|Total results: 253||
|Making “Real” Connections: The Perceived Reality of Online Interactions
Jenna L. Clark, Melanie C. Green.
Examining the subjective aspects of online social interaction can help explain contradictory results about the consequences of such interaction. The authors posit a new theoretical construct, the perceived reality of online interactions, defined as the extent to which an individual believes online...
Social Influence Online: A Tale of Gender Differences in the Effectiveness of Authority Cues
Bradley M. Okdie, Rosanna E. Guadagno, Petia K. Petrova, Wyley B. Shreves.
This study examined the extent to which communicator salience manipulated by varying communication modes, authority-based social influence, and gender affect persuasion in online environments by utilizing a 2 by 2 between subjects design. Participants of the experiment were either presented with an...
Second Life in the Psychology Classroom: Teaching and Research Possibilities
John E. Edlund, Jessica L. Hartnett.
This article focuses on the advantages of using online virtual environments such as Second Life (SL) to assist in teaching and research. Although instructors have used SL to supplement the in-class experience in various fields including Information Technology, Communication, and English, few have used...
Facebook History Collector: A New Method for Directly Collecting Data from Facebook
Rosanna E. Guadagno, Tonio A. Loewald, Nicole L. Muscanell, Joan M. Barth, Melissa K. Goodwin, Yang Yang.
Social networking sites are a rich source of untapped data. While much research has focused on Facebook and other social networks, less has done so by collecting information straight from the source. The purpose of this paper is to present a new and innovative means of gathering raw data from Facebook...
Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia
George Ghinea, Frederic Andres, Stephen R. Gulliver.
Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm...
Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Ravi S. Sharma, Margaret Tan, Francis Pereira.
Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many...
Multisensory Presence in Virtual Reality: Possibilities & Limitations
Alberto Gallace, Mary K. Ngo, John Sulaitis, Charles Spence.
Perception in the real world is inherently multisensory, often involving visual, auditory, tactile, olfactory, gustatory, and, on occasion, nociceptive (i.e., painful) stimulation. In fact, the vast majority of life’s most enjoyable experiences involve the stimulation of several senses simultaneously....
Multiple Sensorial Media and Presence in 3D Environments
Helen Farley, Caroline Steel.
This chapter will begin by unraveling the relationship between ‘immersion’, with a special emphasis on ‘sensory immersion’, and ‘presence’ in relation to MulSeMedia. In addition, it will look at the nature of the sensory stimulation provided by MulSeMedia in relation to the amount of immersion it...
Appreciating Individual Differences: Exposure Time Requirements in Virtual Space
Markos Kyritsis, Stephen R. Gulliver.
Learning the spatial layout of an environment is essential in application domains including military and emergency personnel training. Training each and every member of staff, however, within a real-world space cannot practically be achieved, especially if the space is under-development or potentially...
Multiculturality and Multimodal Languages
Maria Chiara Caschera, Arianna D’Ulizia, Fernando Ferri, Patrizia Grifoni.
The way by which people communicate each other changes in the different cultures due to the different communicative expectations and depending on their cultural backgrounds. The development of the Internet has caused an increasing use of computer systems by people from different cultures, highlighting...
Haptic Rendering of HTML Components and 2D Maps Included in Web Pages
Nikolaos Kaklanis, Konstantinos Moustakas, Dimitrios Tsovaras.
This chapter describes an interaction technique wherein web pages are parsed so as to automatically generate a corresponding 3D virtual environment with haptic feedback. The automatically created 3D scene is composed of “hapgets” (haptically-enhanced widgets), which are three dimensional widgets...
Olfactory Display Using Solenoid Valves and Fluid Dynamics Simulation
Takamichi Nakamoto, Hiroshi Ishida, Haruka Matsukura.
Olfaction is now becoming available in Multiple Sensorial Media because of recent progress of an olfactory display. One of the important functions of the olfactory display is to blend multiple of odor components to create a variety of odors. We have developed the olfactory display to blend up to 32...
Entertainment Media Arts with Multi-Sensory Interaction
Masataka Imura, Shunsuke Yoshimoto.
In a field of application of virtual reality technologies, lots of multi-sensory entertainments have been developed. Researchers have been trying not only to develop the haptic, tactile, olfactory, and taste displays individually, but also to represent subtle sensations with combinations of multiple...
Thinking Head MulSeMedia: A Storytelling Environment for Embodied Language Learning
Tom A. F. Anderson, Zhi-Hong Chen, Yean-Fu Wen, Marissa Milne, Adham Atyabi, Kenneth Treharne, Takeshi Matsumoto, Xi-Bin Jia, Martin Luerssen, Trent Lewis, Richard Leibbrandt, David M. W. Powers.
The hybrid world provides a framework for the creation of lessons that teach and test knowledge in the second language. In one of our example grammar and vocabulary lessons, the Thinking Head instructs the student to move a tiger to a lake—a student moving the toy tiger in the real world effectively...
User Perception of Media Content Association in Olfaction-Enhanced Multimedia
Gheorghita Ghinea , Oluwakemi Ademoye.
Olfaction (smell) is one of our commonly used senses in everyday life. However, this is not the case in digital media, where it is an exception to the rule that usually only our auditory and visual senses are employed. In mulsemedia, however, together with these traditional senses, we envisage that the...
Multimedia Sensory Cue Processing in the FIVIS Simulation Environment
Rainer Herpers, David Scherfgen, Michael Kutz, Jens Bongartz, Ulrich Hartmann, Oliver Schulzyk, Sandra Boronas, Timur Saitov, Holger Steiner, Dietmar Reinert.
The FIVIS simulator system addresses the classical visual and acoustical cues as well as vestibular and further physiological cues. Sensory feedback from skin, muscles, and joints are integrated within this virtual reality visualization environment. By doing this it allows for simulating otherwise...
Cross-Modal Semantic-Associative Labelling, Indexing and Retrieval of Multimodal Data
Meng Zhu, Atta Badii.
Digitalised multimedia information today is typically represented in different modalities and distributed through various channels. The use of such a huge amount of data is highly dependent on effective and efficient cross-modal labelling, indexing and retrieval of multimodal information. In this...
The MultiPlasticity of New Media
Interaction systems with the user need complex and suitable conceptual and multisensorial new media definition. This study analyzes social and conceptual evolutions of digital media and proposes an interactive mixed-space media model which communicates the information contents and enhances the user...
Educational Stages and Interactive Learning: From Kindergarten to Workplace Training
The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved...