Assessing the Effectiveness of the Augmented Reality Courseware for Starry Sky Exploration

Assessing the Effectiveness of the Augmented Reality Courseware for Starry Sky Exploration

Jun Xiao, Mengying Cao, Xuejiao Li, Preben Hansen
Copyright: © 2020 |Pages: 17
DOI: 10.4018/IJDET.2020010102
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Abstract

Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware “Starry Sky Exploration—Eight Planets in the Solar System” and explored how AR can bring an immersive learning experience to students and improve students' learning effectiveness. This article presents and evaluates AR courseware applicable for the geography curriculum in secondary schools in China. In this study, 36 students from Shanghai secondary vocational school were invited to participate in the experiment, the authors use reliability analysis, regression analysis and brainwave analysis to evaluate the effectiveness of the AR course. The authors found that students have higher learning satisfaction and behavioral willingness in AR-based experiential learning activities. It can be seen that AR helps to stimulate students' interest in learning.
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Literature Review

An AR system combines real world objects with virtual objects or superimposed information (Pappa & Papaopoulos, 2018). AR is not restricted only to the sense of sight; it can be applied to all senses such as hearing, touch and smell. AR allows for combining virtual content with the real world seamlessly (Azuma, Billinghurst, & Klinker, 2011). Many students spend long periods of time watching TV, surfing personalized content on the internet or playing engaging games using their desktop computers or mobile phones. This fact necessitated a change in teaching methods or, more accurately, in learning methods (Prensky, 2001).

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