|Total results: 1,335||
|Identity and Leadership in Virtual Communities: Establishing Credibility and Influence
Dona J. Hickey, Joe Essid.
The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from...
Educational, Psychological, and Behavioral Considerations in Niche Online Communities
Vivek Venkatesh, Jason Wallin, Juan Carlos Castro, Jason Edward Lewis.
Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous...
Constructions of Banksy: Issues of Identity in the Age of Social Media
Cheri Lemieux Spiegel.
This chapter examines how multiple, often competing, identities of the street artist Banksy are constructed through a variety of media. It uses actor network theory and activity theory to trace and analyze the contexts, or networks, wherein Bansky’s identity is constructed. Banksy’s identity is of...
Virtual World Avatar Branding
Thomas J. Mowbray.
Avatar branding is the process of creating a virtual personality, establishing a well-known virtual identity, and immersing oneself as an active participant in virtual society. In virtual worlds such as Second Life and the many Opensim worlds, avatar branding is an essential capability for many kinds...
Going Digital: A Beginner’s Cautionary Tale
The author reflects on an exploration into the genre of multimodal writing, examining issues of the genre’s accessibility for herself and her students and its relevance to writing pedagogy. She examines, too, the need to establish a broadly accessible digital community in sites that seek to foster rich...
Moving Mountains: Distributed Leadership and Cyberformance
Karen Keifer-Boyd, Wanda B. Knight, Aaron Knochel, Christine Liao, Mary Elizabeth Meier, Ryan Patton, Ryan Shin, Robert W. Sweeny.
Moving Mountains is a collaborative venture by eight art educators who explore the notion of distributed leadership to transcend boundaries of proximity, ideation, and artistic production. Their distributed leadership, enacted through both human and non-human performers, involved sharing knowledge and...
Friends and Rivals: Loyalty, Ethics, and Leadership in BioWare’s “Dragon Age II”
Kristin M. S. Bezio.
This chapter explores how through both narrative and gameplay mechanics, BioWare’s 2011 digital role-playing game Dragon Age II seeks to help players redefine their understanding of ethics in terms of human emotion and interaction. These interaction-based ethics are the product of our desire to situate...
Internet Past Tense: Trolls, Sock-Puppets, and Good Joes in the Sandbox Newsgroup
From the time of privately hosted computer bulletin boards to the rise of social networking, USENET hosted a broad array of newsgroups that hobbyists enjoyed. At The Sandbox group for collectors of 1:6 scale GI Joe toys, members developed a set of conventions governing an online community without...
Firepups at the Lake: Ties that Bind Until They Don’t
Dona J. Hickey.
This chapter examines how a social community was created and developed on a left-leaning political blog, Firedoglake; in particular, it explores how readers, as commenters, engaged each other, establishing credibility, or rhetorically speaking, acquiring and enhancing their ethos and attaining the...
The Spaces Between Us
Despite having one of the highest per-capita incomes of the world, social and political changes in Qatar have not kept pace with the country’s economic development. The expatriate and national population of the small emirate have access to luxury brands and a variety of Western goods including food as...
The Art of Gaming: Knowledge Construction in Visual Culture Learning Communities
Students learn about relationships, form social groups, and interact with peers in and through visual culture. This chapter is a discussion of the range of visual arts learning, from the development of art skills and concepts to learning about social aspects of art and design, that occurs in visual...
Informal Visual Networks1
This chapter explores the characteristics of informal visual networks. The findings of this study offer insights into the informal cultural production and of today’s youth and allows the author to formulate alternative approaches for formal art education practices. He found support for the conclusion...
Niche and Community Online: Artists’ Tactical Media Activities as Pedagogy
This chapter addresses ethical aspects of digital life by analyzing the idea of niche community from two approaches: through the lens of the inoperable community as theorized by Jean-Luc Nancy (1991, 2000) and through artistic interventionist practices that dig deeply into normative assumptions of...
Women Milbloggers: Narratives of Military Life
The presence of feminist thought today is significant in theoretical and philosophical discourses about texts and technologies of text production. In this chapter, the authors raise a discussion about how personal narratives about military life and combat experiences, written and published by women on...
Re-Envisioning a Heroine’s Journey: Three Women in Fandom
Marjorie Cohee Manifold.
How are women rewriting myth as metaphors that fit the modern realities and circumstances of their lives? How and to what extent might sharing these stories in niche communities reinforce empowered ways of being in public life? This descriptive study follows the heroic journeys of self-discovery as...