Texas A&M University, College Station, TX, USA)
Article 6
Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment (pages 69-86)
Meixun Zheng (The Friday Institute for Educational Innovation, North Carolina State University, Raleigh, NC, USA), Hiller A. Spires (Friday Institute for Educational Innovation, North Carolina State University, Raleigh, NC, USA)
Issue 3
Article 1
The Creation of a Theoretical Framework for Avatar Creation and Revision (pages 1-17)
Dennis Beck (College of Education and Health Professions, University of Arkansas, Fayetteville, AR, USA), Cheryl Murphy (College of Education and Health Professions, University of Arkansas, Fayetteville, AR, USA)
Article 2
Learner Acceptance of Using Virtual Patient Encounters to Train Foreign Healthcare Professionals in Swedish (pages 18-32)
Uno G. H. Fors (Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden), Olivier Courteille (Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden)
Article 3
Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes (pages 33-50)
Raija Hämäläinen (Finnish Institute for Educational Research & Faculty of Education, University of Jyväskylä, Jyväskylä, Finland), Kati Laine (Finnish Institute for Educational Research, University of Jyväskylä, Jyväskylä, Finland)
Pedagogical and Andragogical Teaching and Learning with Information Communication Technologies
Book Review
Semire Dikli (Georgia Gwinnett College, Lawrenceville, GA, USA)
Issue 4
Article 1
Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science (pages 1-16)
Shari Metcalf (Harvard Graduate School of Education, Cambridge, MA, USA), Jason Chen (College of William & Mary, Williamsburg, VA, USA), Amy Kamarainen (Harvard Graduate School of Education, Cambridge, MA, USA), Kim Frumin (Harvard Graduate School of Education, Cambridge, MA, USA), Trisha Vickrey (University of Nebraska-Lincoln, Lincoln, NE, USA), Tina Grotzer (Harvard Graduate School of Education, Cambridge, MA, USA), Chris Dede (Harvard Graduate School of Education, Cambridge, MA, USA)
Article 2
In-World Behaviors and Learning in a Virtual World (pages 17-28)
Larysa Nadolny (Iowa State University, Ames, IA, USA), Mark Childs (Faculty of Engineering and Computing, Coventry University, Coventry, UK)
Article 3
Incidental Learning in 3D Virtual Environments: Relationships to Learning Style, Digital Literacy and Information Display (pages 29-44)
Wayne W. Thomas (Department of Educational Psychology, University of Alberta, Edmonton, Canada), Patricia M Boechler (Department of Educational Psychology, University of Alberta, Edmonton, Canada)
Article 4
Construct Validation of an Online Reading Strategy Inventory for Use in Iran (pages 45-59)
Jaleh Hassaskhah (Department of English Language, Faculty of Humanity, University of Guilan, Rasht, Iran), Seyedeh Mona Gaskari (Department of English Language, Islamic Azad University - Tonekabon Branch, Tonekabon, Iran)
Volume 4 (2013)
Issue 1
Article 1
Improving the Impact and Return of Investment of Game-Based Learning (pages 1-15)
Christian Sebastian Loh (Virtual Environment Lab (V-Lab), Department of Curriculum & Instruction, Southern Illinois University, Carbondale, IL, USA)
Article 2
Usability Evaluation of an Adaptive 3D Virtual Learning Environment (pages 16-31)
Ahmed Ewais (Web & Information System Engineering Laboratory (WISE), Department of Computer Science, Vrije Universiteit Brussel, Brussels, Belgium), Olga De Troyer (Web & Information System Engineering Laboratory (WISE), Department of Computer Science, Vrije Universiteit Brussel, Brussels, Belgium)
Article 3
Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation (pages 32-48)
