|Total results: 24||
|Creative Technologies for Multidisciplinary Applications
Andy M. Connor, Stefan Marks.
Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore...
Handbook of Research on Visual Computing and Emerging Geometrical Design Tools
Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and...
Analyzing Art, Culture, and Design in the Digital Age
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and...
The MetaPlastic Technè: Cyber Art and Design Innovations
This chapter describes the theory of the Metaplastic metadiscipline (Ars MetaPlastica), a science-art-design research field that studies the most recent technological influences into the contemporary culture. It discusses the realization of the metaplastic virtual media through interdisciplinary...
Liquid Views and the Unconscious Perception
Monika Fleischmann, Wolfgang Strauss.
The central theme of interactive media art installation “Liquid Views” is the virtual well in which the visitor - Ovid's Narcissus of today - discovers her reflection. The work was first exhibited at Siggraph 1993 in Simon Penny's “Machine Culture” show. Since then it was presented worldwide in...
“Smooth Space” for Avatars: A Proun in the Metaverse
During the years of Suprematism, between 1919 and 1923 in Russia, one of the movement's most significant contributors, architect, artist and designer El Lissitzky developed a series of works which he entitled “Prouns,” a name the exact meaning of which El Lissitzky never fully revealed, although he...
On Virtual Fluxus
Contemporary technologies in art are available from the 1960's. Virtual Fluxus is the result of more than a decade of digital practice events, which give a definition of the online world. This article on Virtual FLUXUS discusses the paradoxes of the Virtual in Contemporary Art. It starts its...
Exploring the Liminal between the Virtual and the Real
The creative application of digital technologies is accelerating as artists, designers and technologists continue to experiment and explore ways to create new aesthetic fields, semantically enhanced communication and innovative relations between people and machines. Our virtual worlds meet the real...
Abstraction in Motion: Folding_Pattern – A Study about Perception
Cristina Ghetti, Emanuele Mazza.
Folding Pattern is an art project developed by the team of artists, Cristina Ghetti and Emanuele Mazza. The work starts from the idea of proposing a revision of the foundations of perceptual abstraction, that had in it's derivations, one of the art movements more connected with the use of new...
In this chapter I will discuss a art and design project called wanderlost, were we through co-creation try to populate a virtual world with people, objects and architecture. In this project stages we have developed a method for gathering input and inspiration for early stages in the design process...
Augmented Reality Game in the Hybrid Urban Environment
Alena Mesárošová, Manuel Ferrer Hernández.
In this article the authors will present the uniqueness of the Augmented Reality game technology within the context of the process of hybridization of contemporaneous city and its derivative changes in the relationship between citizen and city. The authors will review the Augmented Reality game by...
New Ways of Seeing: Evaluating Interactive User Experiences in Virtual Art Galleries
Matthew Anderson, Damian Schofield, Lisa Dethridge.
As computer-driven display technology becomes more powerful and accessible, the online, virtual art gallery may provide a new platform for artists to exhibit their work. Virtual exhibits may afford opportunities for both the artist and the patron to display, view and perhaps purchase various digital...
Power to Share: Facebook and Collaborative Arts Practice
Online social media tools have made it increasingly easy to communicate, cooperate and collaborate with others online, and as such offer new frameworks for making creative work. Facebook claims that it helps members connect and share, but what if the people you want to connect and share with are your...
Subjectivity and Inadvertence in Computational Art: Muta-Morphosis
Creativity is stochastic and assumptive in nature. The importance of randomness in the creative process must not be ignored, underestimated or intentionally disregarded in a condescending way. Notions of chance, randomness, or unpredictability are much important, especially when it comes to artistic...
A Model for a Collective Aesthetic Consciousness
During the 20th century, the modern media was born and viewed as an industrial factory-model machine. These powerful media such as film, radio, and television transmitted culture to the passive masses (Enzensberger; 1974). These art forms were divorced of ritual and authenticity and were reproduced to...
Preparing Students to Engage the Arts in the 21st Century
Jeffrey M. Morris.
The Department of Performance Studies at Texas A&M University is building a culture of innovation through strategic facility development, a focus on students sharing work through public performance, and interdisciplinary collaboration. The department has embraced the celebrated strengths of our...
Smart Textile as a Creative Environment to Engage Girls in Technology
In the context of the convergening media technologies, the concept of mobile media embedded in wearable material was introduced. The terms of Wearable Computing, Fashionable Technology, and Smart Textile became key words at the intersection of media, art, design, computer science, engineering and the...
Ulrich Gehmann, Marco Zampella, Matthias Wölfel.
We propose the thesis that the evolution of information technology, which promises nearly unlimited possibilities, is actually not leading to an increase of individual freedom, but to the very opposite. Since a seemingly increase in individual user-freedom is accompanied by a de facto-increase in...
Making Design Review Interactive
Rojin S. Vishkaie, Richard M. Levy.
As a synthesis, this paper offers the opportunity to rethink the status of current technologies within the design review process. It suggests the potential for transforming the complex participatory, communicative, and technical nuances of the design review process to coexist with the affordances of...
Physicality in Technological Interface Design
Andrew J. Wodehouse, Jonathon Marks.
This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A...
Design for Consciousness in the Wild: Notes on Cognition and Space
In this chapter we want to describe consciousness as a metabolic process having place through the apprehension with the world. Consciousness is not an isolated entity; it is instead growing up and reproducing itself by relating with the world. In this frame higher psychological processes, cognition...