Texas A&M International University
(USA) professor Ned Kock believes that much of e-collaboration
in the future will take place in virtual worlds. As
editor-in-chief of the progressive International Journal of
e-Collaboration,
Kock bases
his prediction of increased virtual
environment use off of emerging patterns in the technology
field.
“Recent years have seen the growing use
of virtual worlds such as Second Life and World of Warcraft
for entertainment and business purposes, and a rising interest
from researchers in the impact that
virtual worlds can have on
patterns of e-collaboration behavior and collaborative task outcomes,” says
Kock.
A short time ago, Kock published an
article in his journal examining whether actual work can be
accomplished in virtual worlds, whether virtual worlds can
provide the basis for trade (B2C and C2C e-commerce), and
whether they can serve as a platform for credible studies of
e-collaboration behavior and related outcomes. The
article argues that virtual worlds hold
great potential in each of
these three areas, even though there are certainly pitfalls
ahead.
“The prominent emergence of virtual
worlds such as Second Life and their rapidly growing user base
does not necessarily imply that they have an immediately
practical e-collaboration appeal,” says Kock. “For a
virtual world to have a practical e-collaboration appeal,
meaning that actual work can be done in
the virtual world, the benefits
of e-collaborating through the virtual world must outweigh the
costs.”
Kock sugguests possible benefits as time
and dollar savings due to the reduced need for physical
transportation to meeting sites. However, possible costs
include reduced communication fluency and
increased communication ambiguity due to cumbersome interfaces and interaction
delays.
“Past experience tells us that if a
virtual community of users is created around a technology and
grows beyond a critical mass, then practical e-collaboration
applications will follow. Any virtual world that
attracts a large number of users on a global scale will
eventually have a business impact, even if for no other reason
than its marketing appeal. This will, in turn, lead to
technological improvements that will
eventually make e-collaboration through virtual
worlds attractive as the benefits of e-collaboration outweigh the
costs.”
For more on Ned Kock and his extensive
research into e-collaboration, visit his journal’s Web site
at: www.igi-global.com/ijec.