Chang Liu (School of EECS, Ohio University, Athens, OH, USA), Ying Zhong (School of EECS, Ohio University, Athens, OH, USA), Sertac Ozercan (School of EECS, Ohio University, Athens, OH, USA), Qing Zhu (School of EECS, Ohio University, Athens, OH, USA)
Article 4
Identification of Key Issues in Adopting a Web 2.0 E-Portfolio Strategy (pages 49-64)
Gary F. McKenna (Faculty of Science & Technology, School of Computing, University of the West of Scotland, Paisley, UK), Mark H. Stansfield (Faculty of Science & Technology, School of Computing, University of the West of Scotland, Paisley, UK)
Issue 2
Article 1
Adoption of Second Life in Higher Education: Comparing the Effect of Utilitarian and Hedonic Behaviours (pages 1-18)
Nauman Saeed (Faculty of Business, Economics and Law, La Trobe University, Bundoora, VIC, Australia), Sukunesan Sinnappan (Faculty of Higher Education, Lilydale, Swinburne University of Technology, Lilydale, VIC, Australia)
Article 2
Collaborative Process Analysis Coding Scheme (CPACS): Examining the Macro- and Micro- Level of Students’ Discourse in a Virtual World (pages 19-49)
Shannon Kennedy-Clark (Learning and Teaching Centre, Australian Catholic University, North Sydney, NSW, Australia), Kate Thompson (Centre for Research on Computer Supported Learning and Cognition, The University of Sydney, Sydney, NSW, Australia)
Article 3
A Proposed Theory Seeded Methodology for Design Based Research into Effective use of MUVEs in Vocational Education Contexts (pages 50-64)
Todd Cochrane (School of Information Technology, Wellington Institute of Technology, Lower Hutt, New Zealand), Niki Davis (School of Literacies and Arts in Education, University of Canterbury, Christchurch, New Zealand), Donna Morrow (School of Literacies and Arts in Education, University of Canterbury, Christchurch, New Zealand)
Article 4
Towards Models for Designing Language Learning in Virtual Worlds (pages 65-84)
Mats Deutschmann (Department of Language Studies, Umeå University, Umeå, Sweden), Luisa Panichi (Interdepartmental Language Centre, Università di Pisa, Pisa, Italy, & Department of Modern Languages, University of Hull, Hull, UK)
Article 5
The Tree of Knowledge Project: Organic Designs as Virtual Learning Spaces (pages 85-106)
Dean A. F. Gui (English Language Centre, The Hong Kong Polytechnic University, Hung Hom, Hong Kong, China), Gigi AuYeung (English Language Centre, The Hong Kong Polytechnic University, Hung Hom, Hong Kong, China)
Article 6
Facilitating Art Education: The UWA Arts Challenges (pages 107-123)
Merle Hearns (School of Foundation Studies, Manukau Institute of Technology, Manukau, New Zealand), Jegatheva (Jay Jay) Jegathesan (School of Physics, The University of Western Australia, Crawley, WA, Australia)
Article 7
We Learn as We Go: What Five Years Playing with Virtual Worlds has Taught Us (pages 124-136)
Stefan Schutt (Work-based Education Research Centre, Victoria University, Melbourne, VIC, Australia), Dale Linegar (Work-based Education Research Centre, Victoria University, Melbourne, VIC Australia)
Issue 3
Special Issue on the Applied Research in Virtual Environments for Learning (ARVEL) Special Interest Group of the American Educational Research Association (AERA)
Guest Editorial Preface
Jonathon Richter (ARVEL SIG, University of Montana, Missoula, MT, USA), Amelia Cheney (ARVEL SIG, Appalachian State University, Boone, NC, USA), Krista Terry (ARVEL SIG, Appalachian State University, Boone, NC, USA)
Article 1
Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method (pages 1-17)
Scott J. Warren (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Jonathan S. Gratch (University of North Texas, Denton, TX, USA)
Article 2
Factors Affecting Development of Communities in 3D Immersive Learning Environments (pages 18-34)
Terry McClannon (Appalachian State University, Boone, NC, USA), Robert Sanders (Appalachian State University, Boone, NC, USA), Amy Cheney (Appalachian State University, Boone, NC, USA), Les Bolt (Appalachian State University, Boone, NC, USA), Krista Terry (Appalachian State University, Boone, NC, USA)
Article 3
Effects of Virtual Manipulatives on Student Achievement and Mathematics Learning (pages 35-50)
Patricia S. Moyer-Packenham (Utah State University, Logan, UT, USA), Arla Westenskow (Utah State University, Logan, UT, USA)
Article 4
Digital Dome Versus Desktop Display: Learning Outcome Assessments by Domain Experts (pages 51-65)
Jeffery Jacobson (PublicVR, Boston, MA, USA)
Article 5
Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula (pages 66-77)
Shari J. Metcalf (Harvard University, Cambridge, MA, USA), Amy M. Kamarainen (Harvard University, Cambridge, MA, USA), Tina Grotzer (Harvard University, Cambridge, MA,, USA), Chris Dede (Harvard University, Cambridge, MA, USA)
Article 6
The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences (pages 78-87)
Patrick O’Shea (Appalachian State University, Boone, NC, USA), Daniel Curry-Corcoran (Newport News Public Schools, Newport News, VA, USA)
Issue 4
Special Issue from the Personal Learning Environments 2011 Conference
Guest Editorial Preface
Graham Attwell (Pontydysgu, Wales, UK), Linda Castañeda (Department of Didactics and School Organization, Universidad de Murcia, Murcia, Spain), Ilona Buchem (Beuth University of Applied Sciences, Berlin, Germany)
Article 1
Exploring the Possibilities of an Institutional PLE in Higher Education: Integration of a VLE and an E-Portfolio System (pages 1-15)
Jesús Salinas (University of the Balearic Islands, Palma, Majorca, Spain), Victoria I. Marín (University of the Balearic Islands, Palma, Majorca, Spain), Catalina Escandell (University of the Balearic Islands, Palma, Majorca, Spain)
Article 2
Training Academicians to Develop Personalized Learning Environment and Students Engagement (PLEaSE) (pages 16-30)
Raja Maznah Raja Hussain (Universiti Utara Malaysia, Sintok, Malaysia), Huey Zher Ng (University of Malaya, Kuala Lumpur, Malaysia)
Article 3
PLEs in Higher Education: Exploring the Transference of Web 2.0 Social Affordances (pages 31-43)
Oskar Casquero (University of the Basque Country, Bilbao, Spain), Javier Portillo (University of the Basque Country, Bilbao, Spain), Ramón Ovelar (University of the Basque Country, Leioa, Spain), Jesús Romo (University of the Basque Country, Bilbao, Spain), Manuel Benito (University of the Basque Country, Leioa, Spain)
Article 4
Personal Learning Environments in the Workplace: An Exploratory Study into the Key Business Decision Factors (pages 44-58)
Arunangsu Chatterjee (University of Leicester, Leicester, UK ), Effie Lai-Chong Law (University of Leicester, Leicester, UK), Alexander Mikroyannidis (Open University, Milton Keynes, UK), Glyn Owen (British Institute of Learning and Development, Bristol, UK), Karen Velasco (British Institute of Learning and Development, Bristol, UK )
Article 5
Personal Knowledge Integrators (pages 59-68)
David C. White (The University of Auckland, Auckland, New Zealand)
Pedagogical and Andragogical Teaching and Learning with Information CommunicationTechnologies
Book Review
Semire Dikli (Georgia Gwinnett College, Lawrenceville, GA, USA)
Volume 3 (2012)
Issue 1
Article 1
Article 2
The Development of E-Portfolio Evaluation Criteria and Application to the Blackboard LMS E-Portfolio (pages 19-36)
Gary F. McKenna (University of the West of Scotland, UK), Mark Stansfield (University of the West of Scotland, UK)
Article 3
A Virtual World Workshop Environment for Learning Agile Software Development Techniques (pages 37-54)
