|Total results: 90||
|Learning in Metaverses: Co-Existing in Real Virtuality
Eliane Schlemmer, Luciana Backes.
The potential of virtual world technologies to improve teaching and learning has been recognized in recent years, creating new possibilities for teaching and learning processes, with virtual environments impacting the achievement of student learning and collaboration.
Learning in Metaverses...
Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Shannon Kennedy-Clark, Kristina Everett, Penny Wheeler.
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual...
Second Life for Assessing Postgraduate Learning: Student Perspectives
Elaine Huber, Yvette Blount.
This case describes how an assessment task for a postgraduate unit (Information Systems in Business) was developed and delivered using the virtual world platform Second Life. Students investigated and reflected upon the appropriateness of particular technologies for organizations and in particular for...
Assessing Spatial Design in Virtual Environments
Andrew Cram, Russell Lowe, Katy Lumkin.
There is growing interest in adopting three-dimensional virtual environments within spatial design courses to use digital modelling techniques to support students' learning. One pedagogical issue that has received little attention so far is the question of how 3D virtual environments can be used to...
Piloting Online Submission and Online Assessment with GradeMark
Trudy Ambler, Yvonne Breyer, Sherman Young.
Online technologies are becoming ubiquitous in higher education and present both challenges and opportunities for those involved in learning and teaching. This chapter reports on the research-enhanced implementation of Electronic Assessment Management (EAM) within one faculty of a university in Sydney...
Methods for Assessing 3D Virtual Worlds in Design Education
Leman Figen Gül, Ning Gu, Mi Jeong Kim, Xiangyu Wang.
With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we...
Using Discourse Analysis to Assess Student Problem-Solving in a Virtual World
Shannon Kennedy-Clark, Penny Wheeler.
Finding effective ways to measure student learning has been an enduring issue across the higher education sector. While much attention has been placed on the integration of technologies to support learning, not as much attention has focused on how these tools may also provide opportunities for the...
Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student...
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Klaus Bredl, Wolfgang Bösche.
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections. Many traditionally-oriented educators are simply not aware of the benefits that come from implementing digital games into an instructional environment. Serious Games and...
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Richard E. Ferdig.
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational...
Education Portal on Climate Change with Web GIS Client
Vilém Pechanec, Aleš Vávra.
E-learning as the use of new multimedia technologies and the Internet is widely used to improve the quality of learning. This leads to improved quality of the pupils’ and students’ learning approach. The research aim is to create e-learning courses with a thematic focus on the climate and its change...
Virtual Learning Environments: Concepts, Methodologies, Tools and Applications
Information Resources Management Association.
As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case...
Blended Learning Environments for Adults: Evaluations and Frameworks
Panagiotes S. Anastasiades.
There is a general notion that adult education literature generally supports the idea that teaching adults should be approached in a different way than teaching children. Adult learners include working adults with family responsibilities, older workers who may not feel confident about returning to...
Design, Implementation, and Evaluation of Virtual Learning Environments
Virtual learning environments offer a novel environment through which teachers can engage students in active learning. Whether through virtual worlds such as Second Life or a custom-designed personal learning environment, together students and teachers can explore new boundaries in education. Design...
Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation
Slavomir Stankov, Vlado Glavinic, Marko Rosic.
As a special class of e-learning systems, intelligent tutoring systems support and improve the learning and teaching of domain-specific knowledge, respecting learner individuality as in traditional one-to-one tutoring.
Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation...
Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends
Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated...
Cases on Building Quality Distance Delivery Programs: Strategies and Experiences
Stephanie Huffman, Shelly Albritton, Barbara Wilmes, Wendy Rickman.
The field of education is continually changing to reflect the needs and demands of students. The greatest impact on education came with the introduction of audiovisual technologies, computer technologies, the Internet, and the World Wide Web. Cases on Building Quality Distance Delivery Programs...
Using Technology to Connect Students with Emotional Disabilities to General Education
Alicia Roberts Frank.
This case follows a high-school special-education teacher who teaches in a program for students with emotional disturbance (ED) in a large, comprehensive high school. Many of her students cannot attend general-education classes because of anxiety or behavioral issues, but as a special educator, she...