Yufeng Qian

Yufeng Qian currently serves as a faculty member and coordinator of the Educational Technology programs in the School of Education at Louisiana State University. Prior to joining LSU, she served as the doctoral research chair in the Doctor of Education program at Northeastern University, Boston, where she was the recipient of 2017 CPS Teaching Excellence Award. Dr. Qian directed over 50 doctoral research studies on a variety of topics in education and produced 32 doctorates since 2010. Dr. Qian’s research interests include technology-enabled academic transformation, models of online education and best practices in online teaching, the design, development and assessment of technology-enhanced learning environments, and the design of authentic learning tasks and modeling, coaching, and scaffolding strategies for active and deep learning. She is the author of a dozen journal articles and book chapters on emerging learning technologies and innovative learning environments. Her most recent publication includes the book, "Integrating Multi-User Virtual Environments in Modern Classrooms" (2018). In addition, she provides editorial review for SAGE and IGI Global.

Publications

Technology-Enabled Innovation for Academic Transformation in Higher Education
Yufeng Qian. © 2021. 25 pages.
This chapter examines the challenges facing U.S. higher education today and profiles universities that are spearheading academic transformation to address these challenges with...
International Journal of Innovative Teaching and Learning in Higher Education (IJITLHE)
Yufeng Qian. Est. 2020.
The International Journal of Innovative Teaching and Learning in Higher Education (IJITLHE) provides perspectives on the theory, development, and application of innovations in...
Teaching, Learning, and Leading With Computer Simulations
Yufeng Qian. © 2020. 337 pages.
Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education...
Advancing Educational Research With Emerging Technology
Eugene Kennedy, Yufeng Qian. © 2020. 315 pages.
Advances in technology and media have fundamentally changed the way people perceive research, how research studies are conducted, and the ways data are analyzed/how the findings...
Computer Simulation in Higher Education: Affordances, Opportunities, and Outcomes
Yufeng Qian. © 2020. 27 pages.
Computer simulation as both an instructional strategy and technology holds great potential to transform teaching and learning. However, there have been terminological ambiguity...
Technology Leadership for Innovation in Higher Education
Yufeng Qian, Guiyou Huang. © 2019. 351 pages.
Higher education today faces several challenges including soaring cost, rising student debt, declining state support, and a staggering dropout rate. Digital technology enables...
Technology-Enabled Innovation for Academic Transformation in Higher Education
Yufeng Qian. © 2019. 33 pages.
This chapter examines the challenges facing U.S. higher education today and profiles universities that are spearheading academic transformation to address these challenges with...
Integrating Multi-User Virtual Environments in Modern Classrooms
Yufeng Qian. © 2018. 342 pages.
As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience...
Computer Simulation in Higher Education: Affordances, Opportunities, and Outcomes
Yufeng Qian. © 2017. 27 pages.
Computer simulation as both an instructional strategy and technology holds great potential to transform teaching and learning. However, there have been terminological ambiguity...
3D Multi-User Virtual Environments in Science Education: Potential and Challenges
Yufeng Qian. © 2015. 23 pages.
The purpose of this chapter is to identify the potential and challenges in science education in the use of 3D MUVE science programs. These programs offer a number of...
How Do They Fare?: Learning Achievement and Satisfaction with Blended Learning for Traditional-Age Undergraduates at Moderately Selective Colleges
Janet Kuser Komarnicki, Yufeng Qian. © 2015. 18 pages.
Blended learning is proliferating rapidly in higher education across the United States. However, this learning environment may pose new challenges to learners at moderately...
3D Multi-User Virtual Environments in Science Education: Potential and Challenges
Yufeng Qian. © 2015. 23 pages.
The purpose of this chapter is to identify the potential and challenges in science education in the use of 3D MUVE science programs. These programs offer a number of...
How Do They Fare?: Learning Achievement and Satisfaction with Blended Learning for Traditional-Age Undergraduates at Moderately Selective Colleges
Janet Kuser Komarnicki, Yufeng Qian. © 2015. 19 pages.
Blended learning is proliferating rapidly in higher education across the United States. However, this learning environment may pose new challenges to learners at moderately...
An Investigation of Current Online Educational Games
Yufeng Qian. © 2011. 16 pages.
Electronic games are becoming an important part of many American children’s life today. Electronic educational gaming, as a new instructional technique and media, holds great...
An Investigation of Current Online Educational Games
Yufeng Qian. © 2009. 16 pages.
Electronic games are becoming an important part of many American children’s life today. Electronic educational gaming, as a new instructional technique and media, holds great...
New Media Literacy in 3-D Virtual Learning Environments
Yufeng Qian. © 2009. 13 pages.
This chapter reviews the use of 3-D virtual learning environments in kindergarten through secondary education in the United States. This emerging new learning environment poses...