David Parsons (The Mind Lab by Unitec, New Zealand), Rosemary Stockdale (Swinburne University, Australia)
Article 4
Utilization of Intelligent Software Agent Features for Improving E-Learning Efforts: A Comprehensive Investigation (pages 55-68)
Mandana Farzaneh (University of Tehran, Iran), Iman Raeesi Vanani (University of Tehran, Iran), Babak Sohrabi (University of Tehran, Iran)
Issue 2
Article 1
The Usefulness of Learning Objects in Industry Oriented Learning Environments (pages 1-20)
Shantha Fernando (University of Moratuwa, Sri Lanka), Henk G. Sol (University of Groningen, The Netherlands), Ajantha Dahanayake (Georgia State University, USA)
Article 2
Learning-by-Doing Teamwork KSA: The Role of Strategic Management Simulation (pages 21-34)
Víctor Martín-Pérez (University of Valladolid, Spain), Natalia Martín-Cruz (University of Valladolid, Spain), Pilar Pérez-Santana (University of Valladolid, Spain)
Article 3
Designing Distance Learning Tasks to Help Maximize Vocabulary Development (pages 35-58)
John Paul Loucky (Seinan Jogakuin University, Japan)
Article 4
Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business? (pages 59-76)
Jean-Eric Pelet (Nantes University, France), Benoît Lecat (Burgundy School of Business, France)
Issue 3
Article 1
Utilizing Innovative Video Chat Technology to Meet National Standards: A Case Study on a STARTALK Hindi Language Program (pages 1-20)
Shaheen Parveen (University of Pennsylvania, USA), Cayley Pater (Central European University, USA)
Article 2
Designing a Virtual Social Space for Language Acquisition (pages 21-42)
Maria Alessandra Woolson (Middlebury College, USA)
Article 3
Email Tandem Exchanges as a Tool for Authentic Cultural Learning (pages 43-59)
Reyes Llopis-García (Columbia University, USA)
Article 4
Identities, Borders, Change: A Case Study of (Trans) Cultural Learning in Mediated Learning Communities (pages 60-80)
Sébastien Dubreil (University of Tennessee – Knoxville, USA)
Article 5
Building a Model for Online Distance Courses Through Social Media and Networks (pages 81-94)
Ed Dixon (University of Pennsylvania, USA)
Issue 4
Article 1
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners (pages 1-15)
Isara Kongmee (School of Computing, Engineering and Information Sciences, Northumbria University, Newcastle upon Tyne, UK), Rebecca Strachan (School of Computing, Engineering and Information Sciences, Northumbria University, Newcastle upon Tyne, UK), Alison Pickard (School of Computing, Engineering and Information Sciences, Northumbria University, Newcastle upon Tyne, UK), Catherine Montgomery (School of Health, Community & Education Studies, Northumbria University, Newcastle upon Tyne, UK)
Article 2
Pre-Service Teachers Designing Virtual World Learning Environments (pages 16-26)
Lisa Jacka (School of Education, Southern Cross University, Lismore, NSW, Australia), Kate Booth (School of Education, Southern Cross University, Coffs Harbour, NSW, Australia)
Article 3
Using a Classification of Psychological Experience in Social-Networking Sites as a Virtual Learning Environment (pages 27-40)
Joseph Onibokun (School of Social Sciences and Law, Teesside University, Middlesbrough, UK), Paul van Schaik (School of Social Sciences and Law, Teesside University, Middlesbrough, UK)
Article 4
Implementing Unconventional Virtual Environments for Enhancing Creativity in Architecture Pedagogy (pages 41-52)
Alireza Mahdizadeh Hakak (Faculty of Architecture, Delft University, Delft, South Holland, The Netherlands), Nimish Biloria (Faculty of Architecture, Delft University, Delft, South Holland, The Netherlands), Mozhgan Raouf Rahimi (Islamic Azad University-Parand Branch, Tehran, Iran)
Article 5
Exploring Identity and Citizenship in a Virtual World (pages 53-70)
