|Total results: 75||
|Diverse Contemporary Issues Facing Business Management Education
Mohammad Ayub Khan, Diana Bank, Edet E. Okon, Ghassan Al-Qaimari, Silvia Lizett Olivares Olivares, Salvador Treviño-Martínez.
In today’s society, it is not only desirable but essential for a business to take on a global edge. The best way to ensure a successful future is to educate business students about global policies currently at play.
Diverse Contemporary Issues Facing Business Management Education discusses the...
Remote Workforce Training: Effective Technologies and Strategies
Lifelong learning can occur both in and out of the classroom, but the most valuable instruction takes place on the job.
Remote Workforce Training: Effective Technologies and Strategies investigates methods, techniques, and systems used in employee training programs. The tools and technologies...
Evolving Corporate Education Strategies for Developing Countries: The Role of Universities
B. PanduRanga Narasimharao, S. Rangappa Kanchugarakoppal, Tukaram U. Fulzele.
Educational commissions continue to press the need for growth in higher education. In particular, universities in developing countries persist in putting their academic theory into practice by aiming to integrate their intellectual and cultural traditions into higher education. Evolving Corporate...
Handbook of Research on Teaching Ethics in Business and Management Education
Charles Wankel, Agata Stachowicz-Stanusch.
The outset of the 21st century was replete with numerous corruption scandals and a financial crisis, which spawned inquiry into the goals, stances, and curricula of business schools. Such concerns were bolstered by a seeming ethical disorientation by many businesses and businesspeople. Rather than...
Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices
Khairiyah Mohd Yusof, Naziha Ahmad Azli, Azlina Mohd Kosnin, Sharifah Kamilah Syed Yusof, Yudariah Mohammad Yusof.
As the engineering education shifts away from traditional methods and towards the outcomes-based mastery of science, technology, engineering and math topics, curriculum design must also shift to reflect this new priority. Outcome-Based Science, Technology, Engineering, and Mathematics Education...
Assessing and Evaluating Adult Learning in Career and Technical Education
Victor C. X. Wang.
Increased interest in and use of theoretical and empirical assessment and evaluation methods have created a need for unique contributions to exisiting literature in the field of adult education and career and technical education. Assessing and Evaluating Adult Learning in Career and Technical Education...
Virtual Environments for Corporate Education: Employee Learning and Solutions
Corporations are beginning to see the educational potential of virtual realities in the workplace. Thanks to its unique characteristics as well as its ability to bring dispersed people together in an almost “real” environment for relatively low cost, virtual environments may become the preferred...
Interprofessional E-Learning and Collaborative Work: Practices and Technologies
Adrian Bromage, Lynn Clouder, Jill Thistlethwaite, Frances Gordon.
Interprofessionalism, an emerging model and philosophy of multi-disciplinary and multi-agency working, has in increasingly become an important means of cultivating joint endeavors across varied and diverse disciplinary and institutional settings. Interprofessional E-Learning and Collaborative Work...
Socio-Cultural Impacts of Workplace E-Learning: Epistemology, Ontology and Pedagogy
Karim A. Remtulla.
Workplace e-learning as a socially and culturally negotiated and perpetuated phenomenon remains uncommon, as does the availability of taxonomies that further analyze this idea critically, paradigmatically, and perspectivally.
Socio-Cultural Impacts of Workplace E-Learning: Epistemology, Ontology and...
Using Virtual Worlds for Learning
Virtual worlds for adults (e.g. Second Life), youth (e.g. Habbo) and children (e.g. Whyville) have a great potential for learning and teaching practices for enriching wider public and engendering collective experience and collaboration. Informal learning environments such as virtual worlds offer people...
Application of Adult Learning Theory in Distance Learning
Mary Rose Grant.
Adult learning theory suggests that adults need to perceive the relevance and purpose of learning in order to learn most effectively. Grounded in the notion that adults frame their own learning objectives, are self-directed and active participants in their learning, require constructive feedback and...
Desktop Virtual Reality Applications for Training Personnel of Small Businesses
Miguel A. Garcia-Ruiz, Arthur Edwards, Raul Aquino-Santos, Samir El-Seoud, Miguel Vargas Martin.
Small and medium-sized businesses (SMBs) in most world economies suffer from a series of intense economic pressures from local, regional and international markets. Although these problems are microeconomic to the small and medium-sized business, they are directly related to macro economic factors...
Virtual Learning Environments for Manufacturing
Hamed F. Manesh, Dirk Schaefer.
Since the advent of globalization, the manufacturing industry has been subject to continuous pressure of competition. Products have to be developed faster than before, with equivalent or higher quality, and at significantly lower cost. Whilst modern manufacturing systems provide the technological edge...
Applied Training in Virtual Environments
Virtual worlds hold enormous promise for corporate education and training. From distributed collaboration that facilitates participation at a distance, to allowing trainees to experience dangerous situations first-hand without threat to personal safety, virtual worlds are a solution that offers...
Train the Trainer: A Competency-Based Model for Teaching in Virtual Environments
Mary Rose Grant.
This chapter describes an online competency-based model for teaching adult learners in virtual environments. This model, informed by prior studies for online teaching, expands emergent themes within best practices and identifies competencies for course design, delivery and management of adult-centered...
Facilitating a Hierarchy of Engagement: Corporate Education in Virtual Worlds
Paul R. Messinger, Xin Ge, Glenn E. Mayhew, Run Niu, Eleni Stroulia.
Virtual worlds, where many people can interact simultaneously within the same three-dimensional environment, are productive enabling environments for corporate education. In this chapter, the authors propose a hierarchy of four types of educational engagement, at successively deeper levels of...
Using Role-Playing and Coaching in Virtual Worlds to Promote Team Transformation
This chapter outlines the need for team members to transform distorted assumptions about team members who are in some way different from them. In our increasingly diverse teams, this transformation is essential. The chapter fully explains transformative learning and how to foster it in role playing and...