Adam Palmquist

Adam Palmquist , PhD, is an Associate Professor at Nord University in Norway and holds a position within the Norwegian Center of Excellence in IT Education. His teaching and research emphasise gamification and serious games, focusing on leveraging these approaches for workplace learning and professional development. Palmquist specialises in designing and implementing gamified learning technologies to comprehend how various organisational stakeholders interpret the use of this technology within the workplace learning environment.

Publications

Eye of the Beholder: Analyzing a Gamification Design Through a Servicescape Lens
Adam Palmquist, David Gillberg. © 2023. 27 pages.
Gamification, the idea of using game design elements to make tasks more engaging, is used in many contexts. The enthusiasm for gamification and its potential uses can be seen in...
AUTOMATON: A Gamification Machine Learning Project
Adam Palmquist, Isak Barbopoulos, Miralem Helmefalk. © 2023. 12 pages.
This article displays a design ethnographic case study on an ongoing machine learning project at a Scandinavian gamification start-up company. From late 2020 until early 2021...
Using Analogue Game Mechanics to Reduce Gender Inequality and Exclusion in Technology Education
Sandra Mattsson, Adam Palmquist, Pia Ulvenblad. © 2023. 23 pages.
Technology education has traditionally been male dominated, and many educator providers struggle to both attract and keep females related to education. Gamification, the use of...
A Practical View of Gamifying Information Systems for the Future
Izabella Jedel, Adam Palmquist, David Gillberg. © 2021. 13 pages.
Gamification's role to support usability and innovation in the manufacturing industry is in its infancy. The present study displays a multi-cited ethnographical approach of a...
Eye of the Beholder: Analyzing a Gamification Design Through a Servicescape Lens
Adam Palmquist, David Gillberg. © 2020. 33 pages.
Gamification, the idea of using game design elements to make tasks more engaging, is used in many contexts. The enthusiasm for gamification and its potential uses can be seen in...