Patrick Felicia

Patrick Felicia is a Lecturer, Researcher and Course Leader at Waterford Institute of Technology (WIT). He works within the Department of Computing, Mathematics and Physics. Dr. Felicia earned his PhD in computer science from University College Cork. In WIT, his research and teaching is focused on the use of innovative and engaging educational experiences by combining Gaming Technology, Instructional Design and Educational Psychology. His research interests include Game-Based Learning, Technology-Enhanced Education and Adaptive Educational Systems. Dr. Felicia has presented and published internationally and has conducted several studies on the use and benefits of Game-Based Learning. Please feel free to visit his website at www.3delearning.com.

Publications

How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning
Azita Iliya Abdul Jabbar, Patrick Felicia. © 2019. 29 pages.
This chapter discusses the results of a systematic literature review, a needs analysis through a pupil survey, and a case study of classroom observations in the context of...
An International Survey
Birgit Schmitz, Patrick Felicia, Filippo Bignami. © 2018. 14 pages.
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at...
Developments in Current Game-Based Learning Design and Deployment
Patrick Felicia. © 2013. 453 pages.
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological...
International Journal of Game-Based Learning (IJGBL)
Patrick Felicia. Est. 2011.
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal...
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Patrick Felicia. © 2011. 1462 pages.
Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as “digital natives.” This...