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CALL FOR CHAPTERS
Proposals Submission Deadline: 9/30/2009 Full Articles Due: 12/24/2009
Handbook of Research on Technologies and Cultural Heritage: Applications and Environments
A book edited by by Georgios Styliaras,
Dimitrios Koukopoulos and Fotis Lazarinis
University of Ioannina, Greece
Introduction
Now, more than ever, cultural environments, in all their forms, can profit from information and communication technologies in order to support their two main aims: content organization and dissemination.
Cultural environments include museums and archaeological sites; festivals and artistic events; government organizations and institutions, etc. All of these environments have to deal with content that is either being gathered and further organized, or disseminated to the public through various mediums. For example, organizing the findings of an archaeological excavation; documenting the books of a library; annotating the exhibitions of a museum; presenting an archaeological site and its findings; creating an educational game based on some cultural artefacts; auctioning modern art products for the economical support of artists, museums and galleries, etc.
All of the above processes may be supported today by information and communication technologies throughout their lifecycle. Firstly, databases and digital libraries may be used for organizing cultural content with the use of protocols and standards. Collection owners, museum curators, librarians and government institutions can use these infrastructures in order to classify and document their information pools. Then, this organized content may be disseminated through the World Wide Web and multimedia applications. Presentation applications that exploit multimedia and Web technologies can be deployed on single computers; on information kiosks; on open areas by using large displays, wireless connections and new interface mediums that exploit motion and position. Trustworthy and secure mechanisms for the distribution of cultural information in heterogeneous computing environments should be deployed along with techniques that permit the provision of guaranteed quality of service to the end-user in cultural information systems. Information retrieval systems are able to draw cultural content from repositories and feed appropriately the above applications. Additionally, educational applications and games may further exploit cultural content. In all of these processes, some special issues regarding content protection and quality transmission and delivery also play an important role.
Conclusively, a variety of information and communication technologies, software applications, hardware systems and supporting infrastructures support several operations of a cultural environment and result in providing rich structuring, retrieving and dissemination capabilities of cultural content, while lessening administrative burdens.
Objective of the Book
The scientific objective of this publication focuses on presenting alternative perspectives of designing, implementing and using digital media in cultural environments. The use and development of digital systems for cultural environments will be discussed in depth. The user needs, the designing of affective and immersive interfaces, the educational applications for exploring museums, the deployment of e-commerce applications for commercial exploiting of cultural heritage and contemporary art, the technologies for developing online cultural presentations and promotional sites, the trust, security and stability issues of media content and computing systems, the quality of service of multimedia networks, the interoperability of systems and the effective resource discovery will be among the issues considered in the proposed edition.
The overall and operational objectives of the publication are as follows:
To discuss the issues involved in designing and developing information systems for culture
To present functional examples of cultural heritage software applications
To discuss the utilization of new hardware and mobile technologies in museum educational applications
To propose frameworks and methodologies for the rapid development of information systems for the domain of culture
To consider security issues in the presentation and distribution of cultural information
To discuss new innovative approaches for the effective promotion of culture
To study the quality of service issues of stability and trust in the distribution of multimedia content through networks and distributed systems
To explore specific methods for commercial and tourist exploitation of cultural heritage and modern art products
To consider the issues of adaptivity, accessibility and personalisation of online systems
To discuss country specific problems in promoting cultural heritage through the Web
Target Audience
We expect this publication to be of interest to the following professions:
Museologists
Archaeologists
Multimedia application developers
Web professionals
Multimedia network designers and administrators
Trust and security professionals
Database administrators
Museum curators
Government staff
Web artists
Cultural organizations administrators
Educators
Also this publication will be for all academic libraries and for scholars from information science, computer mediated communication, new media studies and other related areas. Important additional audiences include graduate students.
Recommended topics include, but are not limited to, the following:
Characteristics of cultural heritage in the digital era
Multimedia applications (overview of existing applications and potentials)
Content management applications (databases, retrieval, digital libraries)
Standards and protocols
ICT for bureaucratic procedures in cultural heritage (differentiating large and medium sized organizations)
Web 2.0 for cultural heritage
Educational applications
Games
Mobile applications
Distributed systems for managing and presentation purposes
Multimedia security in networking
Trustworthy multimedia networks
Authorization and access control models
Digital rights management
Digital watermarking
Quality issues during content presentation
Quality of service issues in multimedia networks
Stability properties of heterogeneous multimedia networks and distributed systems
Display mediums for cultural heritage applications
E-shop applications
Interaction mediums for cultural heritage applications
Indoor / outdoor solutions (networks, mediums, applications)
Interoperability of cultural information systems
Accessibility and adaptability of cultural heritage applications
Submission Procedure
Researchers and practitioners are invited to submit on or before September 30, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by October 15, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by December 24, 2009. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” and “IGI Publishing” imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in late 2010.
Important Dates:
September 30, 2009: Proposal Submission Deadline
October 15, 2009: Notification of Acceptance
December 24, 2009: Full Chapter Submission
February 15, 2010: Review Result Returned
March 15, 2010: Revised Chapter Submission
March 31, 2010: Final Acceptance Notification
April 15, 2010: Final Chapter Submission
Inquiries and submissions can be forwarded electronically (Word document) or by mail to:
Georgios D. Styliaras
Department of Cultural Heritage Environment and New Technologies
University of Ioannina, Neapoli, 30100 Agrinio, Greece
Tel.: +30 2641091706 • Fax: +30 2641091709
E-mail: gstyl@uoi.gr
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