Ian Dunwell

Ian Dunwell (BSc, MSc, PhD, ARCS) is currently a Senior Researcher at Coventry University's Serious Games Institute, where he recently led the final evaluation report for the UK Department for Transport's £2.5m Code of Everand, a serious game aimed at encouraging children to put learnt principles of safe crossing into regular practice. He has worked in intersectoral and international contexts across a wide range of European projects, including the FP7-funded ALICE, e-VITA, mEducator, and the Games and Learning Alliance (GaLA) Network of Excellence, as well as the forthcoming €3m MASELTOV project, which seeks to develop new methods of supporting migrant workers through technology. His research interests include integrating web semantics with game-based learning environments, as well as the application of robust evaluation methodologies and methods for effectively feeding back this research into design. Recent collaborations include acting as Director of Studies on PhD studentships addressing topics such as Avatars as Vehicle Interfaces (funded by Jaguar Land Rover Ltd.) and Internet Metadata as Embedded Game Content (joint funded by the UK EPSRC and PlayGen Ltd.), as well as consulting on steering committees for games addressing topics such as childhood obesity, triage response, sexual health, and infection control.


Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators: The SCAMP Framework
Ann Jones, Mark Gaved, Agnes Kukulska-Hulme, Eileen Scanlon, Charlie Pearson, Petros Lameras, Ian Dunwell, Jan Jones. © 2015. 17 pages.
Although the motivating role of feedback and progress indicators is understood in formal learning, their role in supporting incidental mobile learning is less well understood. In...
Sylvester Arnab, Ian Dunwell, Kurt Debattista. © 2013. 7 pages.
This Preface is included in the book Serious Games for Healthcare: Applications and Implications.
A Serious Game for On-the-Ward Infection Control Awareness Training: Ward Off Infection
Ian Dunwell, Steve Jarvis. © 2013. 14 pages.
Healthcare associated infections represent a major ongoing cost to health services. This chapter reviews the development and deployment of Ward Off Infection, a serious game...
Game-Based Learning for Knowledge Sharing and Transfer: The e-VITA Approach for Intergenerational Learning
Dimitra Pappa, Ian Dunwell, Aristidis Protopsaltis, Lucia Pannese, Sonia Hetzner, Sara de Freitas, Genaro Rebolledo-Mendez. © 2011. 30 pages.
The increasing pervasiveness of digital technology is having a profound effect on how younger generations interact, play, and learn. The use of electronic games for education...