Panayiotis Zaphiris

Panayiotis Zaphiris is a senior lecturer at the Centre for Human-Computer Interaction Design, School of Informatics of City University London (UK). Before joining City University, he was a researcher at the Institute of Gerontology at Wayne State University (USA), where he also got his PhD in Human-Computer Interaction. He also holds an MSc in Systems Engineering and a BSc in Electrical Engineering from the University of Maryland. His research interests lie in human-computer interaction with an emphasis in inclusive design and social aspect of computing. He is also interested in internet-related research, such as Web usability, online communities, e-learning, computer aided leanguage learning (CALL) and social network analysis of online computer-mediated human-to-hman interactions. Panayiotis was the principal investigator of the JISC Information Visualisation Foundation Student an a co-investigator on the DRC Formal Investigation into Web Site Accessibility (managing the automatic testing of 1000 websites) and the JISC Usability Studies for JISC Services and Information Environment projects.

Publications

Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces
Panayiotis Zaphiris, Chee Siang Ang. © 2009. 472 pages.
It is becoming increasingly necessary to systematically take into account human interaction and activity, and new technologies along with the completely renewed social and...
Human Computer Interaction: Concepts, Methodologies, Tools, and Applications
Chee Siang Ang, Panayiotis Zaphiris. © 2009. 3024 pages.
The systematic study of human-computer interaction has arguably been the most significant factor driving the exponential increase in technology acceptance, diffusion, and...
Challenges and Opportunities of Computer-Based Learning for Senior Citizens
Panayiotis Zaphiris, Sri Kurniawan. © 2009. 6 pages.
This entry starts with an argument on how computerbased learning (CBL) can benefit senior citizens, then reviews the effects of aging on CBL. It finally discusses how the CBL...
Computer Assisted/Aided Language Learning
Andrew Laghos, Panayiotis Zaphiris. © 2009. 6 pages.
This entry provides a thorough introduction to computer- assisted and -aided language learning (CALL). It starts by providing the definition and history of CALL and associated...
Computer-Aided Language Learning
Andrew Laghos, Panayiotis Zaphiris. © 2009. 3 pages.
Gamper and Knapp (2002) define Computer-Aided Language Learning (CALL) as “a research field which explores the use of computational methods and techniques as well as new media...
Distributed Construction through Participatory Design
Panayiotis Zaphiris, Andrew Laghos, Giorgos Zacharia. © 2009. 5 pages.
This article presents an empirical study of an online learning community that collaborates with the course design team under the Participatory Design methodology. The different...
Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm
Chee Siang Ang, Panayiotis Zaphiris. © 2009. 18 pages.
This chapter attempts to examine computer game theories — ludology and narratology — that explain computer games as play activities and storytelling media. Founded on this...
User-Centered Mobile Computing
Dean Mohamedally, Panayiotis Zaphiris, Helen Petrie. © 2009. 8 pages.
Mobile computing and wireless communications continue to change the way in which we perceive our lifestyles and habits. Through an extensive literature review of state-of-the-art...
Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm
Chee Siang Ang, Panayiotis Zaphiris. © 2009. 19 pages.
This chapter attempts to examine computer game theories—ludology and narratology—that explain computer games as play activities and storytelling media. Founded on this...
Computer Games and Language Learning
Chee Siang Ang, Panayiotis Zaphiris. © 2008. 14 pages.
The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently attracted the scholarly study...
Advances in Universal Web Design and Evaluation: Research, Trends and Opportunities
Sri Kurniawan, Panayiotis Zaphiris. © 2007. 318 pages.
As the Internet has become more pervasive, information disseminated through the Web grows in an exponential rate, creating a call for more universal design so more people from...
Human Computer Interaction Research in Web Design and Evaluation
Panayiotis Zaphiris, Sri Kurniawan. © 2007. 332 pages.
Human Computer Interaction Research in Web Design and Evaluation presents research from academics and industry experts, covering various aspects of human computer interaction...
User-Centered Design of Online Learning Communities
Niki Lambropoulos, Panayiotis Zaphiris. © 2007. 403 pages.
User-centered design (UCD) is gaining popularity in both the educational and business sectors. This is due to the fact that UCD sheds light on the entire process of analyzing...
Web Site Design for People with Dementia
Nada Savitch, Panayiotis Zaphiris. © 2007. 37 pages.
This chapter describes the current thinking around designing Web sites for people with dementia. It is important that people with dementia are involved in the development of Web...
Evaluation of Attitudes Towards Thinking and Learning in a CALL Web Site through CMC Participation
Andrew Laghos, Panayiotis Zaphiris. © 2007. 27 pages.
Computer-Mediated-Communication (CMC) is fast becoming a big part of our daily lives. More and more people are increasingly using the computer to communicate and interact with...
User-Centered Computer Aided Language Learning
Panayiotis Zaphiris, Giorgos Zacharia. © 2006. 335 pages.
In the field of computer aided language learning (CALL), there is a need for emphasizing the importance of the user. User-Centered Computer Aided Language Learning presents...
Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm
Chee S. Ang, Panayiotis Zaphiris. © 2006. 21 pages.
This chapter attempts to examine computer game theories — ludology and narratology— that explain computer games as play activities and storytelling media. Founded onthis...
Challenges and Opportunities of Computer-Based Learning for Senior Citizens
Panayiotis Zaphiris, Sri Kurniawan. © 2005. 7 pages.
This entry starts with an argument on how computer-based learning (CBL) can benefit senior citizens, then reviews the effects of aging on CBL. It finally discusses how the CBL...
Computer Assisted/Aided Language Learning
Andrew Laghos, Panayiotis Zaphiris. © 2005. 6 pages.
This entry provides a thorough introduction to computer-assisted and -aided language learning (CALL). It starts by providing the definition and history of CALL and associated...
Computer-Aided Language Learning
Andrew Laghos, Panayiotis Zaphiris. © 2005. 4 pages.
Gamper and Knapp (2002) define Computer-Aided Language Learning (CALL) as “a research field which explores the use of computational methods and techniques as well as new media...
Participatory Design of Interactive Computer-Based Learning Systems
Panayiotis Zaphiris, Giorgos Zacharia. © 2005. 7 pages.
We present an iterative evaluation methodology (as part of a participatory design methodology) employed in an online course for learning Modern Greek. Unlike other educational...
Distributed Construction through Participatory Design
Panayiotis Zaphiris, Andrew Laghos, Giorgos Zacharia. © 2005. 5 pages.
This article presents an empirical study of an online learning community that collaborates with the course design team under the Participatory Design methodology. The different...
User-Centered Mobile Computing
Dean Mohamedally, Panayiotis Zaphiris, Helen Petrie. © 2005. 6 pages.
Mobile computing and wireless communications continue to change the way in which we perceive our lifestyles and habits. Through an extensive literature review of state-of-the-art...
Distributed Construction through Participatory Design
Panayiotis Zaphiris, Giorgos Zacharia, Meenakshi Sundaram Rajasekaran. © 2004. 16 pages.
We present the implementation of Distributed Constructionism (DC) through a Participatory Design (PD) methodology of an Online Learning community. The students collaborate on the...