Mikael Wiberg

Dr. Mikael Wiberg is an Assistant Professor at the Department of Informatics at Umeå University in Sweden. He is currently director for graduate studies and chair for the advisors group at the department. He received his Ph.D. in Informatics at Umeå University in 2001. The topic for the thesis was design of mobile CSCW (Computer Supported Cooperative Work) systems with a special focus on design for informal communication and ongoing interaction. In his current research he is focused on the emerging Interaction Society with related issues including e.g. mobile CSCW, mobile meetings, knowledge management in mobile settings, proximity based interaction, mobile pervasive and ubiquitous computing, and session management for sustained and dynamic interaction across physical and virtual arenas. In 2000 he founded the Mobile business research group and currently Mikael Wiberg is leader for the ITL – Interaction Theory Lab that he founded in 2002. The research at ITL typically includes empirical user studies (e.g. ethnographic studies and naturalistic studies), theoretical work, and design and evaluations of prototype systems. He is also project manager for a EU-funded research project called Meetings where he is doing research on design of novel IT-support for co-located social interaction. Mikael Wiberg has published several articles and presented several papers about design of mobile, pervasive and ubiquitous IT-use.
Mikael Wiberg, PhD has previously contributed to a book published by IDEA-group (e.g. Wiberg, M. & Ljungberg, F. (2000) Exploring the vision of “anytime, anywhere” in the context of mobile work, in: Knowledge management and Virtual organizations: Theories, Practices, Technologies and Methods, Yogesh Malhotra (Ed.)).

Publications

The Screens of Our Time: On “Time” – Implications for Screen Time Research
Mikael Wiberg, Britt Wiberg. © 2019. 24 pages.
Despite the increasing interest in understanding screen time and its effects, there are very few papers published on how the notion of “screen time” is conceptualized – both in...
Application Mobility: Concept and Design
Dan Johansson, Mikael Wiberg. © 2015. 18 pages.
Mobility has become an omnipresent part of our modern IT society. Alongside the general taxonomy of mobile users, terminals, sessions, and services, there are also more...
On Mobility and Interaction Landscapes: Identifying Three Strands of Developments for Mobile Interaction Design Research
Mikael Wiberg. © 2015. 21 pages.
In this chapter we address how the landscape of mobile HCI is changing. With a point of departure taken in how mobile interaction design is nowadays not only about interface...
Interaction Per Se: Understanding “The Ambience of Interaction” as Manifested and Situated in Everyday & Ubiquitous IT-Use
Mikael Wiberg. © 2012. 27 pages.
Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of...
Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies
Mikael Wiberg. © 2011. 260 pages.
Interactive architecture is already a reality and an emerging phenomenon that will soon be part of our everyday environments. Interactive Textures for Architecture and...
Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment
Mikael Wiberg. © 2011. 13 pages.
Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built...
Industrial Informatics Design, Use and Innovation: Perspectives and Services
Jonny Holmström, Mikael Wiberg, Andreas Lund. © 2010. 238 pages.
Industrial informatics as a field is currently expanding beyond improving the manufacture of goods to facilitating every aspect of the process, from after-market sales, to...
Interaction Per Se: Understanding “The Ambience of Interaction” as Manifested and Situated in Everyday & Ubiquitous IT-Use
Mikael Wiberg. © 2010. 26 pages.
Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of...
Industrial Informatics: What We Know and What We Don’t Know
Jonny Holmström, Mikael Wiberg, Andreas Lund. © 2010. 4 pages.
This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the...
Interactive Architecture as Digital Texturation: Transformed Public Spaces & New Material Integration
Mikael Wiberg. © 2010. 14 pages.
The notion of a digital transformation of public spaces concerns the way in which the content of the public, ranging from individual information to physical buildings, is changed...
Anytime, Anywhere Mobility
Mikael Wiberg. © 2009. 5 pages.
Just a couple of years ago several mobile phone operators and others (e.g., Helal, 1999; Galambos, 2002; Ilderem, 2005) pushed forward “anytime, anywhere” as a goal or vision for...
Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment
Mikael Wiberg. © 2009. 18 pages.
Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built...
The Interaction Society: Practice, Theories and Supportive Technologies
Mikael Wiberg. © 2005. 380 pages.
New information technologies enable us to interact with each other in totally new ways. The Interaction Society: Theories, Practice and Supportive Technologies provides readers...
Anytime, Anywhere in the Context of Mobile Work
Mikael Wiberg. © 2005. 4 pages.
Kleinrock (1996, 1998) claims that advanced wireless technologies, the Internet, Global Positioning Systems, portable and distributed computing, and so forth will realize the...
Introduction - The Emerging Interaction Society
Mikael Wiberg. © 2005. 25 pages.
Recently it has been argued that there is a need for computer science, and related fields of research, to shift its focus from user tasks, their requirements, applications or...
Fluid Interaction in Mobile Work Practices
Masao Kakihara, Carsten Sorensen, Mikael Wiberg. © 2005. 23 pages.
This chapter discusses the increasing fluidity of interaction that workers perform in contemporary work settings. Everyday working life is increasingly constituted of a...
Seamless Talk: User-Controlled Session Management for Sustained Car Conversations
Ola Henfridsson, Mikael Wiberg, Rikard Lindgren, Fredrik Ljungberg. © 2005. 15 pages.
This chapter approaches sustained car conversations across mobile phones and in-car phone resources as a session management problem. Addressing this problem, the chapter outlines...
A Distributed Cognition Analysis of Mobile CSCW
Mikael Wiberg, Ake Gronlund. © 2002. 6 pages.
We use a distributed cognition perspective to analyse mobile CSCW (computer supported co-operative work) among service technicians at a telecom operator. We focus on three...
Exploring the Vision of
Mikael Wiberg, Fredrik Ljungberg. © 2001. 13 pages.
This chapter explores the vision of “anytime, anywhere” in the context of mobile work. The exploration is done empirically. Using qualitative research methods, we studied to what...