Aaron Boudreaux

Aaron Boudreaux is a Ph.D. student in computer science at the University of Louisiana at Lafayette. He received his bachelor’s degree in computer science from Nicholls State University in 2004 and his master’s from the University of Louisiana at Lafayette in 2007. He is currently working on completing his dissertation on the effects of performance control parameters on heterogeneous, autonomous agent teams in video games. Aaron has published around 10 papers in peer-reviewed conferences and journals on both artificial intelligence and computer science education topics. In addition to his research, Aaron is heavily involved with UL Lafayette’s Video Game Design and Development curriculum.

Publications

Modular Game Engine Design
Aaron Boudreaux, Brandon Primeaux. © 2014. 21 pages.
The usage of software engineering principles in designing a game engine is discussed in this chapter using a simple tower defense game implemented using C# and the XNA Framework...
Algorithmic and Architectural Gaming Design: Implementation and Development
Ashok Kumar, Jim Etheredge, Aaron Boudreaux. © 2012. 477 pages.
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever...
Modular Game Engine Design
Aaron Boudreaux, Brandon Primeaux. © 2012. 20 pages.
The usage of software engineering principles in designing a game engine is discussed in this chapter using a simple tower defense game implemented using C# and the XNA Framework...