Karen Schrier

Karen Schrier is a doctoral student at Columbia University, where she is finishing her dissertation on ethics and games. She also currently works full-time as the Director of Interactive Media at ESI Design, an experience design firm in New York City. Previously, she worked as a portfolio manager and executive producer at Scholastic, where she spearheaded digital initiatives for the Corporate and International divisions. She has also worked at Nickelodeon, BrainPOP and Barnes & Noble’s SparkNotes. Karen was the Games Program co-chair of the ACM SIGGRAPH Conference in 2008 and 2009, currently serves on the advisory boards of the Computer Game Education Review (CGER), and is an adjunct professor at Parsons The New School. Karen has spoken on games and learning at numerous conferences, including GDC, SIGGRAPH, AERA, Games for Change, NECC, and SITE. She also helped develop numerous games and digital properties, such as Mission U.S.: For Crown or Colony?; Scholastic Summer Reading Challenge, and Scholastic.com; and Nickelodeon’s ParentsConnect. Her digital and non-digital games have been featured in festivals such as Come Out and Play. Karen holds a master’s degree from MIT and a bachelor’s degree from Amherst College.

Publications

Designing Games for Ethics: Models, Techniques and Frameworks
Karen Schrier, David Gibson. © 2011. 406 pages.
As games become increasingly embedded into everyday life, understanding the ethics of their creation and use, as well as their potential for practicing ethical thinking, becomes...
Using Digital Games to Develop Ethical Teachers
Karen Schrier, Charles K. Kinzer. © 2011. 26 pages.
Teacher education that emphasizes the understanding and assessment of ethics can support the creation of an ethically aware and critically engaged citizenship. But how do we...
Quick Takes on Ethics and Games Voices from Industry and Academia
Mia Consalvo, Greg Costikyan, Drew Davidson, Nick Fortugno, David Shaenfield, Pete Vigeant, Christopher Weaver, Karen Schrier. © 2011. 18 pages.
In this chapter, seven experts from the games industry and from academia discuss late-breaking and big picture trends in ethics and games. Rather than deep analyses of the...
Using Digital Games to Develop Ethical Teachers
Karen Schrier, Charles K. Kinzer. © 2009. 26 pages.
Teacher education that emphasizes the understanding and assessment of ethics can support the creation of an ethically aware and critically engaged citizenship. But how do we...