Jorge Simões

Teacher at a Polytechnic Institute, a higher learning institution, in Portugal. PhD on Gamification of Education. Research on e-learning, social networks, game-based learning and gamification.

Publications

The Gamification in Online Environments in the Context of the Flipped Classroom
Sergio Francisco Sargo Ferreira Lopes, Jorge Manuel de Azevedo Pereira Simões. © 2022. 23 pages.
Research into teaching and learning methodologies is intense and demonstrates the academic community's unrelenting need to understand how people learn in a continuous effort...
Leadership Challenges in Agile Environments
Fernando Almeida, Jorge Simões. © 2021. 15 pages.
Several companies in the information technology field are progressively adopting Agile methodologies. This change necessarily transforms the management paradigm and poses new...
Evaluation of the Player's Performance in Entrepreneurship Serious Games
Fernando Almeida, Jorge Simões. © 2021. 23 pages.
Entrepreneurship serious games offer an innovative model for developing entrepreneurial skills with students. Furthermore, they provide a highly engaging and risk-free...
Exploring the Organizational and Technological Implications on Strategic Business Model Change: A Case Study of One Electronic Marketplace
João Roque, José Duarte Santos, Jorge Simões, Fernando Almeida. © 2020. 24 pages.
The purpose of this chapter is to identify and analyze the main organizational and technological factors that play a relevant role in a transformational strategic change inherent...
Moving from Waterfall to Agile: Perspectives from IT Portuguese Companies
Fernando Almeida, Jorge Simões. © 2019. 14 pages.
This study investigates the main motivations, difficulties and good practices in the migration process of software development models from Waterfall to Agile experienced by IT...
Serious Games in Entrepreneurship Education
Fernando Almeida, Jorge Simões. © 2019. 11 pages.
One of the main strategies for fostering the entrepreneurial mindset in students has been the development of training activities inside and outside classrooms using serious...
Serious Games in Entrepreneurship Education
Fernando Almeida, Jorge Simões. © 2018. 9 pages.
One of the main strategies for fostering the entrepreneurial mindset in students has been the development of training activities inside and outside classrooms using serious...