Stewart Martin (Centre for Educational Studies, University of Hull, Hull, UK)
Volume 2 (2011)
Issue 1
Article 1
Learning Molecular Structures in a Tangible Augmented Reality Environment (pages 1-18)
Kikuo Asai (The Open University of Japan, Japan), Norio Takase (FiatLux Co. Ltd., Japan)
Article 2
Exploring Task-Based Curriculum Development in a Blended-Learning Conversational Chinese Program (pages 19-36)
Yao Zhang Hill (Kapi‘olani Community College, USA), Stephen L. Tschudi (University of Hawai‘i at Manoa, USA)
Article 3
Creative Networks of Practice Using Web 2.0 Tools (pages 37-53)
Jukka Orava (Media Centre, Finland), Pete Worrall (Media Consultant, UK)
Article 4
Using Learning Platforms to Support Communication and Effective Learning (pages 54-64)
Johanna M. Armitage (London Borough of Hounslow, UK)
Article 5
Connected Learning in an Australian Technology Program: A Case Study (pages 65-73)
Jane Louise Hunter (University of Western Sydney, Australia)
Issue 2
Article 1
Motivation, Engagement and Learning through Digital Games (pages 1-16)
Ioanna Iacovides (The Open University, UK), James Aczel (The Open University, UK), Eileen Scanlon (The Open University, UK), Josie Taylor (The Open University, UK), Will Woods (The Open University, UK)
Article 2
An Evaluation of Neurogames®: A Collection of Computer Games Designed to Improve Literacy and Numeracy (pages 17-29)
Misbah Mahmood Khan (University of Hertfordshire, UK), Jonathan Reed (Neurogames, UK)
Article 3
Game-Like Technology Innovation Education (pages 30-39)
Rikke Magnussen (Aarhus University, Denmark)
Article 4
“World of Uncertainty” Game for Decision-Makers (pages 40-45)
Jyldyz Tabyldy Kyzy (Queens University, Belfast, UK)
Article 5
The Siren Song of Digital Simulation: Games, Procedural Rhetoric, and the Process of Historical Education (pages 46-58)
Jerremie Clyde (University of Calgary, Canada), Glenn Wilkinson (University of Calgary, Canada)
Article 6
Not Just Playing Around: The MoLeNET Experience of Using Games Technologies to Support Teaching and Learning (pages 59-72)
Rebecca Petley (LSN, UK), Jill Attewell (LSN, UK), Carol Savill-Smith (LSN, UK)
Article 7
From the Games Industry: Ten Lessons for Game-Based Learning (pages 73-82)
Paul Hollins (University of Bolton, UK), Nicola Whitton (Manchester Metropolitan University, UK)
Issue 3
Article 1
Organisational Blogging: The Problem of Engagement (pages 1-17)
Gavin J. Baxter (University of the West of Scotland, UK), Thomas Connolly (University of the West of Scotland, UK), Mark Stansfield (University of the West of Scotland, UK)
Article 2
Social Networking Sites and Language Learning (pages 18-31)
Billy Brick (Coventry University, UK)
Article 3
Developing New Literacies through Blended Learning: Challenges and Lessons Learned in Ontario, Canada (pages 32-49)
Deborah Kitchener (York University, Canada), Janet Murphy (York University, Canada), Robert Lebans (Castlewood Consultants, Canada)
Article 4
Constructivism in Synchronous and Asynchronous Virtual Learning Environments for a Research Methods Course (pages 50-63)
Kenneth David Strang (State University of New York, USA, and APPC Research, Australia)
Issue 4
Article 1
Personal Learning Environments: Concept or Technology? (pages 1-11)
Sebastian H. D. Fiedler (Centre for Social Innovation, Austria and University of Turku, Finland), Terje Väljataga (Tallinn University, Estonia)
Article 2
Factors Affecting the Design and Development of a Personal Learning Environment: Research on Super-users (pages 12-22)
Helene Fournier (National Research Council of Canada, Canada), Rita Kop (National Research Council of Canada, Canada)
Article 3
Making it Rich and Personal: Crafting an Institutional Personal Learning Environment (pages 23-39)
