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Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Edited By: David Gibson, University of Vermont, USA; Young Kyun Baek, Korea National University of Education, Korea
Table of Contents:

Section I: Defining the Context

Chapter I: A Simulation Primer

    Katrin Becker, University of Calgary, Canada
    James R. Parker, University of Calgary, Canada

Chapter II: Digital Simulation in Teaching and Learning

    Youngkyun Baek, Korea National University of Education, Republic of Korea

Chapter III: Virtual Spaces for Teaching and Learning

    Peter R. Albion, University of Southern Queensland, Australia

Chapter IV: Computers and the End of Progressive Education

    David Williamson Shaffer, University of Wisconsin-Madison, USA

Section II: Design Considerations

Chapter V: Combining Instructional Design and Game Design

    Celina Byers, Bloomsburg University of Pennsylvania, USA

Chapter VI: The Narrative Event Diagram: A Tool for Designing Professional Simulations

    Helyn Gould, University of Strathclyde, UK
    Michael Hughes, University of Strathclyde, UK
    Paul Maharg, University of Strathclyde, UK
    Emma Nicol, University of Strathclyde, UK

Chapter VII: Modeling Classroom Behaviors in Software Agents

    David Gibson, CurveShift, Inc., USA

Chapter VIII: Design Principles for Interactive Learning Environments with Embedded Formative Assessments

    Sara Dexter, University of Virginia, USA

Chapter IX: Hybrid 2D/3D Development of Interactive Simulations

    Penny deByl, University of Applied Sciences, The Netherlands

Chapter X: Using Case Studies as the Narrative to Game Design and Development

    Len Annetta, North Carolina State University, USA
    James Minogue, North Carolina State University, USA
    Shawn Holmes, North Carolina State University, USA
    Meng-Tzu Cheng, North Carolina State University, USA
    Elizabeth Folta, North Carolina State University, USA
    Marta Klesath, North Carolina State University, USA

Section III: Case Studies Focused on Improving Teaching

Chapter XI: Exploring Teacher Problem Solving Using Simulation

    Mark Girod, University of Western Oregon, USA

Chapter XII: A Simulation for Improving Teachers’ Motivational Skills

    Donguk Cheong, Korea National University of Education, Republic of Korea
    Bokyeong Kim, University of Virginia, USA

Chapter XIII: Designing Commercial Simulations for Teachers

    Damián Piccolo, AndenSolutions.com, USA
    Anna Oskorus, TiER1 Performance Solutions, USA

Chapter XIV: Simulating Teaching Experience with Role-Play

    Scott J. Warren, University of North Texas, USA
    Richard A. Stein, Indiana University-Bloomington, USA

Chapter XV: simClass: Simulate Your Class Before You Teach

    Bokyeong Kim, University of Virginia, USA
    Donguk Cheong, Korea National University of Education, Republic of Korea

Chapter XVI: Using Digital Games to Develop Ethical Teachers

    Karen Schrier, Columbia University, USA
    Charles K. Kinzer, Columbia University, USA

Chapter XVII: Modeling in the Classroom Using Squeak Etoys

    Shelby P. Morge, University of North Carolina Wilmington, USA

Section IV: Case Studies Focused on Learning

Chapter XVIII: Alternate Reality Games as Simulations

    Mary Jo Dondlinger, Richland College, USA
    Scott Joseph Warren, University of North Texas, USA

Chapter XIX: Supporting Open-Ended Assignments

    Caitlin Kelleher, Washington University, USA

Chapter XX: Cognitive Apprenticeship Inspired Simulations

    Kay Kyeongju Seo, University of Cincinnati, USA
    Aimee Byk, University of Cincinnati, USA
    Chris Collins, University of Cincinnati, USA

Chapter XXI: Learning by Doing via Game Making

    Jae Yeob Jung, Korea National University of Education, Republic of Korea
    Hyung Sung Park, Korea National University of Education, Republic of Korea

Section V: Engaging Graduate Students in Development

Chapter XXII: Modding Neverwinter Nights Into Serious Games

    Christian Sebastian Loh, Southern Illinois University Carbondale, USA
    Jae Hwan Byun, Southern Illinois University Carbondale, USA

Chapter XXIII: Changing Middle School Science through STEAM

    Teresa Franklin, Ohio University, USA
    David Chelberg, Ohio University, USA
    Chang Liu, Ohio University, USA

Section VI: Epilogue

Chapter XXIV: Complex Systems Concepts in Simulations

    David Gibson, CurveShift, Inc., USA