Scholars now express broad concern about
the possible impact of racial-portrayal and gender-role
content in video games on players, especially adolescent ones.
Despite its alarming potential influence on gamers, very
limited research has examined the stereotypical content in
video games and its possible impact.
In “Gender and Racial Stereotypes in
Popular Video Games”, an article from the recent release of
the Handbook of Research on Effective Electronic
Gaming in Education
, (edited by Dr. Richard E. Ferdig, University of
Florida, USA) professors Dr. Yi Mou, Cambridge, MA (USA) and
Dr. Wei Peng, Michigan State University (USA) take a
comprehensive review of previous studies conducted upon
gender-role and racial portrayals in video games, as well as
examine the implications of stereotyping in video games and
the possible social and psychological impact on players,
specifically young gamers.
“Compared to the research on gender
stereotyping, even fewer studies have examined racial
stereotyping in video games,” write Mou and Peng. “One reason
might be the conscious avoidance of specific race
representations by the gaming producers.”
“Oftentimes characters are created with
vague or ambiguous ethnic characteristics, making it hard to
tell the race characteristics. Nevertheless, the limited
research sheds some light on the under representation and
stereotypical portrayal of minority groups.”
Mou and Peng find that stereotypical
gender roles are prevalent in games and this typecast will
very likely influence how adolescents form their own identity
toward the opposite gender. When popular commercial video
games are to be used in the classroom, the authors insist that
researchers and educators need to consider the potential
impact that could generate among the young scholars.
(Portions of this article are excerpted from the
Handbook of Research on Effective
Electronic Gaming in Education
edited by Dr. Richard E.
Ferdig.)