Su White (University of Southampton, UK), Hugh C. Davis (University of Southampton, UK)
Article 4
Personal Smartphones in Primary School: Devices for a PLE? (pages 40-48)
Beat Döbeli Honegger (University of Teacher Education Central Switzerland, Switzerland), Christian Neff (Primary School Goldau, Switzerland)
Article 5
My Personal Mobile Language Learning Environment: An Exploration and Classification of Language Learning Possibilities Using the iPhone (pages 49-62)
Maria A. Perifanou (National and Kapodistrian University of Athens, Greece)
Volume 1 (2010)
Issue 1
Article 1
The Centralisation Dilemma in Educational IT (pages 1-9)
Martin Weller (The Open University, UK)
Article 2
eLearning in the Cloud (pages 10-19)
Niall Sclater (The Open University, UK)
Article 3
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots (pages 20-37)
Michael Vallance (Future University Hakodate, Japan), Stewart Martin (Teesside University, UK), Charles Wiz (Yokohama National University, Japan), Paul van Schaik (Teesside University, UK)
Article 4
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction (pages 38-56)
Leslie Jarmon (The University of Texas at Austin, USA)
Article 5
Evaluating Games-Based Learning (pages 57-71)
Thomas Hainey (University of the West of Scotland, UK), Thomas Connolly (University of the West of Scotland, UK)
Issue 2
Article 1
Article 2
Second Life as a Surrogate for Experiential Learning (pages 16-30)
Michael N. DeMers (New Mexico State University, USA)
Article 3
Mechanics Simulations in Second Life (pages 31-44)
Kelly Black (Clarkson University, USA)
Article 4
Article 5
Virtual Speed Mentoring in the Workplace - Current Approaches to Personal Informal Learning in the Workplace: A Case Study (pages 59-66)
Chuck Hamilton (IBM Center for Advanced Learning IBM, Canada), Kristen Langlois (IBM Canada Ltd., Canada), Henry Watson (IBM Canada Ltd., Canada)
Issue 3
Article 2
An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment (pages 17-35)
Riley Triggs (University of Texas at Austin, USA), Leslie Jarmon (University of Texas at Austin, USA), Tracy A. Villareal (University of Texas Marine Science Institute, USA)
Article 3
The Development of a Personal Learning Environment in Second Life (pages 36-54)
Sandra Sutton Andrews (Arizona State University, USA), Mary Stokrocki (Arizona State University, USA), Angel Jannasch-Pennell (Arizona State University, USA), Samuel A. DiGangi (Arizona State University, USA)
Article 4
Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach (pages 55-70)
Sheila Webber (University of Sheffield, UK)
Article 5
A Framework for the Assessment of Wiki-Based Collaborative Learning Activities (pages 71-82)
Hagit Meishar-Tal (Open University of Israel, Israel), Mat Schencks (Open University, UK)
Issue 4
Article 1
Low-Cost Virtual Laboratory Workbench for Electronic Engineering (pages 1-17)
Ifeyinwa E. Achumba (University of Portsmouth, UK), Djamel Azzi (University of Portsmouth, UK), James Stocker (University of Portsmouth, UK)
Article 3
Comparing Foreign Language Learners’ Use of Online Glossing Programs (pages 31-51)
John Paul Loucky (Seinan Jogakuin University, Japan), Frank Tuzi (Nyack College, USA)
Article 4
Promoting Teacher Professional Development through Online Task-Based Instruction (pages 52-65)
María Elena Solares-Altamirano (Universidad Nacional Autónoma de México, Centro de Enseñanza de Lenguas Extranjeras, Departamento de Lingüística Aplicada)
Article 5
Toward a Personal Learning Environment Framework (pages 66-85)
Mohamed Amine Chatti (RWTH Aachen University, Germany), Mohammad Ridwan Agustiawan (RWTH Aachen University, Germany), Matthias Jarke (RWTH Aachen University, Germany), Marcus Specht (Open University, Netherlands)